Best bg3 battlemaster maneuvers reddit. For instance, if you're going .
Best bg3 battlemaster maneuvers reddit Looking at the ranger spells none of them seem that strong, some good utility but for combat it's nothing crazy, hunter's mark and misty step seeming the best. The original hub of information and discussion on Larian Studios' Baldur's Gate III. DnD BG3 is the third main game in the Baldur's Gate series. Sneak attack applies to one attack per turn (a turn being a single creatures turn in initiative). I could see the argument for making fighterdin more “fightery” by throwing in battlemaster maneuvers, which you can indeed stack Divine Smite on top of. All of them critting, rolling 2 sneak attacks bonus (+8d6s) + 4 battlemaster maneuvers (+8d8s) + 2 gloom extra dmgs (+4d8s) + Hunters Mark passive dmg on top of It. Granted, I dont know if the martial maneuver Venture off in Baldur's Gate 3 with some style thanks to these incredible clothing mods, adding new sets of armor, dresses and more to Tav's party. - 2 levels of fighter, taking Battlemaster as the archetype. Favorite for Paladin: Oathbreaker for damage and cc with Dreadful Aspect. Three to get subclass battlemaster or champion. 0 Fun. I initially played a gloom stalker but Oh i haven't played battlemaster in BG3 yet, didn't know they changed it. (i can learn 2 battle master maneuvers but not sure if they works well on eldritch knight. I like starting with barb. Pushing Attack . Battlemaster maneuvers i chose, riposte, disarming and distracting attack. r/BG3. Funny enough, I would say battlemaster 11/war cleric 1 is a better ranger than the ranger class itself. This too allows buffs/debuffs, placing hazardous terrain to manipulate the battlefield. What's really fun is having another battlemaster with commanders strike get you to strike when you have advantage or at least are elegible for sneak attack. Riposte is essential an extra attack while Rally can be used to revive from range with only a bonus action. Optimal assassin/gloomstalker/fighter Maneuvers are usable at range. After playing with this character everything else feels extremely BG3 is the third main game in the Baldur's Gate series. That means, ideally, all opponents melee attacking you the turn you triggered evasive footwork, get disadvantage. Human lvl 1 pick. For Battlemaster, literally any Fighting Style is a good choice. You get an additional fighting style, shield proficiency, a couple more HP, maneuvers, action surge, so yeah some pretty good stuff. Gather your party and venture forth! But the only way to do Battlemaster Maneuvers is to use them from your hotbar, so they are mutually exclusive with using the arrows In BG3, any of them work, just use matching equipment for your style. You can augment your party role really well with different maneuvers. Advantage seems to be a really strong game mechanic. Some maneuvers are level-gated; some are only available to a particular subclass; some are both! like if eldrich knight was this fucking good in end game i cannot imagine the bullshit a battlemaster will be pulling. Battlemaster is a good shout. Fighters get 3 attacks every turn, plus action surge, so you can get a 6 action burst when needed. For instance, if you're going Most posts regarding Battlemaster maneuvers refer to Menacing Attack as being the end all be all of maneuvers. It's still going to put out a ton of damage and be very hard to kill, but you at least have to go into melee range. Here we list some of the best ones for a Fighter. You can sneak attack I did 6 Fighter/ 6 Paladin. If this is indeed the case, it seems that all maneuvers have an inherent bonus of 0, which is a bummer. This is the subreddit for the Elden Ring gaming community. If you want to use longbows you'll need to start ranger unless you go elf. Frighten is a wisdom save, trip is a strength save ext. The Rogue 1 is for background reasons and more Skills. Im thinking to throw However, fighter is only good for dips. You only get three maneuvers at level three dude :P Advantage is less valuable than the d8 as there are other ways to get advantage. Barbarian Berserker has more likely to hit with reckless attack but perhaps with the Battle Master Maneuvers (forgot which one) of adding superiority dice to attack roll should have somewhat similar increased odds to hit. Eldritch knight is a hybrid of being mage and martial. For any class that does, you'd be better off leaving Battlemaster at 3 or 4. Below is a list of the best gear, weapons, and armour for the Battle Master Fighter build in Baldur’s Gate 3: Helm of Balduran: Obtained in Dragon’s Sanctum on an altar X: 636 Y: -964 My favorite archer is actually a "switch hitter" Battle Master Fighter. For bonus action maneuvers, a single superiority die allows the use to use two different maneuvers, both effects sharing the same roll. Reply reply There are a lot of new Battle Master Manoeuvres. I'd recommend reading through a really good 5e guide to expand on this: The Myth of Party Roles in D&D 5E - Tabletop Builds. The Battlemaster maneuvers are good but I haven't felt like they changed the tide of battle (I usually get Menacing Attack, Riposte, Trip Attack). Mandatory Ranged Kensei 6/Battlemaster 3/Gloom Stalker 3/Kensei X. For Battlemaster Maneuvers, skip the one that Frightens enemies because you can get Bow of Banshee on the Duergar Boat Ride. Battle Masters maneuvers aren't specifically mentioned, but I assume they count as weapon actions. . 15ft shove is a huge distance, and offers a lot of battlefield control. Thief is for obvious bonus move, to maximize damage with hunters mark or whatever you like to do with your play style. There are some pretty poor maneuvers but the good ones seem really good , like trip attack and pushing attack. The best Battle Master Maneuvers in Maneuvers can help you change the tides of a battle in Baldur's Gate 3. Least damage on the team but you're still a full fighter with three attacks at 11 and all the battlemaster maneuvers 4- Archer Champion. But in BG3 it's one of the worst things for fighter. I'm playing a Battlemaster right now and I'm running Tactical Assessment, Parry, and Precision Attack. Sorry for the double post. g. I know it's good in Tabletop DnD since I played it myself. human with the Marital adept feat and Superior technique fighting style, so in addition to the regular amount of maneuvers and dice, I get 3 more maneuvers and 2 more dice. On top of that, they can heal and cast support spells. Disarming Attack allows you to obtain weapons that aren't dropped by BG3 is the third main game in the Baldur's Gate series. Gather your party and venture forth! This is one of my personal favorite maneuvers, and I think it is incredibly undervalued from what I have seen other Battlemaster players choose. Just gotta make sure that you are taking short rests. trip attack I think the two combination are good, but I still have a We'll start from the top here with Battlemaster Race seems best as Half High or Wood Elf — use either depending on whether you want the cantrip or added stealth. 5 GOO 7 Battlemaster compared to straight 12 battlemaster, you lose a feat, indomitable, d10 super dice and a little on the second wind healing, but you gain some neat spell options. As an Archer what Maneuvers are Best and an Idea of What LvL to take them would be greatly appreciated. I am not the hugest fan of College of Valor, so I prefer to multiclass. Any race with a +2 dex bonus for 17 dex as a starting stat will do. This is a great combo, imo. Some subclasses also have additional aura effects. They are perfect at being ranged or at melee, and can manipulate opponents on the battlefield. Gather your party and venture forth! multiclassing is a thing. The best supportive tank is paladin because at lv 6 they give a bonus to saving throws to allies around them, which is very strong. Great utility and crowd control with their maneuvers, great damage synergy with power attack feats (Sharpshooter/Great Weapon Master) thanks to Precision Attack maneuver. Battlemaster maneuvers are useless for throwing. Battle Master's bonus action economy is pretty open - certain maneuvers use it individually, but I think it's still well worth investing in a weapon feat: PAM, GWM, XBE or Shield Master etc. Pro weapon tip for those that don't know, a great early 2H weapon for a fighter using Great Weapon Master is Svartlebee's Woundseeker. View community ranking In the Top 1% of largest communities on Reddit. Check out our FAQ for information regarding creating builds and other general questions. 2 Evasive Footwork. It's not overpowered, but you have a solution for almost every problem and great action economy. What are some decent to good multiclass ideas for this? Both domain choice and level splits? I don't need massive number crunching, just an idea or two or three, like, "Go war domain. Has there been any news on new battlemaster maneuvers? I enjoy the ones that exist but there are so many others that would provide more tactical choices. You get the fighting style, maneuvers, gloom stalerker initiative bump and extra attacks, and thief fir the extra bonus action dual wielding crossbows for two View community ranking In the Top 1% of largest communities on Reddit. As the title says I'm looking at rebuilding Lae'zel as a paladin. And a battlemaster will not use maneuvers on 80% of the attacks they make. true. Rather than spell slots or maneuver dice, every class had what were called powers. BG3 is the third main game in Take the Gunner feat. Archery is nigh-mandatory on SS builds and better than I also love how battlemaster blunt force plays into the ultimate sword master character concept, but i think you ultimately get less out of it. For my current non-modded playthrough I'm running a Seldarine Drow Sorc 1>Swords Bard x (may take a second level of Sorc at level 12 for a little Metamagic, especially as Otto's Irresistible Dance seems to be somewhat bugged/OP currently). Getting reckless attack at level 2 is so friggin good for increasing accuracy for when you get Great Weapon Master at level 4. Give him the Whispering Promise ring, Wapira's Crown, and Hellrider's Pride gloves - now just throwing healing potions around and you're 1/2 a cleric. Best Battle Master Fighter Gear BG3. One of the PCs decided to go On top of this you cut yourself out from the best weapons in the game and force yourself to play with the same weapon most of the time. You can make some interesting builds with it, but normally a 2-handed fighting style with a good Greatsword normally ends to be the best, but I also enjoyed my Dual Wielding build with multiclass into Rogue Thief for 3 levels, but if you want to powergame, just go all the way 1-12 into Fighter Battlemaster, grab the Feats Great Weapon Master Maneuvering Strike is good as well, but Pushing Attack will do the job in most cases -- Maneuvering doesn't have a size limit nor does it require the target to fail a save. duellist's prerogative, sarevoks helmet, the deadshot, bahhlist armor for items, goo warlock subclass, preferably half orc race, you get lvl 3 smites a lot earlier and they recharge and most importantly you have a much bigger toolbox to play around with, including Hunger of Hadar which is one of if not the best area control spells in the game. 2 Maneuvering Attack. The combat maneuvers only are spent when an attack is successful, and they refresh every short rest. Pure battlemaster is pretty top tier. Fighter is classic, maneuvers, while not as good in BG3, give you flexibility. 4e changed things up radically, and honestly, even saying that is a bit of an understatement. limiting use of Haste to just one extra weapon But I stand by the fact that giving every fighter subclass access to maneuvers, whether limited or not, just defeats the purpose of Battlemaster existing as a subclass because then, even with access to all maneuvers at any time, you I also saw you were interested in other builds like this. Gloves of the Growling Underdog I just reached level 11 in early act 3 and I'm looking to re-spec Lae'zel for the rest of act III into a hybrid thrower / melee build. 6 Feinting Attack. the thing is feinting attack adds the d8 to the damage roll. I’m playing a Human Battlemaster Fighter. Pushing Attack, Disarming Attack, Maneuvering Attack, and Precision Attack are all good. 5's Tome of Battle, which is where Manoeuvres originated. Battlemaster 8 / Assassin 4 would get 2 extra attacks with action surge, better than 1 extra attack from Gloomstalker. Battlemaster is really the only option for tabletop play assuming PHB only, and honestly the only reason i am even considering champion for bg3 is because it is so fucking tedious to need to click the maneuver before each attack and i often forget about it in BG3 as the combat is more fast paced and common than in tabletop play. Having the extra dice frees you up to be less stingy with them as well. You can knock enemies Battlemaster maneuvers, Riposte, Pam, and Sentinel all come in really clutch for controlling enemies and getting in as many attacks/reactions as possible. For example: Pushing attack enables throw, Menacing-Reckless Attack is free reckless (in a 1v1), Tripping attack is both free advantage and a disengage, and reckless currently carries over to reaction Which makes me lean towards Horizon Walker Ranger. JuuMeijin • Additional comment actions. Which do you recommend? From the perspective of a 5E tabletop player who's played a little bit of battlemaster, but hasn't bought BG3 yet: Depends at least partly on what weapons you favor and/or what feats you'll be picking. the choice is basically feinting to hit more and deal more damage, precision to hit more than that due to the ability to pick and choose when to use it PLEASE READ THIS CAREFULLY: DO NOT SKIP. (granted I don't plan on doing a lot with it this playthrough, my tav is a wiz this time around, but I am thinking about multiclassing karlach and frankly grinding everyone into fine powder with her) sorry just needed to rant Working on my survey response and reading everything very carefully. (With the crafting available, haste potions will be easier to aquire, at least in my head they would be found more often) Then you're making 6 attacks. General Questions - [NO SPOILERS] I'm playing a battlemaster fighter, and for some reason, all of my maneuvers' save DCs are based on my INT. and can be found carried by Gauntlet Yeva in Waukeen's Rest. Unlike a spellcaster there's no limit to how often you can apply a save in a single turn so go nuts with applying them until the effect sticks. Tabletop, depends on GM, as technically many Eldritch Knight spells need material components which must be held in a free hand--making two handed weapons attractive, as you can pull away your off hand for spells without dropping your equipment, unlike if using a shield or dual-wielding. Battle Master could just use, say, the Horns of the Berserker for +2 to hit and +2 damage, or any other very good helmet. Volley is uncapped and unlimited AOE damage every turn Combine all the bonuses with a superiority die and this has got to be one of the strongest attacks in the game. There has even been a few "throw you guys a bone" attempts to "fix" it, like Battlemaster is. Assuming 16 DEX, heavy would give you 18 ac, medium 17 ac and light 15 ac, so the advantage only considering AC is heavy. Gather your party and venture forth! If this is endgame you want Battlemaster. Are battlemaster skills just utterly useless? The spell DCs are laughable. For a 2-H Build I recommend: The best non magical heavy armor is 18 ac (no dex modifier), the best non magical medium armor is 15 ac (max +2 bonus from dex) and the best light armor is 12 ac (+ full dex modifier). Champion is just fighter with extra crit range (crits on 19s and eventually 18 but not going to be in BG3) and more on focusing on ones own athletics. I play a V. Im trying to make some kind of "good offtank build" with a shield but im really stuck by 2 things: Low damage output and enemies walking away. To top it off, you can utilize special crossbow bolts! Or you can dip into Battlemaster for Defense Fighting style and the benefit of Maneuvers for fancy footwork and swordplay, ripostes and the like. Tactical Assessment is actually super useful, but it was more a flavor choice really. Before BG3 and learning more about DnD, my go-to druid idea was always a maniacal, Lolth worshipping moon druid, who "specializes" in poison-based magic and turns primarily into spiders/summons them. That's good. The tankiest tank is a wildheart bear barbarian. The Titanstring bow is going to be your best friend. 6 Beast Master / 6 Battle master gives great mobility to your pet. EK lets you throw any weapon you want, although to be fair most weapons you'd want to throw are already returning by themselves, and gives you a few useful spells. Precision attack might make a lot of sense, as I really want to hit (have Elven Accuracy too). I will take 4 Levels of fighter on my Bear Totem Goliath. My personal favorite is Battlemaster / Swashbuckler. Help me pick the best ones. I saw a good point somewhere on here that a decent number of combats in BG3 will start immediately after dialogue which will mean that you can't start Hidden to make the enemies Surprised. Battlemaster Fighter if you want to focus solely on just being as good as possible with the bow in a pure class. I love disarming and push attack and menacing strike. Fighter obviously makes a ton of sense because you get useful things at 1 (fighting style/shields), 2 (action surge), 3 (Battlemaster maneuvers), 4 (ASI), 5 (Extra Attack). IMO the best barbarian melee build is 5 berserker/3 thief/4 battlemaster. In the Grove, meet Potion Merchant Ethel : buy or steal as many Elixirs of Hill Giant Strength as you can. Using the Sentinel Halberd that you get in Moonrise Tower. are very good feats by themselves, but even better on Battle Masters due to how they can transform their attacks - so be sure to pick one up somewhere It completely depends on what you want to do with the character. There are also several unique Monk items in the game. Battlemaster 5 take Archery Style and get Quick Toss/Precision Attack/Trip Attack. Martial Adept gives +1 Superiority Die and two more Manoeuvres (better as a late-game choice since you'll need high DEX anyway for your Manoeuvres to affect people). Battlemaster gets maneuvers to crowd control enemies or buff self. Parry on a melee The fighter is the best for this in my opinion because of the 4 ASI/feat you get, allowing you to get both feats, a half-feat, and reach 20dex by endgame. As for which Manoeuvres to select, see chapter 3. those 3 You unlock Battlemaster at level 3, but you can also get more maneuvers and more superiority dice from fighting styles and feats. Having the extra choices allow you to pick both the best maneuvers and the maneuvers you really want. overpowered. 35 to . However I hesitate between two combination of maneuvers. I think Precision Attack is probably one of the best choices, because you can use it after you roll (before knowing the result though). Don't get me wrong, it's good. Beastmaster Ranger or Gloomstalker Ranger if you want to have some spells/utility mixed in with the bow focus. Main issue is that they scale like shit, so after level 11or level 5 it makes sense to multiclass. Fighter 3 level (Battle master): difficulty to choose the best set of Maneuvers beetwen two combination First, english is not my first langage, so sorry in advance for the mistakes. Half Wood Elf has its bonus to speed and stealth. At-will ones they could use whenever, encounter powers they could use once per fight (and recharged after a short rest, which was 5 minutes), daily powers they could use once per day, and then utility - Battlemaster: Maneuvers, each one adding +1d8 damage (replenished on short rest) - Champion: Start crit stacking once you have the gear - Could also go strength instead of dex for two 1d8 + 1d6 necrotic flails - Action Surge - Without using any specific gear besides two 1d8 weapons with the Dual wielder feat, we get 6 attacks in an Action What are the best maneuvers for Battlemaster bg3? 8 Trip Attack. Get the hag's hair for a +1 dex boost and you have a +4 modifier for dex. You get 4 asi/feat opportunities, extra attack, action surge, Reckless attack, rage, and additional battlemaster maneuvers. When not using a maneuver, a battlemaster is functionally identical to a champion. You're giving up that additional attack at fighter 11 in exchange for far higher survivability and a lot better accuracy via reckless. Gather your party and venture forth! Battlemaster has Riposte for reaction attacks. So Cunning Action at level 2 is a must, to let her disengage and reposition for sneak attacks. I usually pump up the rogue levels more, but the idea is the same. Battlemaster Fighters unlock several Battle Maneuvers that give unique abilities to augment your attacks or use your Bonus Action to help teammates. Overall though I think the battlemaster maneuvers add a lot of versatility to the build, and synergizes very well with the berserker toolkit. Stick some good magic weapons (adamantine scimitar and silencing dagger from the blacksmith plans, plus some gear that increases your melee) and it seems pretty darn good to me. The Helmet of Arcane Acuity caps at +7 to your spell save DC, and the Band of the Mystic Scoundrel lets you cast Illusion/Enchantment spells as a bonus action after Scimitar and dagger and lots of attacks between the extra one from ranger 5 and the extra bonus action from thief and the gloomstalker opening round extra attack. Trip is usually a good choice, trip on the first attack to grant advantage for your bonus action attack, grants great synergy for setting up advantage so if/when you get Great weapon master you can feel safer using it due to your advantage. BG3's bounded accuracy breaking items make Sharpshooter's penalty negligible. It doesn't help that Battlemaster is unequivocally the best nonmagical fighter subclass and arguably the best fighter archetype in general. The assassin/gloomstalker/battle master is a dex build for range or two weapons. The first one is: Riposte maneuver trip Attack precision attack And the second one is: 1. Blind Fighting is decently useful. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition Trip Attack is just better than Quick Tossing a Net Assuming your Reaction isn’t eaten up very often, Riposte is the hands down best maneuver IMO, for similar reasons to Precision Attack - you make an attack when you otherwise wouldn’t, and the damage potential on an opponent’s turn goes from 0% to 100% The gnoll acts right after my Battlemaster, Gale acts after the gnoll = distracting attack useless. Personally I think Sword Bard + Battlemaster, THE BARDLEMASTER, fits the archtype the best. 16 points in str and dex each, 14 con, 12 cha, 8 wis and intelligence each. It means that you usually apply sneak attack to one of your attacks, but if you are fortunate enough to get an attack in another creature’s turn, e. This should be a level 7 or 10 feature. Menacing Attack - For me, this is the best battle maneuver in the EA. Higher level rogues abilities aren’t too crazy, so I think it’s the best split. Gather your party and venture forth! Progression: bard 1 - start here for more skills, fighter 5 - extra attack at level 6, bard 2 - get the flourishes, fighter 1 - asi, bard 2 - asi and d8 bardic, fighter 1 - additional maneuvers, I’d get 3 asi and access to 3rd level spells as mostly a fighter. 7 damage average per attack at best, while Battlemaster gets minimum 4. Battlemaster 5 / Fiend (pact of the blade) 3 The idea I had was to use a glaive/halberd as my pact weapon for the extra reach, plus all the options that Battlemaster manoeuvres would give me (thinking trip attack, pushing attack and precise attack), as well as level 2 spell slots for spells such as misty step. There's 2 reasons for wanting hybrid throw/melee: first, I want to have the silver sword equipped (for RP reasons and the great gith bonuses), and secondly there are a number of fights in act III with low ceilings that are harder for throws. The best build with Gloomstalker and Battlemaster that casts hunters mark would also take other dips like divine soul sorcerer, peace/life/forge cleric. Gather your party and venture forth! For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. Gather your party and venture forth! Best of Reddit; Topics; Content Policy; A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Drow 6 swords bard 4 thief 2 fighter sharpshooter is probably the best in the game. You can find it under the 'Hot' filter on desktop or 'Hot Posts' on Mobile. My favorite two multiclass combos are: Battle Master Fighter/College of Lore Bard. Melee Monk gets a bunch of dead levels after L8, so it isn't a huge loss to multiclass at that point. Grab the maneuvers that can be used in both melee and ranged. Gather your party and venture forth! Members Online • D-Eliryo. They're all perfectly viable as pure classes, but when you're looking at trading Relentless Rage for Action Surge, Battlemaster maneuvers for a class feature that is probably iffy and an ASI for Brutal Critical well a lot of people prefer the other options. Plus Spiritual Guadians + Sentinel + PoleMaster + Riposte = zone of doom. If you want damage and crits with a half-orc fighter multiclass, then id think a couple pally levels would be best. It was about playstyle. That kinda quick and dirty. 7 Trip Attack. The othet maneuvers are fine of course, but these two make the Battle Master very consistent. But I personally favor Trip, Lunge, and Brace. 5 Pushing Attack. So while Assassin might be the best option on paper, it Most martial classes are pretty frontloaded, which is why people tend to favor multiclassing them. Battlemaster gives you more tactical maneuvers that dictate the battlefield and has arguably one of the better designs for a straight fighter when it comes to battlefield control. Battle master's manoeuvres are weak past act 1, eldritch knight is hardly ever used for anything past the weapon bonding, and even the fextralife wiki says champion is only good as a 3/4 lvl dip for the improved crit/feat. Battle master is way better in bg3. Very heavily dependent on what you’re trying to achieve. Fighter sub will be a Battlemaster. Done right, you can get advantage on your own with the battlemaster maneuvers. The cantrips make war magic much more powerful and generally out dpr other fighter subclasses until high tier. You should ping level 3 after the Grove Gate Fight, at which point you can choose your subclass: obviously if you're a good player your screen should look like this. Gather your party and venture forth! Battlemaster is fun. And the option to use the nonreturning endgame thrower Defense or dueling fighting style is the best for thrower BG3 is the third main game in the Baldur's Gate series. This gives us Action Surge, Student of War, 3 maneuvers, and 4 superiority dice, bringing our total to 6 superiority dice and 6 maneuvers! - Rest of the leveling in Monk, bumping The best I've been able to come up with is a rogue (thief subclass for extra bonus action). you can always take 2 levels in Fighter for Action Surge (and proficiency with all weapons and armor) and dump the rest in Bard and take the Sword or Valor Bard subclass. 3 Levels in Fighter adds to Survivability with Second Wind, gains Action Surge for when you really need a Nova round, and 4 short rest maneuvers. I like pushing a lot, and it can get some fun shenanigans, but Maneuvering is a bit better for every use other than "imma push this guy into that hazard or off the roof" BG3 is the third main game in the Baldur's Gate series. The best thing about it is that you don't have to long rest very often to still do great damage. With the new fighting style from Tasha’s I will have 4 Maneuvers. The maneuvers have extra damage that can burst damage well if combined with triple attack. I would say Battlemaster. They should be based on As title, I want to know what maneuvers can be used with unarmed strikes. For the Community Wiki, lore, and other details, check out the pinned Weekly Q&A Post. The Campaign will Since the maneuvers are situational, there really isn't a single 'best' one, and that's design-intended. Gather your party and venture forth! Hi guys. Get either a big two-handed weapon or sword+shield since you get the AC even with a bow equipped. 1 Riposte. Extra attack + frenzied strike + action surge will allow you to make 5 attacks in one turn. But since they fixed the frightened condition, it's really more of a debuff (besides nice extra damage). Gather your party and venture forth! Gloom 5/ thief 3/ battlemaster 4 - this will give you action surge, maneuvers to help when you can't get advantage and a 2nd fighting style (defense, duelling or dual wield as preferred) If you're not using dual xbows then I think ranger to 5 first is the best start. BG3 is the third main game in the Baldur's Gate series. For defensive capabilities go riposte As for out of combat capabilities - you definitely have great charisma so you can enhance your abilities with a We would like to show you a description here but the site won’t allow us. New BG3 TikTok from Larian - BG3 is the third main game in the Baldur's Gate series. from an opportunity attack, then you can apply sneak attack there as well (if other criteria for sneak attack are still being met). Gather your party and venture forth! View community ranking In the Top 1% of largest communities on Reddit. Gather your party and venture BG3 is the third main game in the Baldur's Gate series. Which makes IMO this built most fun. I am always partial to the BM maneuvers because they're 1. Battlemaster Manoeuver DC save . I know it makes no sense, I know Battle Master is better than Champion and their maneuvers are more fun for a vast majority of players. But for some unknown reason it just never catches my attention. Rogue would benefit heavily from Feinting Attack and Precision Attack to ensure Sneak Attack damage. While Battlemaster is still better, having your 2 best maneuvers never work always feels bad. 4 Disarming Attack. I have absolutely zero interest in being a paladin. For tanks damage dealers, tripping attack, riposte, brace, and goading attack all are smart grabs. 5 berserker gets you your extra attack, 3 thief gets you an extra bonus action (effectively another extra attack), and 4 battlemaster gets you action surge, maneuvers, and another feat. As for changes, I'd really recommend taking lv11 warlock on Wyll for 3 5th level slots per long rest, or going into sorlock instead. hell, you can take 3 levels of Fighter for Battlemaster maneuvers which will synergize well with Sword Bard. 7 Menacing Attack. Though thief is highly optional i just used it for fun, as i said i am not min maxing. I've recently played battlemaster dex fighter and I enjoyed being a battlemaster, less so a dex fighter. Q&A Add a Comment. It makes you into a Short Rest Monster stacking Flourishes and Maneuvers for significant Battlemaster Maneuvers: Trip Attack Precision Attack Menacing Attack / Pushing Attack Itemization: I won't be specific with items here, but there are 3 passive conditions that will help us achieve our goals in combat: Immunity to Difficult Terrain Arcane Synergy Immunity to Blindness Feats/ASIs: You have some options here. The battlemaster is the best for this in my opinion because of the amount of crazy stuff you can do on a turn with maneuvers. Can be obtained peacefully by Trip attack makes the target prone which gives advantage to attacks made within 5ft, and disadvantage to ranged attacks, so it is worse to pick this than a melee Battle Master, and wouldn’t give the ranged character advantage. Am trying to play without making use of exploits and self-nerfing some things a bit (e. On Custom Lineage, it'll round out your DEX to 18, formally grant you firearms proficiency and allow you to shoot from melee range without disadvantage. Overall, I really like the concept of these maneuvers for my tank fighter. Can also add riposte for damage later on. Extra attack, battle master maneuvers, action surge, and a ton utility spells and buffs. Gather your party and venture forth! View community ranking In the Top 5% of largest communities on Reddit. Above had good options, the one I would add is simply to keep adding more battlemaster dice (martial adept feat and fighting style). As you said, getting crits blows it up. Gather your party and venture forth! In bg3, much like 5e dnd, party roles are a bit of a trap. It's a little different in bg3. Tough and Resilient are good defensive boosts for anyone, but you're at higher risk when you're in melee. Which do you recommend? I am currently thinking of Riposte and Menacing Attack, but I have no idea what would be best for a third option. By raw damage alone, Battlemaster gets 4d8 = 18 damage minimum per short rest, not including Precision or Quicktoss. The thing I've found with Menacing and Disarming is lategame, tons of enemies are either immune or have like a 90% chance to save against them. What are the best manoeuvres in battle master reddit? Riposte and precision I think are the go to, after that it becomes very situational. The #1 reason why this goes above Knowing how to manage your maneuvers can be the difference between success and a part wipe in Baldur's Gate 3. Sentinel is overrated too imho but it's decent. Champion requires stacking crit gear which is not something you go after as a TB build and isn't very strong either. Besides the level-1 goodies, I see the character as being pretty mobile in combat and using a lot of dirty fighting techniques, which I'd represent in in 5e by a combination of battlemaster maneuvers and sneak attack dice. Or check it out in the app stores Home Battlemaster maneuvers and multiattacks 5th Edition Obsidian is the best app for dungeon masters (images in post) self. You can find information about how it's done Rogue is just so good at almost every single level, at least through 7 or 9 (after all, if you're a swashbuckler without Panache, are you really a swashbuckler?). When I played BG3 and realized there is such anti-synergy between casting and wild-shape, it just kinda turned me off of wanting to play as the Which of these three gloves are best for melee fighters? Fighter is a Battlemaster with high strength and the most important maneuvers unlocked Gauntlets of Warmaster. which sucks, cause I always felt it was decent. If you want support maneuvers then goading attack and rally are really good choices. Riposte maneuver 2. Thanks in advance! BG3 is the third main game in the Baldur's Gate series. I prefer Champion over Battlemaster fighter subclass for the additional -1 Crit, but battlemaster is definitely viable as well for the maneuvers. On table top throwing works with some battlemaster maneuvers, but in bg3 this doesn't really work. Battlemaster gets us action surge, a fighting style (either GWF to reroll dice or +1 AC) and 4 +1d8 dice per short rest. versatile and 2. Attack +1. Use Battlemaster maneuvers, sharpshooter feat, and soul branding for huge damage and can use sneak attacks when you need advantage to hit. As long a you take the first 5 level in either one of them for the "extra attack" feature, you're good to go. Reply reply Aware-Individual-827 View community ranking In the Top 1% of largest communities on Reddit. Not sure whether it's worth a superiority die and the opportunity cost of not having another battlemaster maneuver available, though. I believe It is 10 + Strength/Dexterity modifier in BG3, BG3 is the third main game in the Baldur's Gate series. 5 Sweeping Attack. That explains why a lot of regular guards in act 3 successful saved against maneuvers most of the time. Gather your party and venture forth! I don't know about "best", but how about a War domain Cleric with some amount of Battlemaster? Either 6/6 or 7/5. Wouldn't do Champion unless you want to lean into crit-fishing with a 9/3 split. And battlemaster could use their manouvers which give +1d8 damage on hit AND have a chance to frighten, drop weapon, knock down, or whatever you want. A Chart to Aid Those Experiencing Indecision/Bi Panic in BG3. You can disarm enemies for their gear and rob them of their turn, trip for I'm making a character for our next campaign and am gonna rehash a half-orc barbarian that I played in a short campaign that didn't finish. Gives you 4th Level Bard spells, with 5th level spell slots for upcasting because of the Cleric, Battlemaster Maneuvers, and once per long rest you can use up to 3 Bonus Actions to make an I think the best level split is probably 8 in fighter and 4 in barb. As others have said, Battlemaster 11/Swash 9 is probably the best, with the third extra attack being the main thing you want. I know Githyanki have it, but it is an actual maneuver for Battlemaster, so why does it just not exist? Share Add a Comment. The most comprehensive one was 3. Targets have Disadvantage on Saving Throws against your manoeuvre and weapon actions. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. For High Elf, take Ray of Frost cantrip. But I'm usually doing quite a bit of kiting and if my only ranged option for battlemaster maneuvers is to use a bow/x-bow (while having low dex), I'll probably respec her. I have 18 strength and the DC for my superiority dice attacks are 14. My plan is to take all 3 maneuvers once I get to Battlemaster, but for now I was indeed just trying to nail down the best one. Additionally, because the Arrow of Many things takes the slot of the Battlemaster's maneuvers, it may be optimal to go for Champion on this path - boosting initiative even further. Extra attack from fighter, plus you get another attack off your bonus action with the domain ability. An okay level 3 damage boost if you have your bonus action free (not far off being the best level 3 damage option for a sword & board build honestly), and pretty good features at 7th and 11th levels that seem likely to stay relevant in high level campaigns. r/BaldursGate3 Does Extra Attack affect Battlemaster Maneuvers? I don't think there's much more explanation needed, but say I used Quick Toss to throw a dagger at an enemy, would I be able to throw two daggers? Edit: Ok, I realized that a more accurate question would be: Does Extra Attack affect Bonus actions and Reactions that make attacks, to which the Lucky is good on literally every character. Two levels of fighter for Action Surge is a solid choice. There's so many good feats you'll want like defensive duelist, alert, savage attacker and probably an ability increase so just go 12 fighter. My best Fighter was my Dammon Tav (Zariel tiefling) who had the Gauntlets of Hill Giant Strength, Battlemaster manoeuvres like Disarming Attack are harder for enemies to resist when you have higher Intelligence, and also get bonuses from items that buff Spell Save DC. 5 or more / turn when they want. I think for OneDND they should really do what people have been asking for and put maneuvers into I stand by my reasoning that this is not the best multiclass. Use the right one for the right enemy. Eldritch Knight gets access to spells. But hexblade gives you shields, makes you SAD, AND gives you MORE SPELLS. Champion gets higher crit rate which is boring but good. Do Battlemaster Maneuvers work for ranged weapon attacks? Hello, So my party recently started a new campaign after tragic, heroic TPK. Strength 17, Dex 16 at start, take Archery. Mainly shield. So how to play this? Best Battle Master Manoeuvres? There are a lot of new Battle Master Manoeuvres. Do I think its the best feat? No, BUT fighters get so many of them especially if you are a Variant Human, so I certainly think its a good choice for a V. A Fighter currently gets, at level 5, 2 attacks per turn, 4 with action surge but that's once per fight. However, they whole reason I wanted to go BM is to add something different to do in combat with maneuvers. Trip adds extra damage and lets you try to knock your enemy prone, setting them up for follow-up melee attacks at advantage. Quick Toss gives out extra damage (throw Kunai or Shurikens or whatever). Then get Battlemaster 6>Gloomstalker 4 and then I'd go Scout, but Assassin isn't bad either or just stay The two maneuvers you really should pick are: Menacing Strike because it imposes frightened, which is a great condition and Precision Attack which is good because accuracy is valuable in 5E and it's better than the alternative accuracy attack (you can get advantage from other sources, but nothing else gives you +1d8 to hit). 4 Precision Attack. 11 battlemaster or 6 swords 5 blade lock both get 3 attacks and would work good holding a single weapon. Fear is buffed in BG3 (1 round of action denial + a free opportunity attack if melee). Dex-based Battlemaster Fighter makes an excellent ranged character. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Sure, but you the maneuvers also help the barb because you don't need to make yourself reckless because you can knock people prone, you can goad people into attacking you etc It's not bad by any means. It does still work that way in bg3, however, without modding, your max level is 12 which means if you take 2 levels of fighter, you lose out on 6th level spells. Unfortunately EK is weaker in bg3 than tabletop, mainly due to the lack of blade cantrips from SCAG: Booming Blade and Green Flame Blade. You spend a limited resource to inconvenience an enemy for one turn. You can ask more if you want. The most important thing about battlemaster is understanding which maneuvers have what saves. The Helmet of Arcane Acuity (act 2, Mason's Guild basement) and the Band of the Mystic Scoundrel (act 3, explore the area around you after you beat the djinn at his own game in the Circus of Last Days). Eldritch knight is okay because it has shield and maybe misty step, but nothing directly relevant and defenses like these matter less on a Hi new here and hoping to get thoughts/advice on a fighter build I'm currently planning out!!! TLDR: I want the most out of a Dex battlemaster fighter and am wondering if 1 level Cleric/11 level fighter is a good combo for hitting hard and being hard to hit or if BG3 is the third main game in the Baldur's Gate series. 6 Riposte. I liked the flexibility of eldritch knight for spell slot utilization and defense, but doing that made it feel like a worse Sorcadin. Battlemaster gets features called manuevers which adds variety and tactics to battlefield. They can use that 18 damage in 4 to 2 turns per short rest. Bm is one of the best subclasses in the whole game, i would recommend it since you want to focus on weapons. Not relying on strength makes Bloodlust Elixirs a no-brainer. ADMIN MOD Can you do BattleMaster maneuvers with unarmoured strike? New Player Question I love 'em all, and wish every fighter had maneuvers, which is why I homebrewed a revised/variant fighter that does away with the Battle Master. 3 Lunging Attack. Maybe at level 18, the battlemaster could use three maneuvers with a single superiority die. (I guess you can’t pact weapon ranged weapons so scratch bard lock) For instance Swords 8 / Battlemaster 3 / War Cleric 1. 5 Beast Master / 7 Battle master is great if you want a lot of manoeuvres. Is there a definitive list? I had an idea of making a battlemaster with unarmed fighting as its fighting style, but I think way too many of ther maneuvers will get cut by that. Gather your party and venture forth! Pureclass, I would say fighter > ranger > bard > rogue. Actually i don't know how the superiority dice works and if this could be a Battlemaster is unbelievably good, it also plays the best with the encounter designs in this game. Maybe Battlemaster 10, Rogue 2 just for the bonus disengage and bonus dash. Swords bard flourishes are nothing special for melee that battlemaster maneuvers can't also do (they're very good with bows or crossbows though). I'm never worried about action economy and my maneuvers all are based around putting my team in better positions as well as always being in the best spot. I'd rather just spend a Superiority Die to deal 2d8 damage to an enemy without a secondary effect instead of 1d8 with the trip/fear/whatever secondary effect. Gather your party and venture forth! 93 votes, 121 comments. I like a similar one that's based on Thrown Weapons. SA needs to be “an attack with a weapon” (specifically a ranged or finesse weapon) but it doesn’t need to be a weapon attack - if you enchant some stones using Magic Stone then fire them with a sling, you are making a spell attack with a weapon. A great weapon battlemaster 5/berserker 3 build could be quite good. Just had this question come to mind and had to ask. Bard (Lore) can get a lot of class-specific bonus-action spells that enhance your attacks from the Ranger and Paladin lists, like Swift Quiver, Ensnaring Strike and the Utility toolbox options in Maneuvers Precision Attack helps offset Sharpshooter earlier on Maneuvers take up actions, meaning no combining them with special arrows Hunter Ranger. This gives Barbarian some longevity because otherwise you're stuck with only 4 rage charges per long rest, but now you can use manoeuvres on fights not worth using rage or in combination with rage for more single target damage. Favorite subclass for fighter: Battle Master. Battlemaster maneuvers (at least 3 levels of Fighter) GWM Will max strenght (Wisdom will be 16 at most) Good melee damage with heavy, two-handed weapon Do you see any way to make this work in a way the Cleric levels actually make sense and I have some option that extend beyong what a pure Battlemaster would do? Go to BG3 r/BG3. Getting a barb subclass at level 3 is also really good if you want to take half dmg for the rest of the game with bear totem for example. And Battlemaster 3, which is normally such a good dip, doesn't impress me with Sorcerer, because none of the Sorc subclasses have the extra attack feature (unless one's been added recently?) There's Bard and Wizard subclasses with the extra attack feature, and those I'm pretty sure pair better with Battlemaster. I'm wondering if battlemaster is a good option for a barbarian multiclass? BG3 is the third main game in the Baldur's Gate series. For the level order, it too is heavily dependent on what you want. Most manouveres work with ranged attacks. 4e even tried to fix it by giving everyone magic spells and powers, to mixed results. 1 (Manoeuvres). menacing attack 3. However with champion I am sitting at 15 Crit, 14 while hiding, 13 while using Deadshot instead of 2x hand xbows, and BG3 is the third main game in the Baldur's Gate series. I always play Casters and want to step away from them so I am going Rogue 1/ Battlemaster X. I just noticed that many of the maneuver attacks (precision, disarming, distracting , goading , maneuvering , menacing , precision) only stipulate that you use an "attack roll" compared to "attack with an unarmed strike or weapon" as listed on other maneuvers (sweeping, pushing, trip). Gather your party and venture forth! As much as I'd love to see this, I think battlemaster will be significantly changed, as the designers made weapon mastery to sorta give weapon users Maneuvers on top of differentiating the weapons from each other. Eldritch Knight gives you a good method for throwing stuff and out-of-combat utility spells (or a boost when not Raging). I am between Precision Attack, Menacing Attack, Riposte, Grappling Strike PLEASE READ THIS CAREFULLY: DO NOT SKIP. I’d Is it just me, or are Battlemaster Maneuvers utter garbage?? I just don't understand the point of most of these maneuvers. Here are the absolute best. If you're initiative is high, no or only a few opponents attack before you that turn. You can multiclass thief to get extra gwm bonus attacks but at level 11 when you I'm currently playing a battlemaster with Tactical Assessment and Commanding presence, so I can provide some insight. Best maneuvers are Riposte and Rally. I got Trip Attack which seems like a good way to give advantage to my companions, but not myself. A level of War Cleric for bonus action attacks with War Priest can be a good option for a longbow build. 1 Precision Attack. or just go pure Swords Bard which is basically a Fighter LARPing as a I like my dexterity fighter more since I can literally fight from range, melee, I can stealth since I snagged 3 levels for thief rogue, I'm the most flexible combat character in my party. Maneuvers for a Battlemaster Barbarian . Still, this caught my attention: each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. It's probably gonna be viewed as too strong and too much of a Must Pick if left in its current state. Be the first to comment Nobody's responded to this post yet A community for the *quality discussion* of The Wheel of Time series of novels by Robert Jordan (& completed by Brandon Sanderson) as well as Amazon's streaming adaptation, the first audiobook recordings by Michael Kramer & Kate Reading, the second audiobook recordings by Rosamund Pike, the graphic novels adaptation by Chuck Dixon & Chase Conley (and Dungeons & Dragons: 15 Best Battle Master Maneuvers, Ranked 8 Quick Toss. This isn't even considering the utility of the battle master maneuvers. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. Edited to add- The good example about attack distinctions is Sneak Attack. If you go Battlemaster, their maneuvers work with ranged so you can cc more targets (since the die regen on short rest compared to ranger spells long rest). Though investing in charisma instead of Battlemaster is one of the most versatile fighter subclasses. The only thing i think that objectively outclasses it with no caveats is probably tavern brawler builds which are just utterly insane. You can also skip the knock Prone one if you don't have melees who can make use of that. What are the best maneuvers for Battlemaster bg3? 8 Trip Attack. Out of all the Fighter subclasses, Battlemaster has the most flexibility in combat. Deepen the Wound: The wielder gains a +1d4 bonus to Attack rolls with this weapon when attacking creatures that have already taken damage. Get the great weapon master feat, so you can get - 5 to hit but +10 damage on melee attacks. If you're planning to use Sharpshooter or Great Weapon Master's -5/+10 option a lot, Precision Attack will help you land it; but from what I gather, in BG3 you need to commit to precision, trip, and disarm are the best 3 to pick early, grab menacing later to stack with the bow of the banshee which adds 1d4 to attack rolls and dmg on feared targets. On the other hand, I love Open Hand monk on a straight dex, no tavern brawler, no elixir cheese monk. Getting battlemaster maneuvers to add additional damage dice to those longbow attacks will likely end up being more impactful than the scaling of sneak attack. Battlemaster maneuvers for crowd control & support. I like the fighter version, but in my opinion, the optimal level split at 12 is battlemaster 6 (champion 6 if you are doing the crit pisher equipment route) , thief 3 gloom stalker 3. So yeah, do single-class Open Hand Monk instead. Gloomstalker 3 and take Thrown Weapons Style. TLDR: Champion gets just 5% more crit which is . I started Vengeance Paladin after the fight with the Inquisitor (because who wouldn't want vengeance after their god tried to have them killed), then I accidentally broke her oath but found it kinda fitting that instead of trying to seek redemption or forgiveness for her oath she just said fuck it and decided she doesn't belong to anyone anymore. Control Undead can be very funny in some encounters. With a little bit of a dip into fighter, probably 3 to 4 max. Go 4 levels in fighter and the rest in cleric". 3 Goading Attack. 3 What are the best Battlemaster maneuvers and smites don't work with throw You can use a shield and throw inventory trash so you can stack shield spell as well, and end game throwing weaps are 1handed anyway. Sure. I haven't played a Monk yet in BG3 but they have a bunch of abilities tied to their Ki points that provide mobility, defense, and utility. Get the Reddit app Scan this QR code to download the app now. The gnoll acts after Gale, who acts right after my fighter = Gale can take advantage on his attack and we have a benefit to distracting attack. Of course i use battle master and the 3 classics maneuvers that all know. Instead, maneuvers are a basic class feature, the same way wizards get spells and rogues get Sneak Attack. Which maneuvers do you consider to be most If the reason you want to pair Battlemaster Fighter & Open Hand Monk is to use both Manoeuvres and Flurry of Blows, then you're better off playing a single-class Monk since open hand monks can shove and trip with their flurry of blows (defeating the point of choosing those manoeuvres). Also, my comment wasn’t about damage at all. Personally I like the ranger option more because utility and having a cool theme is nice. Ok, so I am a half-orc fighter (5e edition), with a lot of strength. If you just want gloomstalker and battle master levels, the best multiclass would go Gloomstalker 5 --> Battle Master 3 -->Gloomstalker x, maybe Battle Master 4 at some point for the feat. Whereas in tabletop (pre 2024 edition ), it was good on even clerics and wizards and warlocks etc because of the ability to action surge spells. EDIT: Battlemaster has some pretty good utility in general. vvnzknlibxzjzpmlpqtetcdwqevhrjhyntjzdnnfyrgwbjauaptbppgveorwsje