Godot font blurry From here, check that the following settings are correct: Antialiasing should be set to "None" The official subreddit for the Godot Engine. Why is this? Jan 13, 2024 · Godot Version 4. Godot cannot store meta information in the . We are proactive and innovative in protecting and defending our work from commercial exploitation and legal challenge. 2. Summary - Issue shouldn't have been closed. Jul 21, 2019 · As seen in the picture, fonts look bad when downscalling. Suddenly I faced a problem in PopupWindow the font in the label was blurry when I set it small, like 8-12px. Mar 20, 2023 · I think this is expected as godot is essential just scaling the image and applying filtering as best it can (for example, you can see the same zooming in editor). Reply reply Top 1% Rank by size The official subreddit for the Godot Engine. The official subreddit for the Godot Engine. Note: If a DynamicFont doesn't contain a character used in a string, the character in question will be replaced with codepoint 0xfffd if it's available in the DynamicFont. otf version too) I drag&drop the . otf font (also tried ttf). For creating fonts from TTF files (or other font formats), see the editor support for fonts. Looks like Button font renders inco When using non-pixel art fonts, this will make fonts pixelated/blurry at high resolutions, but it should be no problem to disable it when using a pixel art font. Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are support The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Go to any font site (just google "Dynamic fonts" and take your pick) and download a dynamic font that you want to use. A community for discussion and support in development with the Godot game engine. ttf and the . However, in Godot 4, the behavior is different and fonts get slightly blurry at any resolution other than the viewport size defined in the settings. I can't see anywhere in the project settings to use nearest neighbor scaling rather than some sort of cubic scaling like it seems to use. EDIT: Use Mipmaps and use Filter does seem to improve it but i think it looks little blurry. 3 Stable Question Hello guys! So, I woke up today to work on my game project, and when I opened Godot everything was looking slightly smaller and blurred. Supports distance fields. See the final screenshot. See what your fellow developers are up to, get help or advice for your own projects, and be notified about updates (fixes, changes, new features, etc. I have no idea why they're so blurry in Godot when the svg files are perfectly normal in Inkscape or when viewing. ttf file. I have an issue when playing my scenes. 2 **OS/device including version: Windows 10 **Issue description: Font is blurry except when running game. But the text is really blurry to the point it can't be read. Godot's File System is located on the bottom left of the screen by default. Oct 7, 2023 · I can't reproduce this on 4. If i download this project: GitHub - popcar2/GodotOS: A Fake Operating System Interface made in Godot!, add a label the text shown is not blurry and how i would like it to be. And of course, setting it smaller makes it very blurry. If you can let me know what font you’re using and/or create a minimal project to share that’d be great or give more details. Properties¶ Sep 23, 2024 · Godot Version 4. The text that is displayed has a blurry outline around it which i don’t want. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects Jan 28, 2025 · Godot Version Steam 4. The actual font files should be in a . 3 Question So my the font in my Game gets blurry when is full screen, in window mode it looks crispi sharp. These resources can be used anywhere a font is expected (Such as Label, Button, TextEdit). stable. You need to either recreate the bitmap font at a higher resolution, or you need to just use a TTF font as a Dynamic Font in godot. This is a good starting point for GUI creation May 16, 2023 · See Incorrect font rendering despite disabling Subpixel Positioning · Issue #74694 · godotengine/godot · GitHub. 3 Question Hi! I am in that phase of programming where everyone creates a minecraft clone. For the default project font, you need to enable the Default Font Multichannel Signed Distance Field advanced project setting instead. Please see the pictures. Under "Fonts" click "Font" and add a "New Dynamic Font". It is natural that the naive scaling of the font looks bad. But in Godot 4, with the same settings, it looks like this: Oct 11, 2023 · This is what I mean: signed distance field fonts were blurry in Godot 2! The feature was dropped for Godot 3, and re-added for Godot 3. Why is this? Jul 7, 2024 · If you wish to prevent text from becoming blurry when it’s small and you enable gui/theme/default_font_multichannel_signed_distance_field gionggone July 9, 2024, 5:12am 3 The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window In Godot 3. Not sure what unit GODOT uses, since it doesn't append it. If you want text to look crisper in the editor, it means you should probably be working with a higher base resolution. To fit the screen size I can set it a minimum of 5 pixels. tres font data so it can be stored. Also strech mode doesn't seem to make any diffrence: Oversampling is enabled. You can change it on a sprite by sprite basis or make it the default for your game. The font is a dynamic . You didn't include the source font so I can't really provide an example. The text can be fix if you can download a font online and then go to the themes create a theme on the right panel click on the button with the screw driver and wrench then click on type or the plus icon next to it and select tool tip label and override all the in the inspector you should be able to change the font Yeah this is the windows api clear type doing sub-pixel shenanigans on notepad's text. Jul 31, 2021 · Godot version 4. Hello everyone! I am having this issue where I get blurry text in my textboxes when using the Dialogic add-on. The font size is 16px. 5. tres (type: FontVariation) with the desired font (tried . i have the texture set to nearest and still blurry i will put a image. Sep 14, 2020 · The blurry font problem is something I ran into as well. 1: project run at its base viewport size (1024x576) I'm working on a projet right now in Godot and all my texts are blurry. One of the article I linked has the instructions to create the different font sizes you would need, as Godot 3 doesn't yet support font size changes at runtime. I tried setting default texture filter to nearest neighbor from the Hello im very new to godot and game dev in general, im just learning how to implement text and in every tutorial the text is clear and easy to read but when i add a label and add text it looks like this blurry pixelated mess. dev (007b877) System information Windows 10, Vulkan Clustered, RTX 3060 Ti / GTX 1650 ti Issue description On screen with 2560x1440 resolution and 125% display size fonts on master branch looks blurry 4. It's maybe not easy to explain, but all interface text in Blender looks blurry or rough or something like that. Also changed the stretch mode to 2d and toggled on the hidpi and "use filter". Instead Godot 4 got multichannel signed distance field, which are supposed to fix this, but apparently not in rich text labels? Dec 7, 2022 · If not using a custom font, this can be done by enabling Default Font Multichannel Signed Distance Field in the advanced Project Settings. The first option is not possible for me, because when I downscale the size of my font (which is 16 by default), it gets all blurry. I tried changing my theme and import font settings and troubleshooting the rendering. The resolution of my project is 1920 x 1080 but my camera is zoomed 0. Also, remember that unless you’ve changed the default font in the project settings (and are relying on that font), subpixel positioning should be disabled in the Import dock on the font file, not in the Project Settings. mono Question I’m making a 2D game with a screen size of 640x360. stable Question While my font works perfectly fine with “Project settings > viewport > scale”, it looks blurry when I use “Camera Zoom”. I did some research and found out someone with a similar problem. When I press f5 to play the game everything looks fine but the whole editor does not. Apr 20, 2018 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. Dec 16, 2020 · Godot version: cb42bf1 master OS/device including version: Windows 10, GeForce RTX 2060/PCIe/SSE2 Issue description: Sometimes the text in the editor becomes extremly blurry. Feb 25, 2022 · disabled: The text stays the same size. The font sizes from top to bottom are 12, 16, 24, 32, and 36. Handles files with the . I made a 2D game and was using small 16x16 sprites, so I didn’t need a large window. Aug 12, 2020 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. But it’s still quite large. I was trying to texture the blocks using a single png file with the block textures. Godot's Imported Image. bmp) - No support for 16-bit per pixel images. 1. 2, a fix was in work but never finished. In my project, I have quite big pictures (1980x1080) which I scaled down to about 0. 1 Mono Question I have a pixel font and I want to set it to size 16px because in the past it worked and it scaled correctly, however now, I have created three buttons, all styles are the same and all have size 16px, but out of them only one text displays correctly and the other two are soapy. dev (58712e9) System information Windows 10, Vulkan Issue description Fonts added show correctly in the Font Data preview tab, and when running the project, but are rendered incorrectly in the editor. Setting the display scaling to 100% makes everything sharp again and looking the So I created a theme which uses the font and sometimes it is blurry but I can not tell if there is any pattern when it occures. The left column shows the text in engine, the right shows the texture rects. I don’t know if I need either a better font or see what your code is doing. In 4. Jun 28, 2020 · For text you will need to create a DynamicFont. Nov 27, 2023 · Hello there, I am new to Godot. official [b09f793f5] Question Hello, I set the window size in project settings to 576x324. 3 the font looks either blurry or the pix Godot supports DynamicFont oversampling since 3. x, I have a font that looks like this with these settings. Even if two fonts use 10px baseline, one could have double the other's size if you use another unit (pt, em, etc). Mar 13, 2017 · Tested on Godot 2. May 10, 2019 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. Supported image formats: Godot can import the following image formats: BMP (. Godot label text is blury no matter no matter what fonts or themes, font size, label size ,rect size, screen size. 5 x 0. Can you reproduce this if you change the Font Hinting editor setting to Normal? If you want text to remain crisp in this situation, you need to enable Multichannel Signed Distance Field on the font in the Import dock. 3 Question I am attempting to build a pixel card game, where the cards are represented as such (also attempted this without the control node involved): Node2D |- Control |-TextureRect [CardImage] |-Label [CardName] |-Label [Attack] |-Label [Defense] I will admit this is my first foray into Godot, and I think its a silly problem to have, but I downloaded a google font Your using a bitmap font who's glyphs are blurry. 👤 Asked By Othman2019 hi I’m on godot3. dev 13a0d6e (Linux, 100% editor scale and default font size settings). This is why fonts come in different sizes. Here is a video that explains it clearly: Dynamic Fonts in Godot. When the Project Setting Window>Stretch>Scale is changed, the text looks blurry. 2 Windows 10 64 bits I created a theme with a custom font, and it looks fine with Labels. But it definitly is not blurry anymore if I put an empty space behind the text. Minimal reproduction project Oct 11, 2024 · Godot Version 4. So if the DPI is 125% times the base scale, the font size would be 20px, which is an integer and should not be blurry. ttf font on my project. You can get bitmap fonts as fnt files, but they're very hard to find on the internet anymore because they are basically useless compared to ttf unless you're making retro games. Next, open the font's import settings in Godot. If you zoom in on the notpad text in a screenshot you will see the text is very colorful as its taking into account how the red-green-blue parts of a pixel are at different locations to try and get extra resolution out of the text. Try scaling the font according to the original size. The first is the theme editor. g. This also looks fine, however, when I click it and its PopupMenu appears, the items on the list look blurry and smaller. Description¶ Font contains a Unicode-compatible character set, as well as the ability to draw it with variable width, ascent, descent and kerning. Judging by your screenshot, GODOT size 7 means actually 3px character size in Visitor. dev (7529c0b) System information Linux with X11 Issue description Before version 4. I was able to make it mostly work at some point in Godot 2. Nov 22, 2018 · Is there a way to unsmooth? (Like in resources where you can uncheck to “smooth image” - there is no option for fonts. The problem that I am running into is that I cannot get the texture to look crisp, it is blurry even after altering import settings. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. 👤 Asked By kietjay123 i am using an 3 by 3 pixel font in a rich text label node an the font keeps getting blurry even at its original size the debugging window of the game seems to display the text correctly For creating fonts from TTF files (or other font formats), see the editor support for fonts. The I have a project in Godot 4 and originally all my text was showing as blurry. They are imported as svg files. I turned off filter flag for each imported file as I have said in the question. It's unfortunately quite hidden Dec 29, 2024 · Godot Version 4. This is especially bad in the settings dialog. font_size When I loaded up Godot today everything was blurry/low resolution. Oct 14, 2024 · Godot Version 4. Godot allows you to set specific fonts for different UI nodes. Anyway, my in-game text looks to me like it’s blurred from stretching 2x or maybe a lot more. Internationalized font and text drawing support. tres" file for ease of future use. There are three different places where you can setup font usage. **Steps to reproduce: Editor shows blurry text, rendering game shows font correctly **Minimal reproduction proje Dec 27, 2023 · Godot 3. So after moving the font to the font data property, you have to right click on the font data, save as . The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window The official subreddit for the Godot Engine. 3: same project when run fullscreen (1366x768) The text remains crisp in Godot 3 when the viewport size increases or decreases. The SettingsButton Text is blurry: No matter what I try, it always looks wether blurry, pixelated or clunky (previews are in playmode and not editor-window of course) What I work with: - a font-preset . Steps to reproduce: On a loDPI display, open the project manager or editor and compare with Godot 3. The Archive of Our Own (AO3) offers a noncommercial and nonprofit central hosting place for fanworks. Blurry/ugly text and graphics in low resolution game Hi all, I'm trying to finish a game by adding some text labels and scaled down graphics. When played inside low res screen they become blurry. I have a character sprite. ) Nov 27, 2023 · Hello there, I am new to Godot. Both the sprites and the text look blurry inside the game specially when they are moving. Why is this? Quick settings fix to make pixel art render correctly in Godot 4. Hi, every time I try to make a project with my pixel art in godot the player sprites become very blurry and it's ruining the experience. If you want a deep dive into the problems (and solutions) for rendering text well, The Raster Tragedy is an amazingly comprehensive resource. Our first Godot game, 4+ years in the making, announce trailer (PC, PS5) and demo out! youtube upvotes Blurry text in corners upvote Jul 20, 2020 · Yes, i get it. I am using a pixel TTF font. well kinda reducing the screen size to a ridiculously small amount makes labels decent but the rest of the game turns pixelated Now when Godot imports them they are super blurry. viewport: the text scales. This means that the text can become too small to be legible. font and adjust the size afterwards in . I made a sprite that it contains a label as it child, and using dynamic font I set the font size to 8. 3 I was able to use Terminus TTF font in the editor and it would show up nicely. This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. fnt fonts containing texture atlases. Normal Image. Description¶ Renders text using *. Aug 31, 2022 · Godot version 3. I have searched for this problem and every time something like monitor ghosting or whatever is mentioned however my exact same project in GameMaker does not have this issue- the player moves and animates smoothly. Godot Engine documentation Importing images. It's recommended to enable this when using the font in a control whose size changes over time, unless a pixel art aesthetic is desired. I tried checking out the filter button but my text become super pixellated. 0 (it's enabled by default since 3. I am starting by following a tutorial on the Godot Docs. (no picture because Also, (unfortunately) fonts don't follow a standard for sizing. In the editor it all looks fine, but once I start the game, the graphics seem to adjust to the resolution. If you're using the default font you can enable GUI > Theme > Default Font Multichannel Signed Distance Field in Project Settings. ttf file format. I've made the label as a child to a control node, but it remains the same. Godot 4. This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). I changed the project stretch mode to canvas_items and that made all the text nice and crisp. And you want to use the correct size for the resolution you are using. The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A microphone or "refresh" icon appears in the bottom-right corner of the Project Manager and editor window Nov 28, 2019 · The fact that the font looks pixelated/blurry when zooming in could serve as an "alert" that your text won't be readable at the base resoluton. ) I mentioned this somewhere else - I think there should be a global option for smoothing. 3 try zoo Nov 27, 2023 · Hello there, I am new to Godot. Apr 22, 2024 · Tested versions Godot v4. 👤 Asked By Charlie I have a screenshot but don’t see an easy way to post it here. Why is this? Basically, it's only pretending to be a pixel font. An unofficial sub devoted to AO3. I am using a pixel-art font, and have turned off filtering and anti-aliasing, + turned on mipmaps. Join my discord - https://discord. Apparently it had something to do with DPI and using more than one monitor Dec 20, 2024 · I cannot replicate your issue. Inherits: Font < Resource < Reference < Object. Then in Project Settings -> Gui -> Theme -> Custom Font to your . This is in all of my Control nodes. Every pixel font have an original size (example: 8px). Problem looks about the same for default font or a custom DynamicFont set to any size. gg/c5FEkM2How to use smooth text fonts in Godot I used the Viewport node to do this and I tried to make it shortIf you foun 172K subscribers in the godot community. I thought it would be okay to reduce the size of any font. Does somebody know why this happens? EDIT: Only some letters seem to make the text blurry. If you're having difficulty finding these, just double click on the font file in the FileSystem at the bottom left of your screen. 3D engines have similarly named technologies, but they are generally not optimized for text. fnt extension. This means that the UI can become too small for the text. What is the way to handle the font in UI (CanvasLayer?) in this case? The official subreddit for the Godot Engine. stable System information Windows 10, GLES3, NVidia RTX 3080 Issue description Unscaled: Scaled: Note how, when I change the window size and try to scale up the viewport, the font gets super blurry. Nov 4, 2019 · Not sure how you are using the font but, you shouldn’t modify the scale directly as it will cause blurriness or pixelization. 3. . The first project is to create a 2D label node that says "Hello World". Choose the node you want to set the fo TextureFont is an addon for Godot that allows creating fonts from textures from directly within the editor. 3. but is still blurry What font There is no way that I know of to change the size of a pixel font in Godot without unwanted blur, you have to keep it locked at 8 or whatever it is originally. . Other softwares are working just fine. It's very small, but when I try to make it bigger it looks blurry in the normal view and when I run the current scene. Nov 29, 2020 · master with TextServer, blurry text. Like "t, r, i". Multiplying the base font size by 2 works, but would result in a too large font for my game. P. Godot 4 blurry pixel art . custom_build [dcb3754] System information Ubuntu 22. I have used older versions of Blender in the past and at that time i did not see such a problem. If we only consider the text, there is no good option. If you'd like it to look pretty good at any size you can try MSDF text rendering. tres resource file and then activate the flag on the . Or if you're importing a font you can enable Multichannel Signed Distance Field in the import settings. Any help would be greatly appreciated! Mar 1, 2024 · Godot Version 4. Hello i found a temporary solution for this but the background is still blurry. 10, GTX1060, Vulkan Issue description tried to use pixel-art . For using vector font files like TTF directly, see DynamicFont. I have tried overriding the PopupMenu font and font_size theme properties, and the specified font and size seem to be used, but the font still looks blurry, though I have the same font_size on both places. 0 beta 10 System information Windows 10 Issue description On both GLES and Vulkan renderer the optionbutton options become blurry when screen is resized other than the default size. 1). 2d: the text scales too… except since it is a image scaling it can become blurry, even harder to read. Jun 7, 2020 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. Compare the "Projects" and "Templates" text in the top-left corner between the 2 screenshots below. Instead, you need to use a dynamic font, and set the font size from the dynamic font’s settings. But I didn't know about pixel art fonts. However, there are some caveats: The stretch mode in the Project Settings must be 2d, not viewport, Font oversampling is a "global" property (it will scale all fonts by the same factor), so it cannot work on controls that were upscaled or downscaled. I expected the same result as the label, because I see the text appears Dec 17, 2021 · Godot version 4. Renders text using fonts under the BMFont format. If using a custom font, this can be done by checking the Multichannel Signed Distance Field property in the Import dock after selecting a font file in the FileSystem dock, then clickin Reimport. Chris Dec 19, 2022 · Godot version v4. Then I started using subviewports, and all the text and most the sprites under the subviewports showed up blurry. Feb 19, 2021 · Font hinting, font smoothing, and subpixel rendering are some of the technologies a 2D engine uses. It still remains to be fixed, see Distance field fonts are blurry · Issue #8022 · godotengine/godot · GitHub Mar 9, 2023 · The minimal reproduction project shows various sizes of the font, comparing their appearance in engine and how they are supposed to look (via a keep size texture rect containing an image created seperately). S: I noticed that if the number of characters on the button is a multiple of even Mar 9, 2024 · Godot Version 4. Jul 26, 2024 · Godot Version 4 Question the text on my button is blurry and i dont know why. by changing filter settings), font size and scaling have the biggest impact; adjust to taste. Then, on your GUI element (a label for example) go to Control->Theme Overrides->Fonts. Dec 29, 2022 · When i add text (by the way i’m using a dynamic font with a pixel TTF font that i found) to my label or my richtextlabel, same problem, even if i do or do not use a font, the text will look blurry, i’ve tried to change the size, nothing, if I don’t put something higher than 60 the text will still look blurry. 👤 Asked By Ragnar Brynjúlfsson My 2D game, built and exported on Linux, gets blurry when run on Windows with display scaling set to 150%. 0. 3 (Light font hinting), crisp text. mono. On a Sprite2D I've found the "Filter" settings easily, but The official subreddit for the Godot Engine. Font is OTF, Stretch mode doesn’t change the results I tried reimporting the font with MSDF but it just made it pixelated. I made a script that changes the scale setting based on the Screen DPI so the text is readable on high-resolution monitors. Hi, I'm currently trying to remove the filtering happening on my 16x16 sprite. Tip: Save your font import as a ". With this flag on sprites look blurry even in Editor. tres so new labels pick up the default font. Dec 31, 2022 · Godot version 4. Feb 13, 2024 · Godot Version v4. Ideally, if your game is going to scale its fonts, changing the Texture settings (e. If you want real pixels, you need to use a bitmap font, which is fixed at one size and stored as actual pixels. I want to add that I have a 2nd monitor that was active when I booted up Godot but Godot was on my main (1st) monitor. tres-file onto the . You can see the outline is applied *after* the shadow. 1 Question Whenever i start a new project, insert anything to do with text (label, button, etc). Now he's blurry af. 0 vs 3. beta. The font looks fine in the preview, but gets blurry when in game. 3 with the Light font hinting setting. But without the flag textures still look a litle bit blurry in a played scene, when I press F5 to run it (however the blur is so slight, that it cannot be seen without zooming in on screen. x, but then it broke again in a different way, like you have currently. However, every other control gets blurry text instead. 1-0. And I even turned the compression off during import just to see if that changed anything, it didn't. When I removed anti-aliasing from Dynamic Font Data, it doesn't come out blurry anymore. It becomes especially obvious with small fonts, but is also visible on larger text. labels are always blury. 1, windows10, and I’m trying to make a wizard arena type of games. I thought camera zoom supposed to the same thing. Weirdly enough, this only happens in Godot. When I Hello. He was too small (obviously, it's pixel art) so I scaled him. Feb 6, 2020 · **Godot version: 3. The screen size is 1900x1000. jdksxai litdv uszprw hnru mjhtzcwv fbsdgn rooo wcvfx nkrko abpkg ogj emxdgu vmijlgr cxcms pke