Unity white screen after splash. This only happens on UWP, no other platform.
Unity white screen after splash When I set the Compiler Configuration to Hello, I am using Unity 2019. Do you think the problem will be solved if I get a unity license and remove the splash screen ? When building for Windows 10 Universal app I’m getting white rectangle right before unity splash screen. Can someone please help me? Thanks a Lot Csongor EDIT: I built my game for Windows, where it also didn’t start, and so found out that the Awake function and the start hello, So i have recently updated to windows 11, and now I am no longer able to get past the splash screen for any new projects or old projects. After a couple of stressful days and running over a delivery deadline, I found the issue. The game successfully builds and installs from xcode and can be selected from the phone, but when you go to run it it loads the standard unity splash screen then after a few seconds returns to the main Hi, I have been developing a 2d game in unity. My honor 10 ( android 8. 4 , and Unity 5. I can't reproduce the issue on my own device, so I'm frankly at a loss as to how to debug this issue at all; any help anyone could provide would be greatly appreciated! It’s best practice to match the UWP Splash screen background to the Splash screen image because it’s more visually appealing. 2seconds, the splash is working as expected: This is my custom splash configuration. 5 and I’ve got a question about splash screen: when I start my app there is a delay a few sec with a totally black screen before splash images starts to appear. I want the splash screen also to stay for 2 seconds and then fade out. I’ve tried several sound files that play fine later in the game but not on my start screen. This does not happen with the Blank HDRP template. 1 seconds. The output_log can be found [43044-output I’m trying to do a fade in effect to start my game. I tried restarting, uninstalling and reinstalling, and making new projects but nothing worked. 331 29241 29267 I Unity : MemoryManager: Using ‘Dynamic Heap’ Allocator. I think I installed some components in visual studio but I am not sure. 1 . Radeon Software Version - 16. this works like a charm. I’ve waited upwards of 5 minutes with I am new to Unity, and everytime I build an app and test it on any device I have via TestFlight (even Unity’s own example apps), it crashes immediately after the splash screen. 3 this has been coming up before the splash screen and stays around between 1-3 seconds and I haven’t found anyone else online with it or solutions for it. Complete Project without FB SDK and GPG = After splash black screen reduced to 1 sec and no black screen stuck (Above test cases were run almost 30 times each) Basically, they boot up the game, see the Unity logo as well as my own, and then when the splash screen ends the screen just stays black forever. 15f1 Second project is 2019. Anyone out there who’s familiar with Android see what the cause may be? The log begins the same way on devices that work Hi, has anyone ever seen this? When some people run my game on their Android, the game just freeze after the splash screen, not even entering the first scene (or at least there is nothing shown that is telling me that the first screen is loaded) The game run fine on iOS, the bugs are not happening on a Samsung a51 on Android 13 The Unity Splash Screen is uniform across all platforms. 3. 2. I have java file as: new Handler(). I have tried removing the splash screen, and creating an empty Scene on launch with just the full-size cropped image, but this causes a delay to launch the app with a bad Is it possible to change the background of the splash screen, if I use a splash logo centered in the screen and would like the remainder of the screen to be white for example? I'm referring to the splash screens on iOS and Android. My problem I’m using Unity v5. After the splash screen there is an interval about 5 - 20 seconds, where the screen is just black and nothing happens. 2 to to 2017. Tested it out on 7, 9, 10 and 11 - all work fine, but on Android 12 only a black screen is displayed after Unity logo and that’s it. However now I am unable to start the game properly. It is the same as iOS, that works without the white square. There is no useful log from ~adb logcat although I will include it below. After a while some parts of the editor turn black (seemingly random. after the normal unity splash screen i want to show an image in full screen size. I am still getting the white blank screen before the splash screen. Really struggling with working out the reasoning behind the game crashes. In a build of my game, after double-clicking to open the game, there’s a delay of about 10 seconds or so before the game fully launches and the “Made with Unity” splash screen appears. In game 1 I managed to fix it by Hello, I’m making a game for android and since a week while it never did it before, my application got a black screen after the splash screen. postDelayed(new Runnable() { @Overrid @juicycleff Thankyou for checking, no I don't have a splash screen. But since yesterday my game would not play, it crashes right after the splash screen. Yes, It has been added to the build setting page. As I said, the looping sound plays fine in the preview, but not in the built game. To avoid white/black background we need to define a theme with splash background and set that theme to splash in manifest file. This only happens on UWP, no other platform. However, this approach can result in a longer startup time than Hi guys! I’ve just moved to Unity 2017 from 5. Android release build is not working. Below are the Unity sections of the Android log. Specifically, what I did was to run expo start --no-dev --minify and see if you can reproduce the issue. Wait 1 second and load the next image. HoloLens 2 Does Not Load Unity Splash Screen in ARM 64 Release Build #11541. In the beginning of the test I was able to build and run and play the game without any issue. The problem I ran into is that although my UI appears correctly, the rest of my scene is solid black, on both The Unity Editor allows you to configure a Splash Screen for your project. Restart Unity Editor: After replacing the splash screen image, close and reopen the Unity Editor. 2024/02/15 16:04:21. My guess is that the splash screen animation (3 sec) is over and unity remains in splash screen mode until the first scene is launched. Blank, black or white screen, it really depends on the android:windowBackground attribute specified in Hi, I’m actually working on a 2D game (platformer) and i have a problem with loading after build, it takes between 15s and 25s before showing the first scene and after showing the splash screen. The idea of projecting a 6 onto the wall of the I think 2018. 9, 2019. Unity should keep showing the splash screen until the first scene is loaded but if you then do additional loading/instantiating, that isn’t covered. If someone can help me this is my configuration: My Unity Version:(Unity 2019. These are my build configurations When launching the app the process dies immediately after the splash screen. Can someone please tell me why is this happening? Replace the Image: Copy your new splash screen image (with the same filename SplashScreen. Logs do not show any errors, not even warnings. Unity Engine. Let me know when you get a chance to take a look. I’ve also tried some code with Splash screen white. After react-native bundle the application a white 5. RoadSpell February 15, 2024, 1:52pm 1. Oddly, there doesn’t seem to be any significant system resource usage during this time (no CPU/RAM/Disk/GPU usage), so I don’t know what’s causing the delay. You should now see your new splash screen image when launching the Unity Editor. I created my project in 2018 version. I am using Unity 2017. The first sound called after the splash screen will not play. Here is the log: Initiating legacy licensing module LICENSE SYSTEM [2019824 17:13:20] Next license update check is after 2019-08-25T15:09:12 Built from '2018. I had port unity(5. Game closes after the splash screen. 9f1 (947e1ea5aa8d) revision is unacceptable. This problem is observed in the following cases: Android apps that extend the global Application class and perform major initializations therein. I want to have my own splash screen that appears after the “Powered by unity” scene and fades out after some seconds. I’m using Steamworks . A common way to implement a themed launch screen is to use the windowDisablePreview theme attribute to turn off the initial blank screen that the system process draws when launching the app. And then it will suddenly kick in again and be halfway through my title sequence. But when I build it and play it on phone, it stucks on the splash screen. Logs are empty. 6f1 and ever since the app keeps crashing after the splash screen. The first Hello, I have a splash screen that shows two logos and after that I have a loading time of like 7-10 seconds. For the effect I’m using a UI image that is stretched across the entire canvas. For example, if the Splash Screen style is Light on Dark, with a white background, the background becomes gray when Overlay Opacity is set to 1, and white when Overlay Opacity is set to 0. I built it and it built fine. exe version. This is how I use adb in a cmd window: “C:\Program Files\Unity\Hub\Editor\2020. This way you should have a screen that loads fast. What’s the I’m on a fresh install of Unity, never opened it on this machine before. You can The Unity Editor allows you to configure a Splash Screen for your project. 3 and I am debugging from Visual Studio 15. Tried a lot When I open games made with Unity that I download from Windows Store (in my case, Crossy Road (UWP) and Sonic Dash, they crash with a white screen after the splash screen. Also the unity splash screen doesn't show up, there is just a blank white After Unity splash screen there is only a grey screen and nothing else happens on UWP. So if they use white mode the splash screen background is white, if they have dark mode it sets the splash screen background color to black. Once I build it in xCode and open it on my phone I get the Unity splash screen, then it all goes black and at the bottom it says “Development build”, however my first scene never loads. Everything works fine when its set to Mono. Now, the player freezes and is unresponsive after showing the splash screen logo. x projects for Steam, Windows Standalone x86_64. The level to which you can customize the Unity Splash Screen depends on your Unity subscription; depending on whehether you have Unity Personal, Unity Plus or Unity Pro, you can disable the Unity Splash Screen entirely, disable the Unity logo, and add your own logos, among other options. However, it does everything but load the final scene. On startup I get a big windowed white screen with on top of it AC Unity. I tried searching the The Unity Splash Screen is uniform across all platforms. when i build this on on iphone the Hello there, I found this question on different forums but they didn’t helped me to find solution of my issue. During my testing, I noticed that the duration of the white screen increases with the number of art assets (models, shaders, etc. But it didn't solve the problem- I tried 2 solutions: 1. 0f3 Personal I hope you understand my broken english. My problem started after the update. 350 29241 29267 I U Hi, my application crashes on old iphone 11 and ipadpro 10 inch 1st gen while perfectly running on more recent devices. When it loads it only displays a blank screen. 6f1. But when I build and launch it, it displays the Unity 5 splash screen and crashes. That doesn’t help. On Unity 5. In any case, I was As it says i get a black screen for a couple seconds after the splash image has been displayed. After packaging my game into a Windows executable program, it first shows a brief white screen before displaying the Unity splash screen animation. 4) game on my android device (OS 4. As soon as it opens, I get a white screen, with nothing showing in the program. I Hello guys, I am encountering this problem, where the splash screen appears and after that all I see is a black screen in my Android device. after Android 12 came out the game didn’t appear on the store so i needed to update the api level from 30 to 32 and unitys version as well so i upgraded the project to 2021. My other apps don't do this, Below is the link that suggests how to design Splash screen. My moto g4 plus ( android 7. 15f1 Long LogCat. I even tried building using an empty scene within the same project, but that also doesn’t work. Turns out this is not a good idea. I tried both VS 2017 and 2019. According to the documentation for Unity 2017. There are no errors in cloud build log. thanks. It is super easy to customize or change your own Unity Game's Splash screen! Have a watch and never use the default greyish-brown of the standard Unity Splas I made a simple game as a test using just meshes and collider with First Person Controller camera. When I right click on the When building to my android device and launching the build, the Unity splash screen shows and right after goes grey for 10 seconds then my game displays. I made game using unity and its working in the editor. Sort by: Best. txt|99535]). Resources/Tutorial Share Add a Comment. I have read a lot of stuff in Neither do splash screens explain why OP is seeing "Unity default blue" nor have other answers been accepted yet. When I finished it, I went to build it and run it to make sure it works, but when I open the app, I see the splash screen and then nothing. This is an all UI project, and I had set the cameras’ clear flag to none, thinking the UI only uses stencil and alpha. I am using Playmaker for I’m not sure how to fix your issue, but I know a way that should get around it. It displays promptly, displaying while the first Scene loads asynchronously in the background. 1) I get the initial splash screen, followed by a completely white screen. The default color is black. At that point I spent the last 5 days switching over several additional gigs of data. Hello I have the following configuration on cloud build: I have tried to mimic the same configuration on the Unity editor, when I build on my machine, everything works fine, but when I install the cloud build, I can see the splash screen followed by a blank screen. 5. I tried to change the settings and the camera properties but with no luck. This happens on Android build as well as on . Attach debugger in vscode when it hangs. gitignore. Unity Personal: No Runtime Fee, splash screen optional. It just stayed blue. The screen goes all black after the splash screen or when loading it after minimising, but both are inconsistent. But after changing the manifest file I am able to remove the black screen but the black screen still appears for 2-5 seconds. I have also tried running the DemoScene after removing references to CardboardGUI, but then I only get the Unity splash screen, which never updates. 6528147] which disagrees with android. How can I Hi everyone, I’m encountering an issue where my Unity game works perfectly when using “Build and Run,” but when I try to launch the app directly, the screen glitches to pure black after the splash screen. when I start the app the splash screen appears for 3 sec i think , after that instead of displaying the main menu of the game the screens goes black for about 3-4 sec and then the menu appears. Closed HaomiaoZ opened this issue May 4, 2023 · 6 comments Should see a "Made with Unity" Splash Screen after 4 white dots spinning, . Whenever I try to open a project the editor opens on a white screen. How can I change that dark gray color to appear white? Below are the settings I am using for iOS, but this While opening java file I first look blank white screen, and after that it appears me splash screen layout. If I set it to openGL 1. 319 1269 I see a white screen after launching the app. I see a white screen after NDK from ndk. When I start my app, I get a temporary 8 seconds black screen right after the splash screen, and after that my heavy scene is loaded. We’ve been working on our game for the past 6 months or so, and we’re coming to our on-device testing stage. and now, i’m using 2019 version for my project. However, when the application is launched on an iOS device, the Unity Splash Logo appears, fades, and prior to the transition to the game, the application just freezes. Last week everything worked fine with the build in Visual Studio. png Like a splash screen introduction of my game? any comments ar We got both unity remote and the startrooper games onto my phone successfully. It looks really poor between black screen so I did some digging. When reading "Unity default blue" I was thinking of scene background color immediately, too. 9f1 I created my project in 2018 version. Any help is greatly appreciated! — Reply to this email directly or view it on GitHub #24. Not even sounds. (20 % Stuck on black screen) Complete Project with just empty scene = same as above. Because of that I upgraded my version to 2019. I’ve been stuck with this for two days now and can’t figure out why The program hangs and skips the unity loading splash screen every time (it's just a white screen until the game loads, like any crashed program). splash screen then the imports then nothing after a while the I have two 2019. I have just received an email informing me that if I do not renew or upgrade my subscription, the splash screen can no longer be customized / switched off. I’ve tried changing build settings and timeline settings. I’m It still crashes after splash screen. On one device it ends by launching the game after 20 seconds and an other one it stay stuck forever. I have found similar problems but can’t find the App Crashes After Unity Splash Screen. This means some virus scanner is doing its job, try disable virus scanner or add an exception to that path. I’ve tried setting up icons in build settings but it doesn’t go away. 2 with Fungus 3. I have created my own splash screen though which loads important network calls such as authentication. The Unity splash screen stays for about one second then the game show a white screen until the first scene is I have tried creating a basic scene with a plane, and pull in the CardboardMain prefab from the Cardboard/Prefabs folder, I can run fine in the editor, but when I try running it on my device Now, whenever I open Unity, a few things happen seemingly randomly. I am trying it on iPhone 8 and found the issue after updating to iOS 13. The game had been Hi, My 2D Android Game crashes right after the splash screen I tried all the solutions I found and It still crashes. I tried searching for a solution and couldn't find one. 3 from 2017 LTS. 1 and mobile sdk 0. First a white then black screen and then my splash screen came after launching unity activity. But if you start the app, you only see a black screen after the splash screen appearing. The purpose of this script is to load the first image. 3 LTS and v56 Oculus SDK. This occurs on Galaxy A12 and Huawei Y9 Prime I have no idea why. 2 and it still happens. When i opened the game it crashed after displaying unity’s default splash screen. Use adb via command-line or Oculus Developer Hub to see what errors are happening. 1 Editor stuck on white screen. Finally Hello, I need to know, how can I set the background to splash screen?, because when I set the splash screen on the settings into unity. Then when I went to play it, the blue Unity splash screen played. I deleted all assets that would cause the problem but it didn't work. 7f1 project (on Windows), there is a brief white screen before the Unity splash screen renders, already in progress. The biggest change I made - Very early on starting EXE even before splash screen, crash notification from Windows itself will popup. Can anyone please help? Crash logs: Galaxy A12. Any ideas? Tautvydas-Zilys January 2, 2018, 9:42pm 2. ) in my project. Specifically, I had the change on a git branch and reverted all the files back to my master branch in git, but it did not revert the files in . In the Unity Editor, everything works fine. 1 with the Unity Integration package at the moment Hi! I’ve been working on a game in Unity engine for the last week. game closes after the splash screen. As we all know, many Android apps display a white screen very briefly before their first Activity comes into focus. Hey guys, So I’ve been searching all over for a solution to this but I can’t seem to find one that works. *If i presh preview It is showed correctly in Make your design around Unity logo. And this is way better than default black or white screen with the Unity logo. 4. But after loading of another game scenes and returning to main menu the bug disappears. Main menu loads correctly, but then I load the game scene it all turns blue except that I can hear the sound of weapon, characters and music, I can also see the UI and HUD. Any help would be appreciated. However, I noticed that after building, there is a flash right after the splash screen finishes. Does anybody have an idea why local and cloud builds are different? Hello everyone, I am making quite a huge game for a while, but until this week I have not encountered this problem. Create a new scene that just has an image that you can treat as a further splash screen. Greetings, I created a simple script that runs through some images and then is suppose to load the actual scense with the player on it. so far I tried the following Reinstalling unity refreshing the licences Deleting cash in roaming, local, local-low creating or loading a new project yeild the same result. I’m on a new i7 PC so I don’t think that’s the problem either. I’ve recently updated from 2017. As far as I can tell these are some of the editor windows). Only after that, the main scene starts. I even created a custom logger that runs first and it never even gets initialized. It worked before updating to 2018. 0) devices. I’m using Android 4. Open comment sort before and after I change the splash screen This can be done in two ways. Please let me know if i Hi there! today I would like to tell peoples what I have fixed! So basically I working on Unity 2022. 1 ) didnt worked fine On app start the unity splash screen didnt showed up, just a black screen. If you have literally any idea of how I I've been struggling for a while because I've got a black screen after unity splash for 7 seconds on both Android and iPhone devices in my project. First project is 2019. I tried to make simple scene that only loads main menu. Unity Discussions 2018. 0. I posted this issue on Unity answers, but I haven’t gotten a response in days, so I’m trying it here now. Hello, I was working on my project without any issues yesterday but this morning when I attempt to load it up Unity 5. Is there any way to go about removing this or reducing the tim The Splash Image section of the Player settings window (menu: Edit > Project Settings > Player > Splash Image) allows you to configure a splash screen for your project. legacy-topics. Here’s a video of a playtester having the problem: I’ve found a topic that seems to have a The Unity Editor allows you to configure a Splash Screen for your project. After I click on “Build and Run” XCode opens and when I click on Run the App starts after a few moments on my iPad but crashes shortly after the splash screen pops up. Mine was BitDefender. I seem to have no way of knowing if rendering is up and running yet or not? if i did i could wait for it and start drawing then. To overwrite the UWP specific Splash screen background color: Go to Player About 5% of the time, my application will hang forever, showing a solid gray screen after the splash screen. 0f3, and after the update Android builds die immediately after the splash screen on Galaxy S5 (though it continues to work fine on other devices). Discretely cutting to the already in progress If you use unity for free, Your Splash Screen still can be nice. I've been trying for a long day for fix this problem. I’m using Unity 3, iPhone 4. i tried those things; *il2cpp After cloud build (win32/64) of the same code and files, I got Unity splash screen and then only white screen. I finally went to test it. apk and run it on an android device it starts, shows the Unity splash screen, I had a white screen when testing on devices, but not in editor. because of that i upgraded my version to 2019. this flash doesn’t occur when loading Edit: “other” scenes. 5 there was a white screen for a very short period and right after it a background image and then a delay before splash images. (Note: this doesn't refresh when you change your code so you'd need to quit the Expo Go app and re I added addressables to my project and it was used successfully with a few sound files, including making builds. Main menu UI is fully distorted after splash screen. I am not sure why this is, and I haven’t been able to find very much i am having a blank screen after unity splash and its taking almost 20-25 secs to load my 1st scene i checked the build logcat and got these audiotrack thing that is taking too much time to load i am not using this in my build can you please help me to I use for API connections. I don’t actually do anything to do with addressables that early on, but I can’t think of what else I think everything is in the title, when i launch my project, Unity is stuck while loading scripting assemblies. apk and run it on an android device it starts, shows the Unity splash screen, but then the screen stays gray (the same gray of the Unity splash screen) and doesn’t do anything more. but erach time I load a new scene it didnt see before, it crashes, and then, at Hi, Every time I try to open unity, the editor is in a white screen. 28f1 does not work on Android 12. The basic problem is, the game crashes after the splash screen. I hope that isn’t against the rules. 4). 14, 2019. I checked the console screen it keeps telling me there is problem with 2 things: Hi, I’m making an app for mobile and the user is able to change their color theme in the app to dark or white mode. Hey Guys, I just released my game in the Google Play Store. Everything works fine on the Unity environment but when i build the . cfg, I get the white splash screen. I was using Unity 3D 2018. Wasn’t it mentioned last time that this should now Issue appears to be persistent across both Mono and IL2CPP Scripting Backend and was also apparent i Unity 2017. 22f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\adb” logcat | findstr -i unity I thought it had something to do with the scene loading time, but I started a new project, built it and there is still a black screen after the splash, it's not bothering so much when you leave the original unity splash screen or use your own black splash screen, but in my project the splash screen is white, and the loading/logo scene following it is also with a white I use android for launching unity activity. When clicking the play button there is sound but The problem is because system process draws initial blank screen when launching the app, from documentation:. I have a Unity 3 iPhone app that works fine in Unity and builds fine in Xcode. I did try to set this property android:theme into the AndroidManifest but it I’ve been working on my project for some time now. 5. Just the game is blue screen. I was finally able to fix this by closing Unity, deleting the Temp directory in the project, and restarting Unity. Hello, I am testing in a Samsung Galaxy tab 3 which supports openGL 2. Complete Project = 4 sec of back screen after unity splash from App Icon Tap to game's first scene. Everytime after that it will crash after the splash screen. 0f2 and a Samsung Galaxy 9. The Application object is always created before the first Activity (a fact that can be observed in the debugger), The Unity Editor allows you to configure a Splash Screen for your project. import * as SystemUI from "expo-system-ui"; SystemUI. 06-16 02:42:07. 6352462] w: Runtime Hi all, Coming here as a last resort. The level to which you can customize the Unity Splash Screen depends on your Unity subscription; depending on Hello! I have strange bug on some android(9. I wonder, it was working fine on unity’s editor but didn’t worked well on device. I’m currently trying to get my game running on my phone for testing, I have built it in debug with the development mode checked. In Visual Studio I get a black screen after splash screen ([99535-logfile. - Later after splash screen. Install the package with npx expo install expo-system-ui and add the following lines to the root file (outside of the component):. Otherwise it runs fine. I also tried exporting another Fungus project (from examples folder) and it worked, but my project didn’t. When I delete this file, the game loads just fine. 6f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK had version [21. I would like to have start the music if the game starts and then to mute if the splashscreen dissappears. 17f1) My settings: Hello everyone, we recently updated our project to Unity 2022. Have been encountering this issue on Quest2 store builds. 3 has a bug. Until today, everything worked perfect in editor and on build. My game worked perfectly on my Samsung Edge 7, but now when I make a build, all I see is just a full white screen. So there just there is nothing. Note: My game used to start with background music but now I don't hear anything. Before splash screen a blank layout appears which I don't want. png) into the directory mentioned above, overwriting the existing one. I checked in unity and it is working fine. Help? Please. Hi there, I’m having an issue I can’t seem to get around with Cloud Build and iOS. On top of that it seems this screen is displayed in another resolution, lower than my standard one (standard is 1920x1080). my problem started after the update. 1: The Unity Splash Screen is uniform across all platforms. Everything’s fine with the build process. I am using Unity 2018 2. The Unity Personal plan will remain free and there will be no Runtime Fees for games built with the plan. After building the game in Unity 5 and running it, imediately after the “powered by unity 5” screen i always get this crash: “this application has requested the runtime to terminate it in an unusual way” What’s going o Hello, When I try to play my game in the editor everything works just fine without any errors. My app got rejected, I ve managed to get an old ipad pro, IOS15 and managed to get it to crash at start if it s launched the first time (It runs smooth after that). Now, depending on their color theme, I want to change the splash screen background. 4 and 5. After this the game crashes Hallo, Im currently developing an iOS App (no Pro iOS at the moment). Although This Question was asked once before too ,but there Im using the unity free version too bad i cannot have a custom splash screen. 5, personal edit A subreddit for News, Help, Resources, and Conversation regarding Unity, The Game Engine. I have a problem and could not find a solution for it. [UPDATE] Unity banned me after I flagged a charge I didn't make as possible fraud Hi all, I have encountered an issue - a game built with Unity 2018. The wall has a random texture from the scene on it and only seems to appear in one eye (the other is just white) I’m using Unity 5. (Samsung Note9 and iPhone 6s) Then I tried everything to solve it but I couldn't. My code is being run but rendering is just not working. Here is the logcat file 1. How do i implement this Hi all, I’ve noticed that in later versions of Unity when I build on iOS device it shows as follows: black screen > unity logo fade in, fade out > fade to empty scene* > loading scene Now the empty scene is a white screen in 2D and the standard “empty 3D scene” in 3D. Just go to player Settings and change it! Make your design around Unity logo. I tried different versions of unity, adding a dummy scene before my scene, and using an android emulator to make sure it is just not my After cloud build (win32/64) of the same code and files, I got Unity splash screen and then only white screen. I am facing a problem on android devices though. public class Scene0 : MonoBehaviour { public string levelName; We know that when the app do some long process like downloading some information from internet it could show a splash screen before loading the application and when the app is loaded completely it will display Unity 5. The level to which you can customize the Unity Splash Screen depends on your Unity subscription; depending on My Unity Editor was showing a blank white screen when trying to start a project. I recently made a build of my small game, but I'm confused why it goes to not responding when it's loading every time it's launched, it also completely skips the made with unity splash screen, Every single time I build an executable it just shows a white screen and doesn’t even show the Unity splash at the beginning. It may not When launching the game on iPhone, a dark gray color appear immediately before the white splash screen. 1 SDK, along with SpriteManager and EZ_GUI (not sure if that Hey guys ! I’d like to improve the loading time of my game on mobile devices but here’s the problem : On build, after the splash screen animation is done, the screen remains white for a few seconds before loading the scene. I have tested an image with resolution 1536x2048 on an ipad and set it right with the new rect tools. Both are closing immediately after splash shows. Splash screen comes and goes, then it shows a white window with a little blue loading bar and no Unity gets stuck on white loading screen on startup? Questions & Answers. 9f1). 2; Radeon Software Edition - Crimson Hello, I have a custom Splash Logo. I tried changing some settings such as sprite max size, audio clip load type, and more. I am making a VR project with Oculus utilities, in game I have some levels and OVR camera rig. Even after minutes nothinf happened, my ingame menu never showed up. Attached is the crash report and stack trace. ThegreenY The only thing I have changed in between is to add keystore, Icons, splash screen and that's it. Any workarounds, is this Unity-related, Windows-related or GFX-related? My GFX Info. In the Unity Personal Edition, this option has a minimum value of 0. Sometimes upon launch of game, scenes load and game works fine and sometimes it crashes right immediately after splash screen. Camera clear flags is set to solid color. It's the default made with unity screen that's causing the trouble I believe. exe Reply reply Hello Guys I am working on a game which is nearly complete. I changed the Package Name and Company Name so they aren’t overriding. Strange. I tried changing the Camera → Clear Flags → depth only, for all screens as per other solutions in the community, but it is not working for Build Settings I've been working on a game in Unity engine for the last week. I’ve been doing some research on how to fix this but i couldn’t Hi All. But 2018 doesn't support Android SDK API 29. dir at C:\Program Files\Unity\Hub\Editor\2021. Most of the time, Unity crash handler will popup in this case. 9f1. I’ve seen questions about splash screens before but none of them work for me. For example, if the Splash Screen style is Light on Dark, with a white background, the background becomes gray when Overlay Of it's the white screen you need to set anti aliasing and vsync to adaptive and then also change it to full screen from borderless. I’ve googled and found a couple of tips, but nothing has fixed this yet. I’ve tried to debug the issue on android, although can’t really see any errors or Hi Unity Community, I have a question about how to get backgroundmusic in the splashscreen witch appear if you start the game. Result: (unable to see the current stack information when pausing, debugger Hello all, I have a problem with my own made start screen with 4. Deleting it again and loading loads fine. Set the cameras to clear depth only and everything works now. The thing is, when I install it on my iPhone, all I get is a flickering black screen after the Unity logo. It looks great and all. Hi everyone, I’m currently working on a mobile game and tried my project on an Android device for the first time today. (publishing finished successfully) I tried to “Clean Build”, run on different resolutions or windowed, but Hey everyone, I’m running into an issue with my builds when the scripting backed is set to IL2CPP. i have the basic version of unity-iphone (indie) my question is, How can i do to add a second splash screen after “Made with Unity” screen Default. The first scene is the menu and has never been modified, there’s really no reason that it’s that I think. That's what fixed that issue for me Reply reply On the splash screen once more, just launched the wrong . The noisy color banding. setBackgroundColorAsync("transparent"); // Note: you will put the lines (above) outside the component export default function App() { return <></>; } When loading our game in WebGL, there is a time after the HTML loading screen goes away and before the Unity splash screen where a black screen is displayed. Image here: This is for the Karting Microgame. In Android, when the application is launched I can see an screen before the Splash that is black with a white square in the center: After 0. I used adb logcat and got this result: 06-16 02:42:07. Has anyone on here come across this I’m a little confused. My Splash Screen is white, but in some devices the splash screen is with border left and right black because the application background seems to be black. Why is this happening? Some attempts: Build with script debugging enabled. 1. How can I fix this? What I'm doing wrong? Thanks. In the project folder I have about about 100+ images, and I’m using them all. 21f1 with my big game project the project is about 20 GB, I can call this big right? and I have an issue when I build to iOS on iPad from 2008 for test and my game was suddenly stop and Crashed after Splash Screen and if the device has connected to Mac it won’t crash When I have this file, the AGS splash screen slows to 1 FPS and I get the white splash screen. I’m attaching the Editor Log associated. This only started happening a few days ago. First time I run the game everything works fine until I get to the point of loading a scene in a bundle then the game crashes. 0 ) worked fine and the app started with a splash screen, loaded and showed my ingame menu. This happened to me after I tried to upgrade my version of Unity, the upgrade failed, and I had to revert to an old version. During the time taken to load your next scene, the The main problem is the splash screen appears after 2-3 seconds. Bug, Android, Platforms. I though it was because the first scene was too complex, but I’ve tried with an empty one and the problem persists. x then the app works fine every time but I get broken shaders. 3/release' branch; Version is '2018. Net which hasn’t been updated in a few months. 0f2 Long lag Basically people are saying there’s a really long wait between the end of the Splash Screen Logo and the first scene to the point they think the app has In our app, the splash screen appears when we start the app (or build to Android device) as the app is loading, which is done through the Unity's Edit -> Project Settings -> Player but we now have a feature that sometimes in the middle of the app also re-starts the app, so we would like to code this behavior, so that we can show a different splash screen if the app re Hey there, Recently after sending out playtesting copies of my game some players have been getting a white screen of death. 1f1 and when I build my project ( Windows 10, 64bit ) and run it, the first scene gets loaded 4-5s after the new Unity default splash screen ends showing. (publishing finished successfully) I tried to “Clean Build”, run on different resolutions or windowed, but with same results. I use Unity 2017. And we are facing this issue. I would love for the script to be javascript but it can be c#. I’ve tried Unity 5. I tried with 2018. Then it never loaded the next scene. Now I would like to get my own game onto my phone and I’m having some trouble. ndkVersion [21. 6. The 6 that looks like someone cranked the SDF font values too high. but i want to show this app on multiple devices. And now, I'm using 2019 version for my project. The depressing grey colors with a cheap looking bottom gradient. The problem with I am making an android game that I only tested in the editor and using the unity remote app on my phone. I’m not sure how to fix your issue, but I know a way that should get around it. 1 is stuck on a blank white screen. . Everything works fine on the Unity editor but when i build the . Have anyone here had the same problem? Has anyone found a solution for this? FYI, I spent days in Google looking for solutions and found nothing that really fix the There are numerous solutions proposed but to actually understand your problem, you need to take a look at how Expo recommends debugging production issues. I have an android app which displays a white screen for 2 seconds on startup. 14f1, free. The splash screen displays when your application starts. Have that as your opening scene. I am not getting any errors. TomahawkStudios September Hello. Basically I have a scene with a splash screen and I want it to fade in from the unity splash screen and fade out to my game menu. Add a script that loads what was your first screen after 0. It works in the Unity preview, but not in the build. Most commonly the splash screen will do it’s thing and load, then open the editor window however In that Unity version the static splash screen should be visible until your first scene starts rendering (and that version includes fixes for a couple of issues caused by the static When I export my Unity 2020. We do have more games (built with identical settings) and they are running just fine. Do you have any piece of Hi. This bug is pretty annoying and occurs each time i’m launching the project Hello, I have a game that worked well when on android devices (was built in unity 2019. Hi everyone, I’ve a problem with loading the first scene in Unity. 6 to use custom logo and its almost invincible duno why, dont think cuz personal licence cuz thats stupit why would unity want there logo to be invisible too, so is this bugging or is this normal? or meybe this heppening beacuse i Dear AC unity players, Recently I reinstalled AC unity to give it a second try. If I close the game and reopen it without deleting user_preload_settings. 13 and . I need help because my android game crashes after build. i’ve been trying for a long day for fix this problem. To solve this and after reading other questions- I added an empty Scene0 in order to load the heavy scene in the background. But 2018 doesn’t support android sdk api 29. Also the fact that it The editor has a blank white screen and resizing the window just messes everything up. Hi everybody, my problem is that when i start the exported build it crasches after the unity splash screen i’m nearly sure that the problem is in the project because i also tried with a build of another game and it worked and i even tried on When building for GearVR and running on a Samsung Galaxy S6, just after the splash screen but before the scene has loaded, a wall is displayed infront of me. First Load: 17 seconds Subsequent loads: Ever since i’ve been creating Android builds on 2018. ijy miyi upsru vtyslr mslw jdtsher syk wcfff ybv olt