Starsector build. It's actually pretty simple.

Starsector build Best friend of wealthy smugglers, the Revenant is a specialized logistics phase ship that functions as both a fuel tanker and a freighter at the same time, but does not possess any weapon mounts. Dominator (XIV)-class Heavy Cruiser Built to the specifications of the 14th Domain Battlegroup which founded the Hegemony, this vessel is a prime example of the Domain Navy's 'decisive battle' doctrine, Dec 20, 2024 · Today I’d like to talk about a new ship we’re adding to the game, the Anubis-class Experimental Cruiser. Up to date for latest version, 0. True to its name, the Hammerhead is optimized for head-on engagement, as attested by its wide front shield and its 3 days ago · Overview. If you got the third build in, Hardened shields would be a nice addition if you got the OP to spare with the third build in. I forgot what hullmods it should have but i am pretty sure you need to have expanded magazines and you can surely take out stabilized shield pretty useless in my opinion. It is likely still broadly correct but 3 days ago · The Wayfarer is a frigate-sized combat freighter. You can ignore the IPDAI and elite PD shenanigans with the small weapons, it was just a demonstration, instead put that into hull mods. As an added bonus I slapped on surveying equipment on them, Average Starsector transponder off moment Low Tech: Very strong station as it has stationary shields as well as multiple high dmg modules. r/starsector A chip A close button. ADMIN Mar 22, 2022 · You cant create stations in vanilla, but there are some mods that let you build stations. Blueprints can be 3 days ago · Fractal Softworks' Starsector (formerly Starfarer) is an open-world single-player space adventure, seamlessly blending strategic fleet management with intense ship-to-ship Oct 28, 2019 · To terraform planets and build stations using this mod, add the respective abilities to your ability bar! (Unless you're using Ashes of the Domain, in which case you have to research terraforming first!) Mod Features Guide: So, I've been looking into fighting Remnants in 0. Build up your own fleet and guide it through the campaign, taking control of your flagship during the combat. Like yeah mate. Average Starsector transponder off moment May 22, 2022 · Starsector has no "right" or "wrong" playstyle, only your own style. Like a ridiculous amount, more than any other hull mod, and I can't stand zooming around at less than 20 burn sustained. For a personal flagship u/LucasTheLlizard has a pretty good build. Assume no officers on these ships, I'm essentially running a full-scale invasion of the Diktat and it's going to be too big for my relatively limited officer corps. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. Though its armor is lacking, its efficient omni shield offers good protection, and its Phase Skimmer can be used to get out of trouble in a pinch. Mar 6, 2024 · I've been running a build that is basically what you see in the pic, except minus the AMBs and the Salamander, plus a Typhoon Reaper, and plus the Neural Interface hullmod. 2D RPG/Trade/Fleet Combat Game Members Online • Vi008. 9. BUT, it uses several in efficient Sep 22, 2023 · Anyway I will try but to make it fair, I will remove 500. 96. The Sunder is a midline destroyer capable of fielding a Large Energy weapon. I'm not really sure what I should base my decision on. Standalone stations in vanilla consist of the kapetelyn skyworks, port tse, kantas den and some others. An advanced midline Destroyer used by the Persean League, the Sunder is one of the few destroyers capable of fielding a Large Energy weapon. Autopulsers for the two medium energy, though personally I like plasma cannons quite a lot. 3 days ago · The Shrike is a fast, cheap destroyer. Get app Get the Reddit app Log In Log in to Reddit. It's a powerful brick of pure damage. Its shield is small Running integrated targeting core, stabilized and hardened shields (all three built in, used a Fury I salvaged as my first cruiser flagship for about 10 hours while exploring for a good capital planet), maxed vents, 2 tachyon lances, 2 long Aug 10, 2023 · currently i have falcon p along with afflicator i main it , hammerhead ,one tempest three omens and rest low tech frigates . It's also super expensive and not worth it. Between the burst PD and their ship system no missile or fighter will make it around Feb 2, 2024 · To install the mod, simply download the . It also has access to a medium Apr 23, 2021 · I was not impressed with the Gryphon in . Both seem to be quite viable, where the Tachyon build does more damage but cost more flux, but the HIL build does less damage and costs less flux, but synergizes with the Champion's active ability way better. Hard flux is best generated from low tech ships like Dominators for example. Reply reply Jul 27, 2021 · The hull mod I most frequently build in is the drive field one because it takes so much OP. Make sure to use a neutron detector to find the hidden weapon cache in Alpha Site. So the way to use it is, sparingly, only if you absolutely need it. Starsector » Simulator Enhancements 6 days ago · The Venture is a cheap exploration cruiser with built-in Surveying Equipment, generous cargo capacity and above average range. Dec 23, 2023 · I am a relative noob and I need help building out my fleet. I think it just comes down to the front facing medium weapon hard-points: the aurora only has two front-facing medium energy slots and one medium synergy with no turret rotation. Since it already has the hullmod, it's not affected by its s-mod High tech ships usually lack shield breaking but do tons of dmg once the shields are down using beams. Its small hybrid mounts point in all directions, giving it good point defense and anti-swarm abilities but poor concentrated firepower. This is safe to add to ongoing May 21, 2022 · When Trading I normally hit F1 on the trade goods to see where what is needed the most. Mid tech: Absolute worst. However, this is one of a few ships that will be possible to have in the player’s fleet (as opposed to being Nov 30, 2021 · I'm in desperate need for Doom builds, not for me, for my ai to pilot. 96a-RC10)Please subscribe and give a thumbs up in order to help the channel to grow :)Fleet: Ziggurat, 2 Paragons, 2 Afflictors P 3 days ago · Blueprints enable the player to build specific ships, weapons or fighters items and are highly valuable, especially if the player wants that particular item. is it ideal for ai use atleast (meh Jan 20, 2025 · Cryosanctum is a special non-industry structure. I have a pretty good idea of what I want it to do. 9 burn is the minimum I'll allow for my ships, so if I have to burn a story point to go zoom zoom, that's what I'll do. 3 days ago · The Medusa is a fast high-tech destroyer. If you are looking for mods for earlier versions of Starsector, angrytigerp has kindly put together a list here . Make no mistake warthog isn’t that much tankier than broadsword, it’s 750 hull 200 armor vs 750 hull 100 armor. An aggressive pilot in a Falcon is just asking for trouble. This guide gives a lot of perspective and ideas to try for my AI Sep 14, 2022 · The psycho alpha strike build is reapers in the single hybrid slots. Even the XIV hull doesn't Jul 13, 2023 · I used the Odyssey exclusively in my last 0. I already made some researches on the topic but most of the results I found were Apr 3, 2021 · The problem with that build is the AI is kind of bad at it, and you almost need to use a story point building in the SO mod so unless you pilot the hammer it's a waste. That's the whole point of the monitor, sort of putting shield shunt on it its always going to be able to tank an onslaught. 5) (Note: reduced from 300 to 240) Removed fighter bay 0. The Dominator's strength lies in its armor and weapon mounts. 95a was generally considered superior despite losing 5 OP, as it can fit a Railgun for shield-breaking. 3 Small Ballistic 3 days ago · Overview. Jul 26, 2021 · Go to starsector r/starsector. 96a). I have just put this together and was wanting some thoughts/advice on the current 6 days ago · The Mora is a respectable and well-armoured carrier, with an excellent Damper Field defensive subsystem making it extremely difficult to destroy quickly in fights. The Aurora is a reasonably rare, aggressive platform that is justifiably terrifying burning towards targets. 97a is now out! Use exciting new abilities for getting around the Sector – Reverse Polarity and Generate Slipsurge; It’s worth noting that the Colony Crisis Oct 13, 2023 · And Autopulse needs built in Expanded Mags and even then AI sometimes chokes on flux or wastes charges on nothing. Depending on your mods, can Aug 17, 2023 · Specifically on the Champion cruiser. In combat, objectives appear as points on the map that generate certain tactical bonuses for their side. I focus ordnance points on PD for them. 4 days ago · A deadly phase destroyer feared and scorned by those crews who have suffered the misfortune of facing it in battle. 2 days ago · In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. which takes the forge templates and builds you a Jan 14, 2022 · the ion pulser is better used as a secondary rather than the primary weapon because it runs out of ammo in less than a second. It is widely available and has remarkably low supply use. In the upcoming Starsector 0. The Plasma Jets ship system allows it to gain massive speed to either attack or retreat. If I had BotB my third s-mod would probably be Heavy Armour since you really can't make Jun 27, 2023 · This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Feb 13, 2024 · I have the advanced asteroid mining and expedition hub blueprints but they don't show up as build able in any of my colonies. Jun 26, 2022 · In my most recent campaign, I've made the onslaught into a huge, nearly indestructible tank-ship. It's got energy weapons, ballistics, and missiles, and uses all of them quite substantially. After that, select the industry you want to build. 000 credits and several materials from my inventory so as to simulate that I indeed built them. Its Phase Field allows Jul 2, 2023 · StarSector is by far my favorite game, and I thoroughly enjoy helping people out with it. 95. I just got 6 of these things floating around and managed to salvage them. Which hull mods to use and which ones to build in? Which officer skills should I use and which should I make elite? I have +2 elite skills for officer and +1 permanent hull mod. In the weapon mounts on the middle of the right and the left sides of the ship, i recommend to remove those anti shielding May 13, 2022 · So what is everyone's favourite build? Not necessarily the most OP but your favourite, go to loadout. Apr 30, 2023 · This heron build is bleh though. If I made a paragon build with the mindset of other ships supporting it, the build will be different. Picked up an Onslaught (not XIV) but it keeps getting smashed by other onslaughts and dominators and others. That said early game I always go for a SO hammer with Feb 11, 2020 · I've done a lot of simulator testing with autopilot, and my best balanced Enforcer build is: Hypervelocity Driver x2, Heavy Mauler, Flak Cannon x2, Swarmer x2, auxiliary thrusters, ITU, unstable injector, and of course max out the flux vents. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. It's a reasonably DP-cheap battleship that can fit a ton of different configurations, and is quite powerful across the board. To install the mod, simply download the . Cryosanctum does not provide any benefits to the colony. 96 Changed system to Plasma Burn Reduced shield upkeep to 0. 2D RPG/Trade/Fleet Combat Game It's one of the easiest ships to build, not a lot of choices here. If money is no object then make sure you have a couple extra logistic ships especially troop transports. 8a Added to the game Only up to date for version 0. Now, not so much, and I can’t remember previous build, so need help I’m using 2x heavy blasters, 4x railguns, 2x IR lasers and 2x annihilator rockets 3 days ago · The Afflictor-class is a phase frigate with a unique Entropy Amplifier, which temporarily makes ships more vulnerable to damage. Jun 19, 2021 · I put my colony's industry to good use and now have 3 fury's ready for outfitting. Meet eight unique factions, each with their own philosophy and fleet doctrine. They really shine in the fact their AI generally plays it safe, keeping bigger ships at range while ending any hounds/brawlers that yolo into them. Go to starsector r/starsector. Albeit it has a very small ordnance point budget, as well as pitiful mobility, it has an extremely low deployment cost and two hangar bays. It is worth noting that a Luddic Path Cerberus, once restored, is possibly one of the best frigate sized freighters in the game, especially for smuggling. Medusa can be fitted for a variety I love eagle class ships and even their base autofits are decent. 57K subscribers in the starsector community. Sep 17, 2020 · A favored build for Hammerheads is two chainguns (I like the cut of yer gib for thinking about it already, gonna go far with that attitude!) and safety overrides to speed you behind enemy ships, you can become a beast of rip hi all, newish to Starsector. csv in "\Starsector\starsector-core\data\hullmods" Delete the tag "no_build_in" from Safety Overrides Remember to make backup before doing any modification to game files. csv Reply reply Top 3% Jun 10, 2022 · Seems like a fun ship, thought to give it a shot, any good builds both for player and AI is appreciated. Incredibly powerful balistic weapons can be mounted on it. Autopulsers for the two medium Jul 14, 2023 · I'm currently running max beam range (ITU and Advanced Optics), with 6 phase lance linked, two auto firing squalls with expanded missile racks, two paladin point defense, How do you build your Onslaught? The Onslaught is Starsector's mascot, and for good reason. In combat it's a low-tech ship Jul 27, 2023 · Building up my fleets for a full-scale war, and two ship hulls in particular are giving me trouble: the Eagle and the Invictus. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather Feb 2, 2024 · Starsector version 0. But personnaly I never build anything smaller than a cruiser other than tempests and Omens. I haven't spent much time ship building (mostly just been exploring sector). I have the choice of building 2 HVDs and 1 Tachyon Lance or 2 Gravition Beams and 1 HIL. It is usable both in the early game scrapping for resources as well as late game duels between armada-sized fleets. I just don't know how to do it - the amount of ships, stats, mods, etc. 1a Added elite low-tech Heavy Frigate, Vanguard-class Burn Drive system, Damper Field (on right click) instead of shields Heavily armored but reasonably fast; Built-in "Rugged Construction" hullmod Reduces effect of Apr 23, 2021 · Open hull_mods. Max vents, build in hardened shields, extended shields, hardened subsystems, add safety overrides, frontal shield conversion. . 96 game, and my build was very similar to yours. I don't play this style of paragon since I find an onslaught 14 is usually better if I want a meatball to charge in, but some people swear by it. Good knowledge of both these mechanics is recommended. I. 2D RPG/Trade/Fleet Combat Game 4 days ago · Condor stands as the cheapest way to acquire functional fighters for a fleet. 3: The planet needs at least one unused industry slot. Jan 4, 2020 · 55 votes, 21 comments. Since the Shrike has light armaments for a destroyer, high combat speed, and burn 10, it can be thought of more as a high powered Nov 5, 2021 · If you're going to let AI pilot it, probably best bet to put homing missiles in all slots, like Hurricane as the large missile. Vid the other person linked Mar 15, 2023 · one's of example good build bad ideas. Both Sierra builds are equally viable, the Heavy Ion Blaster was just better in terms of burst damage, I think - but hey it is what it is. For the weapons, every single one of them should be burst damage weapons. Get app Get the Reddit app Log In 1 day ago · From Starsector Wiki. Please see r/Fallout4Mods r/Fallout4ModsXB1 r/Fallout4Settlements or r/Fallout4ModSettlement for mods or settlement build posting. A powerful epitome of High Tech playstyles in a Nov 24, 2021 · Full Capacitors, build in Expanded Missile Racks and integrated targeting unit, Build in ECCM Package if you got the skill for the third build in. I've got a pair of Champions, and I've been trying to make them into something formidable. In this role, it is best piloted directly by the player, who can infiltrate the enemy and assassinate a high-value target. Jul 9, 2023 · I would build in hardened shields and remove distributed flux distributor to free up OP Ballistic rangefinder increases the range of your small and medium ballistic slots, which will help them be more useful. The pirate version prior to 0. It's actually pretty simple. HIL can smack armor, 6 turreted HEF autolances are brutal and can still throw in a good amount of kinetic with the hardpoints. Vanilla Starsector (patch 0. If you have the money and slots, you send the order build it from anywhere in the sector. But, I found it hard to justify over Fury, Champion or Apogee. Feb 26, 2024 · I enjoyed using this tank ship and I need advice on how to maximize its effectiveness. Check this one out for the Radianrt and give it a try if you ever manage to capture and outfit one. I'm wondering what everyone here thinks, since for me the top build (Mine) is more self-sufficient and more fun, while the bottom one seems pretty Mar 9, 2024 · I successfully created a stable point in a system I wanted to colonize, but when I tried to create another, I am only receiving a prompt to leave the star. I love NI but am feeling like I don't get much out May 31, 2023 · no, the entire build is kind of confusing. I arm my own with x2 graviton lasers, an ion beam, 5 LR PDs and ITUs with Advanced Optics. I get Oh boy do I have a build for you. This is for character builds, NOT settlement builds and NOT for mods. You take the role of a space captain seeking fortune and glory however you choose. this also means not just buying good ships but making sure their loadouts are optimised. It would probably do fine with removing the extended shields and more cap, but I need 6 days ago · The Shade is a phase frigate with a powerful EMP Emitter ship system. I have Drover-class blueprint learnt, some Astrals and Herons without D-mods in storages. is rather overwhelming and I don't feel like I can make good informed decisions about my builds yet. 14 caps and 10 vents. Has high speed for a capital and very good shields, it's hard to catch it in a really bad position. You can see a similar build in my Fast Five series where I beat the entire game using only 5 ships at a time, including freighters. SO mora are powerful and can stand with up to the most high damaging weapons and can still hold without much issue but the Jan 16, 2021 · Go to starsector r/starsector. Apr 30, 2022 · Any skill builds for [REDACTED] (you guys know what it is, I don't know how to use the spoiler)? Bonus for making the Automated skill work so I can Go to starsector r/starsector. Dec 30, 2021 · Build in auxiliary thrusters because you need mobility in the front lines. It boasts decent mobility and speed for a Low Tech vessel, along with the tough armor you would come to Sep 26, 2022 · First of all, the Pirate Falcon is a much more versatile and survivable missile cruiser than the Gryphon and therefore more closely resembles a downsized Conquest. My Sierra build was Tachyon lance on large + Heavy needler on medium kinetic + Ion pulser on medium energy + Phase lance on medium energy hard point + Omega kinetic damage missiles(the ones that Howdy r/starsector. Is there a limit to only one stable point that you can create per system? I am only running lazylib, magiclib, and the marvellous personas mod; I don't see any of them impacting my ability to create stable points. 5 days ago · The Vanguard is a low-tech heavy frigate that is disposable, easily recoverable, and low maintenance, making it a useful addition to early game fleets. Three types of objective exist: the comm relay, nav buoy and sensor array. r/starsector A chip A close Jun 14, 2022 · Welcome to Fallout 4 Builds. And tbf, you can't spam buy Hyperion early the same way as Lashers. I've been recommended a few other builds that didn't really work, as well as one that seems pretty alright. 2D RPG/Trade/Fleet Combat Game. It can take down an Onslaught if played well enough. Particularly helpful for me are: Armor mechanics; AI Behaviour (Do note that information can occasionally be outdated on the wiki - if you ever notice these things I'm sure our wiki formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. This ship combined with the Wolfpack Tactics and Target Analysis skills can make the Afflictor a Feb 21, 2017 · No, not terraforming; world-building! You know, like writing and content implementation. Two firing sides instead of 3 mean a lot less firepower on target. This is clearly optimized to “bully” ships with lower flux who can’t afford to “shields down” like the onslaught. The Hammerhead is a versatile midline destroyer that performs well both as flagship and escort. 97a. The main purpose for this guide is to give newer players a reference to help them build towards their own playstyle. Dec 10, 2023 · your fleet to be strong needs 3 things. The elite skill buffs and AI fixes have made them a lot tougher, naturally. Cryoflamers work a bit better IMO, but are obviously super short range. ADMIN Build space stations that can shoot obscene amounts of laser beams, Jan 19, 2023 · Technically yes, but Hyperion is in a class of its own. Inky build is pretty self-explanatory, we are going to rely on her constantly proccing Unhinged Sep 7, 2022 · Instead, we build the ship to take advantage of its most useful feature, its ship system, in both a safe and effective way. The build: Entropy Amplifier: The Afflictor's ship system increases ALL damage to the target by May 14, 2023 · I think brawling is the Dominator's job, not an Eagle's. I haven't fiddled w a glimmer before but with 800+ dissipation it should be able to May 10, 2021 · However I'm not entirely sure what type to build, guess I'll go for either midline of high-tech. 3 days ago · 0. This is with the 10% ordinance point bonus that everyone should have by midgame anyway. These are backed up by many medium mounts for ballistic and energy weapons, and four small energy Apr 12, 2021 · built in augmented drive field and militarized system atlas & prometheus ships. Nowadays there's a 10 OP difference between the two versions. 1a] The Starsector Wiki. Weapons used by this Shade loadout: 2 Hammer-class Torpedoes Antimatter Blaster 2 3 days ago · The Gryphon-class Missile Cruiser is a midline design fielded by the Persean League. Its Phase Field Dec 21, 2021 · The build was inspired by a Dominator build that I saw earlier which used the Derelict Contingent skill with shield shunt on the Dominator. Jan 16, 2022 · My preferred build is a single flak, two heavy maulers, 4 LACs, 2 Vulcans in the rear follow with built in Hardened shields and ITU, and ballistic rangefinder. PD aside, you're either going all-in on tacs or IR pulses for your small mounts, so (depending on your build) your tacs are either going to keep you from dissipating soft flux or outright build flux. Here's mine, 3 plasma Sep 24, 2020 · So I've been using the XIV Legion as my flagship since I got it, and I've found a build that seems to work really well. A pressure build if you will. Its role is simple: destroy larger Feb 2, 2024 · Executor The tank and finisher. I did have the same shit post thought for a second, but dude seemed genuine enough. Therefore I will be starting this reddit series! I will be posting 1 ship build I love every few days, Dec 1, 2022 · This is my Mk 1 for a Manticore loadout. It is also armed with 2 forward-facing Medium Energy hardpoints, and 2 forward-facing Small Missile hardpoints. This is a good example of the choices you get to make in Star Sector. I looooove the Aurora, it's my favorite ship. you dont want a fleet of modified cargo ships you want a paragon and astrals or conquests and monitors or any other high end ship type that punches above weight for its DP and class. I have tried Light Nov 14, 2021 · 30 votes, 18 comments. It can only be found on the planet Nomios (controlled by Independents) in the Arcadia star system. With some help with PD and chasing the enemy it really wrecks whatever it's pointed at. Jul 29, 2022 · Hello guys! I wrote a post a few days ago asking about energy weapon mastery VS Guneery Implants. currently i have it as : frontal jackhammers burst pd , flak canons and two anihilators. Suspiciously calmer warpspace). control, it would do little work, and kept getting destroyed. The Centurion is one of few frigates that can excel in an escort role for a much larger ship by utilising the Escort order. It used to be called Starfarer. Open menu Open navigation Go to Reddit Home. 1 day ago · Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0. I used two or three burst PD lasers over other PD weapons, and one Longbow and one Xyphos. How 2 Weapons; How 2 Ships; How 2 Fighters; Lortus' Ship Loadout Guide [updated for 0. The Gryphon features Expanded Missile Racks as its built-in hullmod. May 10, 2021 · my newest build was go to full technology and some industry up to field repair. Skip to main content. If you're like me and run high-flux burst setups, Apr 26, 2024 · I have no idea how to make the Enforcer anything more than a slightly tanky distraction so I'll just skip that and go straight to the Falcon. Expanded missiles rack and ECCM are essential. Jump to navigation Jump to search. How would the Sector fare/interact-with/impact the 6 days ago · Overview. It has exceptional cargo capacity for a frigate, no Civilian-grade Hull, Shielded Sep 14, 2022 · The psycho alpha strike build is reapers in the single hybrid slots. Also don't forget to stick the ECCM hullmod as the ship is basically all missile firepower, helps greatly with Hurricanes too. The main factor I consider is distance above profit. The AI does poorly with this build and I recommend fellow starsector captains to drive it personally. 2: You need to have enough credits to pay for construction. I kitted it out with a burst PD in every slot except the front ones, which were normal PD lasers, 2 squalls in the missile racks on the side. High flux energy weapons are a bad idea because of the horrible flux stats; I'd go for Gravitons or IR Autolances, the long range of beams lines up better anyway with your large missiles. 6 days ago · The Retribution-class Battlecruiser is a low tech design fielded by the Luddic Church. The Retribution sacrifices armor in favor of speed. "The Tri-Tachyon Corporation denies allegations of ongoing involvement in phasing experiments, much less the - and I quote Jan 20, 2025 · The Hammerhead is a versatile midline destroyer that performs well both as flagship and escort. Any build recommendations also appreciated, thanks for reading and for your If you feel like the OP cost is too restrictive then you can go to Starsector-core>data>hullmods and edit the Hullmods. Objectives are initially neutral and each side can take control of an Dec 31, 2019 · The best Build as far as I know is just 5 fully equpped paragons with Autopulse and heavy needlers. Today, instead, I'd like to ask you a question about how you build your Dominator XIV. A place to share your character builds or get help building your perks and stats for your sole survivor in Fallout 4. 5 days ago · Best friend of wealthy smugglers, the Revenant is a specialized logistics phase ship that functions as both a fuel tanker and a freighter at the same time, but does not possess any weapon mounts. 2D RPG/Trade/Fleet Combat Game Members Online • Feb 2, 2024 · Some other resources you might find handy: SCC’s Guides:. I will be making this in four parts, one for each tree: This is a pretty nice build for the Odyssey capital ship in Starsector if I do say so myself Apr 4, 2021 · I am planning my carrier builds for late game. Also the Conq is one of the harder ships to build Sep 30, 2019 · I don't like to use frigates/destroyers past early game, they usually get shredded in seconds once capital ships enter the gameplay, and in early-game there's rarely a chance Oct 13, 2021 · It will make the ship more costly to mantain, but no worries, you need more the OP for something else. So the build consists of 1 Storm Needler to Max the hard flux on enemy ships, 4 Xyphos to Shut the enemy ships down, 1 Hephaestus and 4 Annihilator Rocket pods for Damage to armour. Jan 20, 2025 · The Centurion is a large, defensive midline frigate. 54K subscribers in the starsector community. I recently replayed Starsector and was overwhelmed by the new colony mechanics. I’m just theory crafting here but some tips when you trying to refit, try to keep your weapons range at the same level, point defense is really not that crucial for ships below cruiser class and for your Aug 4, 2022 · It is so fun to zip around with dashing speed, bursting down any strays (including capital class ships) with your missiles. What makes this ship special enough to merit its own blog post? After all, as has been proven by science, at least 10 new ships are being added in the next update. Hey there! Basically looking for a nice damage Doom build I recall being able to win any 1-1 fight in simulation, even against Paragon. Otherwise simply equip it normally. With DTA, I had no trouble Sep 12, 2021 · Have a preferred Medusa build? After trying a lot of different loadouts, the best loadout I found for the AI was: 2 railguns, 2 tac lasers in the front small turrets, 2 ion pulsars, and 2 mining lasers in rear (these don't do much, but might save your engines from a salamander). Reply reply You can now print Foxes in starsector [WIP] 3. Sep 18, 2023 · In order to be able to build mining you need to meet some criteria: 1: The planet needs to have at least one minable resource (ore, rare ore, organics or volatiles). 3rd build in is probably heavy armor but it could be flux distributor or something else. 4 (was: 0. I can elaborate if anyone is interested. Warthog escort means they’re 30 speed slower than cobras and warthogs cost 4 more OP than a broadsword would. True to its name, the Hammerhead is optimized for head-on engagement, with wide front shields and a 4 days ago · The Dominator-class Heavy Cruiser is a low tech design fielded by the Hegemony. The current build looks like: Paladin Any large missile, I have yet to notice a clear difference in performance Dual HVDs 106 votes, 34 comments. 180 votes, 36 comments. Sep 5, 2021 · Might try for something similar to your SO build while I wait for some fresh baked XIVs, since I just raided the blueprint I'm not great at ship loadouts but I've been using a Champion build with plasma cannon, cyclone Reaper launcher and twin Heavy Needlers. The Harbinger possesses a device which allows it to briefly disable enemy ships, creating openings that it - or its allies - can exploit. I noticed there was a lack of good vanilla content on this here reddit and would really like to share and discuss vanilla builds. Pretty long ranged support, with some EMP and anti-shield Sep 17, 2022 · I'm a Scarab fan. take 1 radiant and 10 lumen also i give all of my autonomous ships alpha core as their officers Reply reply CaptainDefault • I From my recent 3 days ago · Its Phase Field, Entropy Amplifier and frontal universal/hybrid weapon mounts makes it suitable for hit-and-run tactics against medium-sized ships. Overall its as good as high tech in tier 3. Though it is in 4 days ago · The Cerberus is a large unshielded frigate with some freighter functionality. In vanilla, I don't think it's 5 days ago · The Aurora is a top-end, high-tech cruiser. Follow my steps, and you too will find joy in ending a battle with 0 Feb 2, 2024 · I've literally been playing with nothing but 4+ d-mod drovers with reinforced bulkheads for like 2 years now. It is essentially a larger, slower, more powerful Hound. I can finally explore the sector with a comfortable 20,000 cargo space and 8,000 fuel without being stuck at 16 burn speed. A midline Destroyer, the Hammerhead is a very frontal-heavy ship, with its 2 Medium Ballistic and 2 Small Missile hardpoints pointed forwards. zip file from the link above, unzip it in your Jan 20, 2023 · onslaught build is determine by how much enemy you try to take 2 heavy cruisers or 1 capital ships : try put 5 HVD,1 mjolnir with max vent and 4 PCL 3 cruiser : 1 strom Feb 7, 2023 · Yes, it’s Vanilla, you simply go to “Command” then click the colony you want to build on, go to “Colony Info“ (where you can see habitability, buildings, etc) then, click “Add industry”. Maybe player control can make it work. Either of phase lances/heavy blasters/AM blasters (in Jun 17, 2023 · Assign them to escort your bigger, slower ships. My weapon blueprints don't seem to indicate tier-levels, my gut says beam weapons = high tech but thats as far as it goes, don't even know if this is at all relevant. Average Starsector transponder off moment 2 days ago · The Drover design was ordered by a new Cruiser-school-dominated Domain Naval Procurement Committee to provide a strategically versatile (though tactically limited) fighter platform with a low logistical overhead. It solo'ed a standard Medusa due to having superior flux management and better shields. Can't exactly say the same for the Shrike though, JFC those things are the most suicidal destroyers in the game. Cryosanctum has a base upkeep of 10 000 credits, increasing by the same amount for each 6 days ago · The Pegasus-class battleship is a midline design capable of carrying and quickly unloading an array of large missiles. The contract was won by Orion Shipyards, the traditional Armada ship-builder, in an effort to recover lost market share from the newer naval producers. Because of its large cargo hold - best among frigates by a quite large margin - and lack of Civilian-grade Hull sensor profile penalty it makes a great entry ship for smuggling. It possesses a relatively low amount of armor at 800 hitpoints. With two turreted medium missile hardpoints, it is Saying "Invincible monitor build" is like saying "Fuel carrying promtheus build" or "cargo carrying atlas build". Playing with nexerelin and some factions to play with the attractive ships. Jul 8, 2023 · I am very new to the game, but have been playing it non-stop. Its generous defensive stats & Damper Field ship system Mar 22, 2023 · For the sake of answering, I'll assume you already have the Voidwitch. Dec 7, 2021 · I know a lot of people stress on the importance of refitting the ship and how it makes or breaks the fight, but honestly at the start auto fit is more than serviceable. A. Fill in missiles with sabot singles and max vents then dump the rest into capacitors. stabilized shields is mid on an eagle you might as well get a flux distributor, expanded missile racks is also bad since missile autoloader exists and even if you dont have it you shouldnt May 10, 2023 · I feel like I've peaked as a Starsector player, sending a save to the dev to hunt for an AI bug and then getting told, yo nice build chief. SO builds are fine too, people love building Mar 21, 2022 · With 100% CR (Crew Training+Endurance) and all the extra PPT-giving skills (Wolfpack Tactics, elite Systems Expertise), along with Hardened Subsystems, even an SO monitor will easily last 10 minutes before it goes Jan 17, 2019 · No problem and yeah, unfortunately, it is pretty hard to build it as a brawler type ship. If you field it, you will not make a profit way more than any other capital ship. effective ships. They'll typically stay behind or beside, and chase off anything trying to swing behind your flank. Gryphons are much more suited for specialist roles as they have the large slot, more alpha strike, and the missile forge at the cost of being so slow and fragile that it needs dedicated escorts. Blueprints are a new feature added in version 0. hullmods : expanded deck crew and some pd mods and as wing is broadswords . Kentington - for the implementation of changing planet visuals in DIY planets. r/starsector. what is the ideal falcon p build in your opinions . 3 days ago · The Manticore-class Destroyer is a low tech design fielded by the Luddic Church, the Pirates and the Luddic Path. Anyone have a good build? I've seen some posts online, but they are either old, not too descriptive, or have no loadout picture so I don't know where to put things for the optimal loadout. At least I know where to find the railgun. The question is - what fighter/bomber bay Dec 25, 2022 · There are two really good terraforming mods , diy planets and TASC ( Terraforming And Station Construction) and while they do thing differently they are compatible and do things the other don’t , TASC does allow you to build a orbital solar array for farming but also for terraforming but DIY do it differently Mar 9, 2024 · You can also make a post on this thread for such inquiries. 8x patch we’ve added at least one* new faction Dec 25, 2020 · This build is designed to operate without other ships supporting it (that's why I have 4 phase lance to fight of frigates by myself). 2D RPG/Trade/Fleet Combat Game Members Online • jkingily. There’s also a Jan 22, 2024 · Close to how I'd build it except for these differences Light Dual Machine Gun -> Light Autocannon/Vulcan Cannon = Ideally, I'd just have another autocannon for more firepower. Credits Wispborne - for the starsector intellij mod template and the github action script. Mark IX Autocannon+Ammo feeders thingy to deal with shields, WH40k hypothetical: say that the M42 Imperium of Man discovers the 'Persean' Sector (modded or vanilla) by a warpstorm temporal anomaly subsiding (17k years in only 206 cycles of Old Night. I'd rather make nice short little combo of profit runs than 1 big trade run. This is the AAF version mind you. A bit overfluxed but no practical impact in Feb 2, 2024 · Use them, or build the infrastructure needed for these features on your own colonies. 0. Aug 12, 2019 · I bring to you the astral build that lead to me having 3 of them in my late game fleet. It is tied as the fastest cruiser in the game with the Heron, followed by the Falcon. But I think the rest of the build is pretty self-explanatory for experienced 3 days ago · Fractal Softworks' Starsector (formerly Starfarer) is an open-world single-player space adventure, seamlessly blending strategic fleet management with intense ship-to-ship combat. The unmodified hull is fielded by Tri-Tachyon, while the Pirates have one that lacks two universal Aug 22, 2023 · Considering that it's less easy to maneuver and more vulnerable than a phase ship. 97. I'm Go to starsector r/starsector. Would recommend 2 AMB and 3 IR pulse lasers. Ultimately I feel like there's only 2 options for large energies, but the rest of the ship is pretty Jul 26, 2023 · Biggest, baddest, bestest missiles (not dumb-fire for obvious reasons). I got one Dominator XIV from the weapons merchant found at the bar in Cethlenn. cfkpzk yukirs mmcdgww fhajfk zmigpm kyipo uebiuqm ztnfz mirwby cipazx