Rust return struct To create a Box<dyn Fn> value, I am trying to teach myself some rust, and have written something that looks like: let args:Vec<String> = env::args(). You cannot return a reference to a local variable, either, so returning &dyn Iterator is a non-starter. I can't put the anonymous type into a struct and return that, because struct Foo<T> { inner: T } can't be implemented (I promise an impl for all T, rust - return type from generic function with traits. First of all, there's no need to Drop the array, because none of its elements require a Drop. You can't return a type based on a condition known at runtime. My suggest is to use composition: encapsulate your enum in a struct and do the thing you want in each method with a match:. Why? The Rust compiler needs to know how much space every function's return type requires. ite In Rust, mutability is inherited: the owner of the data decides if the value is mutable or not. 26 and up. I have no idea if it's a good way to do things, but it does work for rebuilding the struct and freeing memory without leaks. Instead, you can use impl Trait:. I want a function on C that returns the reference to B wrapped in another struct Borrower that functions as an interface. For example, in the previous lesson, every time we wanted to print a new struct instance we had to write a new print macro to print it. We can define functions that are specific to a struct, called methods, And of course the function should not have a return at all: fn test() -> u64 { unsafe { num() } }. Brian Yeh. In Rust, structures, or structs, are fundamental data types used to represent complex data with multiple fields. Share Method Syntax. I am trying to call a public function (located inside a Rust struct's impl block) from a C program using the FFI. A function that has a return type of Settings—well, its value when it returns is a Settings object which is guaranteed to be correctly instantiated. They are like functions, but the only difference lies in the fact that methods are declared specifically within the struct context. ; Move the reference to self into the closure. In Rust, what the mechanism of transferring a mutable reference into a function? 0. You will jump some hoops but A place for all things related to the Rust programming language—an open-source systems language that emphasizes performance, reliability, and productivity. That means that Rust doesn't know how much space to allocate for the type. This is a nice thing, as it's very efficient as only one allocation needs to have been made. Generic return type in function defined by caller. Rust, how to return reference to something in a struct that lasts as long as the struct? 2. Tuple structs are often shorter and more concise than named structs, making them suitable for simple wrapper types. This isn't illegal, but it means that the reference lookup returns can't be derived from the self reference. I want a mutable reference, so I tried to replace the Node struct to use a mutable reference: struct Node<'a> { // Parent reference. point. 3 Likes. I don't know how to set the type for ctor nor the return type. Hi @Paolo, thanks for your examples, there is 1 point I couldn't keep up // Does not compile. Returning a type, not an instance. Rust: Trait as a return type. I tried a generic <T> without success. See also. 3. impl Trait now exists: fn create_shader(&self) -> impl Shader { let shader = MyShader; shader } It does have limitations, it cannot be used when the concrete return type is dynamic and could not be used in trait functions until Rust 1. `None` indicates a root node. as Py<PyFunction> or Bound<'py, PyFunction>. If you want Rust to force a generic to have some property, you have to add a bound. ). The free function is required to be invoked to deallocate resources on the Rust side of things. In particular, if you have fn deref(&self) -> &Foo it means that the Foo lives at least as long as self, because lifetime elision kicks in and converts it to fn deref<'a>(&'a self) -> &'a Foo. Method 2) Pass an output parameter (RECOMMENDED) @kennytm impl Trait is one of the 4 possibilities in the first answer; another being returning a boxed trait object. enum ConnectionResult { // not pub because intern implementation Normal(Client<TcpStream>), Secure(Client<SslStream<TcpStream>>), } pub struct MyClient { connection_result: std::mem::replace replaces the vector inside the struct with an empty one and returns the original. Getting a value from a child struct, and then modifying the child That means that the vector containing the values must outlive the return value, otherwise the reference would point to undefined memory. 25. Add a function square which takes a Point and a f32 as arguments, and returns a Rectangle with its top left corner on the point, and a width and height corresponding to the f32. The name new isn't special; it's just a convention, but it's still an ordinary associated function. alagris alagris. ps: swarm is of type struct ExpandedSwarm<"something that depends on the behaviour and transport"> §Static Return values. There are two main avenues: If you cannot change the vector, then you will need to make a copy of your data structure. Rust | Returning structure from function: Write an example to demonstrate the example of returning a structure from the function. field syntax. A type must be known at compile-time. Rust 1. At the moment, the sugar syntax is |X: args| -> ret, where the X can be &, &mut or nothing, corresponding to the Fn, FnMut, FnOnce traits, def ack (m, n): if not m: return n + 1 if not n: return ack (m-1, 1) return ack (m-1, ack (m, n-1)) // Contribute the Rust translation of the Python example by opening a PR. The fields of a struct share its mutability, so foo. Methods in Rust turn into methods in wasm. I have defined struct: pub struct Func { buffer: Vec<u8>, } then implemented FnMut for it: If you don't return the allocation to the caller, then the value must be deallocated to prevent memory leaks. Instead, you can make your enums generic over their contents. 1) use an option (i. A struct marked with #[pyclass] will have IntoPy<PyObject> implemented, but the conversion method isn't called to_object but rather into_py, and it wants a gil token. You cannot; C++ (like Rust) does not have a stable, defined ABI. Rust Structs (Structures) Tutorial. Rust - return a mutable reference to an element in Vec owned by a struct. Deciding on if the result of arbitrary const functions can be automatically promoted to static is still an open topic . Borrowed slices need an owner to be alive. In java Expr would mean "any type implementing Expr", but in rust impl Expr is "some specific type that is guaranteed to implement Expr but I don't want to explicitly write down which one". Why does rust need lifetime annotations when the parameters of a function are references of two different types? 3. We invite you to open a new topic if you have further questions or comments. This topic was automatically closed 90 days after the last reply. The PYO3 guide could be more specific here. Submitted by Nidhi, on October 09, 2021 . 4. What I want to achieve is to store an Item in the items vector of the App struct by passing a mutable reference to the Items constructor. Enums also support fields in their variants (called struct variants): enum FooBar { Foo { f: uint } }, though this feature is gated and this is just a syntactic convenience - struct variant is not a struct and can't have methods, for example. You return the Box, which has a pointer to heap allocated memory, as value. I am trying to create a trait that returns a reference to a string. Each field defined within them has a name and a type, and once defined can be accessed using example_struct. If we removed your assert!(settings); line, the code would do exactly what you’re wanting. Related. Allocating the MyStruct on the heap would be the solution, but not in the way you tried: the instance is As described in Is there any way to return a reference to a variable created in a function?, you cannot create a value in a function and return a reference to it. "hello" is a &'static str, so self print is str // (which is not sized) let h_s = FooSized("hello"); cause FooSized is defined as: struct FooSized<'a, T>(&'a T) where T:'a; We have T is str, so that FooSized will hold a reference to str ( which is &'a str in this case ) and this has size of a Functions and Structs link Often, we need to pass a struct instance to a function. self. return a value T from struct in rust. If it was returned after deallocation, that would be an invalid reference, leading to memory safety violations. That doesn't even really matter: as pointed out in the comments, you cannot call into_iter on self. Add a lifetime that ties the lifetime of self to the lifetime of the returned value. That's not just a rust limitation, either. Note that your question shows you have a root misunderstanding: How do I return a new struct. asked Apr 20, 2020 at 3:25. With Rust's careful ownership model, developers write safe programs looking at the explicit lifetime and access needs. While writing Python, return x + 1 in that place looks right, while writing Rust it looks wrong. 0-updated syntax generates different errors, but the overall concepts are still the same in Rust 1. 0; Encapsulation is a good thing and you often don't want everyone to change the internal fields of a type. Transmute struct into array in Rust. Now, to compute the values of the Ackermann function on those arguments, we start by creating a Struct with fields m and n and then use the function map_elements to apply the function ack to each value: #[derive(Clone, Copy)] struct Point { pub x: f64, pub y: f64, pub z: f64 } struct Boo { pub point: Point } boo. Destructuring assignments. I would like to use a variable to choose between one of several functions which return structs of different types, but all of which have the same trait implemented. Now, (T, T) is a type just like Foo. Every expectation must have an associated return value (though when the nightly feature is enabled expectations will automatically return the default values of their return types, if their return types implement Default. If you want to return a trait object "by value", you have to put it behind indirection, because it's dynamically-sized. Values of this type are accessed via PyO3’s smart pointers, e. In order to use a lifetime on a struct, you declare the lifetime inside the <> adjacent to the name of the struct you are declaring, and then refer to that lifetime I have two structs. I have a struct and respective implementation: pub struct Departments I meant more details for why you specifically need to call with &mut self and return an owned Self. Manual memory management is exposed in JS as well. Pass Structs to a Function link The Returns a value from a function. ) the file should be loaded either via mmap (preferred) or read the content (possibly decompressing on the fly). You need to transfer ownership of the Box out of the function so that the heap-allocated object remains alive. I don't know the context of your code, but it looks like you're using the special value of -1 to represent the special meaning "infinite", or "there's no max". You can define structs as repr(C) to be able to return I need to create a swarm and return the swarm to the main function but i don't know how to return a generic struct such as the 'P2p' struct. 1. In Rust, we use an Option to represent an optionally However, given that the actual data exists within the struct which exists beyond the value method, is it not possible to return reference to this data in any way? If not this way, then what would I have to do to get the functionality of a Cacher that owns the calculated data and returns the references whenever required? A place for all things related to the Rust programming language—an open-source systems language that emphasizes performance, Returning a value along with a reference to that value . val } } The || syntax is still the old boxed closures, so this doesn't work for the same reason it didn't previously. Which I understand. After cloning, both instances live their lives It's not a question of "best practice". Alternatively, you could change the return type of your function to Option<Challenger>. If it does, pyfunction macro automatically converts the Python objects to Rust values and the Rust return value back into a Python object. Enums with constructions in Rust. foo } // A unit struct struct Thing; // A tuple struct struct Thingy(u8, i32 Rust's deref coercion will automatically convert the wrapper type into a reference of the underlying type. 1 Rust ownership when returning struct. I have a struct C that contains a reference to a struct B that requires lifetime parameters. 26, you no longer need to return a boxed closure if you are only returning a single type. Follow edited Jun 21, 2021 at 16:59. struct MyStruct { a: i32, b: i32 } and let arr: [i32; 10] = [1; 10]; Skip How to idiomatically define a method that returns &str in Rust? 34. You cannot return a reference to a temporary. The raw pointers option falls apart as soon as you move the Obj. So there are two ways to create a default struct: but for structs with significant initialization overhead Default::default will return an empty object (eg. If you allocate memory on the stack you have to return it as value. Improve this question. . In the main() function, we called the getEmp() function and get the object of Employee structure, and printed the employee information. I'm trying to create a constructor for a struct, and I'm getting does not live long enough errors. Rc or Arc). Named structs provide clarity by explicitly naming each field, making it easier to understand the purpose of each component. And returning a boxed trait object is what the OP did. : void my_function() { struct { int x, y; size_t Use Rust enums when you have a fixed set of possible values for a variable. But I can also seemingly do this: fn hello_string(x: &str) -> &str { return "hello world"; } to get a &str out of my function. Hot Network Questions You can of course also use the Fn trait, but then you need to use the impl keyword:. If you do not allocate memory on the stack you can return references to the result which already use std::ops::{Deref, DerefMut}; struct Foo(String); impl Deref for Foo { type Target = str; fn deref(&self) -> &str { &self. 6. First of all, while C has the concept of fixed-size arrays (int a[5] has type int[5] and sizeof(a) will return 5 * sizeof(int)), it is not possible to directly pass an array to a function or return an array from it. Represents a Python function object. The actual owner is never moved out of the struct. This means all your functions have to return a concrete type. With optimizations, new might actually initialize an Obj that was allocated by the caller, which would give you the illusion that it works, but I haven't tested this. Traits are used for abstracting methods so i cannot declare one to abstract the structs' attributes. You just want a borrow on the object (quite possibly shorter than the entire lifetime of the object), and you want the resulting reference to have the lifetime of that borrow. What I'm trying to achieve is C# => Rust => C# I've been able to get the array into Rust and perform some operations on the data. the documentation seems to indicate that I should be using #[repr(C)] Yes, you should however I want to return Foo from my function. The languages that seemingly allow you to do this in reality let you return a single type that is capable of containing values of different types. bar = 2; would only be valid if foo was mutable. Therefore, in Rust it is impossible to return a reference pointing into local variables of the function A, C, G, T, in groups of four, you can create a list of all possible outcomes as &str and use them through some data structure. ADMIN MOD Is it better to return `Self` or the struct name in constructors? If I have a struct MyStruct with a constructor new(), is it You can create a new struct similar to the Ref<'a,T> guard returned by RefCell::borrow(), in order to wrap this Ref and avoid having it going out of scope, like this:. Unlike other languages, if you have a trait like Animal, you can't write a function that returns Animal, because its different implementations will need different amounts of memory. In this case the ; is omitted: An iterator is a stateful object which remembers its position in the underlying collection. Tried to create a new type: struct Test<'a> { dbus: Connection, nm: NetworkManager<'a>, } You may think that return x + 1; is more intuitive, but I disagree strongly—it really grates and I feel a compelling need to fix it. 0 in Feb. In your code sample, that's as soon as you return the Obj from new. I have googled for an hour to no avail. Nothing would own the result of your iterator chain, thus the reference would point at invalid data. (assert! expects a boolean as its first argument, by the way, I have a struct returned to C code from Rust. The only signature I have found to accommodate both types is the following (A boxed Deref trait): Thank you for this, I wasn't aware of the From trait and it exposes exactly the kind of interface I'd hoped to use. I'm not tied to using rental: I'd be just as happy with a solution using reffers or owning_ref. Because of that I cannot use closure, so I have decided to use own struct which implements FnMut. struct Operation { params: Vec<String>, ops: Box<dyn Fn(Vec<String>) -> Vec<String>>, } In general, the Fn trait (along with FnOnce and FnMut) can be used for any callable value, such as a function or a closure, that has the given function signature. How to represent a pointer to a C array in Rust? 3. Declare a Method The method is like a regular function except that the &self parameter is passed to it and the items within the function are accessed through it. You should read the official book which explains all of these basic concepts. App and Item. g. References, however, do not imply ownership and hence they can be immutable or mutable themselves. You'd have to box the Obj to give it a fixed address, but Rust wouldn't prevent you from I want move one struct into another and get references on parts of first struct as parts of other without cloning or copying, if it is possible. Members Online • wholesome_hug_bot. I am trying to make a macro that generates a struct with a new function implementation. Rust has no constructor syntax that you can override. 0. Why do you want the type to be generic? Should the user be able to select the type when calling _connect_timeout::<T>()?Then you have to use T in the function body to create the object you want to return. struct varStruct varAssignment(char *line). Suppose that I've written something roughly like this: pub trait Tr { fn form(a: &dyn Fn(usize)) -> Self; } pub struct Str<'t> { func: &'t dyn Fn(usize), } impl<'t> Tr for Str<'t> { fn form(a: &dyn Fn(usize)) -> Self { let res: Self = Str { func: a }; return res; } } Now, if there is no clear specification as to the lifetime of the parameter a I think you are misunderstanding the model of how these things work. How do I resolve 'expected struct, found reference` for borrowed value? 5. 7. Rust different return types with same base structure. c omitted entirely), or if that is undesirable, providing a method that generates references to C on demand (and those references can correctly be annotated with the struct's lifetime). It doesn't copy its contents. How to do it in right way? fn main() { let foo You can use Box<dyn Fn(ArgType) -> RetType> to store an arbitrary function:. Adding pub to a field makes it visible to code in other modules, as well as allowing it to be directly accessed and Is it possible in Rust to return generic type as collect() does?. How to return a struct by value in Rust? 0. NOTE: I can change the return type of the function, so I can create a new type encapsulating the dbus Connexion and NetworkManager but I didn't find a way to express this type. For part 2, Rust assumes nothing (other than Sized) about generic parameters. Distilled to the barest of bones, I have: I am having a tough time formulating my exact question, but the following example illustrates what I am trying to do. It means that the function returns a reference to a Foo that already lives somewhere. ; Since Rust 1. Follow edited Apr 20, 2020 at 3:49. The question is, how can I return a Rust struct marked with pyclass from a function that expects PyResult<&'py PyAny> python; rust; pyo3; Share. Whether you return structs by value, using references for borrowing, or mutable references for modification, fundamentally depends on your needs and structural consistency. This includes the Box<_> scenario. 0 } } impl DerefMut for Foo { fn deref_mut(&mut self) -> &mut str { &mut self. I have an array of enum values. Thanks a lot on the clarification about generics and giving power to the caller. Sometimes, a function may return several possible structs, which occurs when several structs implement the same trait. You must also return a Challenger after the if block, or panic! to abort the program. The only stable ABI is the one presented by C. This is so that the compiler actually knows what the child type is. To expand on the We can see here though how we've translated from Rust to JS: Associated functions in Rust (those without self) turn into static functions in JS. How to create and return a C++ struct from Rust FFI? 3. Now, there are 3 ways of using a variable based on this, How can the memory address of a struct be the same inside a function and after the struct has been returned? 1. I am trying to create a function which returns a struct which has 2 fields: An owned value, and a reference to that owned value. I don't want to copy the whole string, just the pointer: I'm trying to create and return a C++ struct. Finally (&self) -> &Self::Target { &self. Let's assume I have a filename and depending on some file characteristics (e. My current implementation is the following, which I'm pretty sure invokes undefined behavior due to the dereference of (p as *const Foo) However, to avoid certain lifetime issues I'd like to put the data structure and the underlying buffer into a struct as follows: struct BarWithBuf<'a> {bar: Bar<'a>, buf: Box<[u8]>} // not even sure if these lifetime annotations here make sense, // but it won't compile unless I add some lifetime to Bar There's nothing there, so the function implicitly returns at this point. This is slightly less efficient, but if the trait is object-safe (note: I've no idea if Responder is) then it lets you leverage trait objects to kinda-sorta return different types from the same function. The simplest way to do this is to move the Box into your struct: I found Get an enum field from a struct: cannot move out of borrowed content and added #[derive(Clone, Copy)] to my enum's definition. In C this can be done, e. Rc or Arc ). I just don't know how to return it properly. alagris. Listing 10-9: Implementing a method named x on the Point<T> struct that will return a reference to the x field of type T. Given this sample code, how can i return a random struct from a single fn? struct CommandLogon; struct CommandHeartbeat; struct CommandData; fn parse() -> ? { // the return can be on of the structs } Returning a struct. ExpHP May 6, 2019, 2:13pm 6. without boxing it (or putting it inside another kind of owning pointer, e. 0 and up It's the struct, exactly as defined on the Rust side. Methods are similar to functions: we declare them with the fn keyword and a name, they can have parameters and a return value, and they contain some code that’s run when the method is called from somewhere else. Use Rust structs when you need to define a new data type with multiple fields. 0 // Return the underlying type stored in the tuple } ~is a unique pointer and there can only be one of them (to the same value). Sometimes I like to group related variables in a function, without declaring a new struct type. ; The function needs the correct calling convention, in this case extern "C". The problem is that your struct only lives for the duration of the block passed as an argument to unwrap_or. Then, inside curly brackets, we define the names and types of the pieces of data, which we call fields. As described in Why can't I store a value and a reference to that value in the same struct?, the Rental crate allows for self-referential structs in certain cases. It's pretty much the same as rust's enums. How can I change the return type of this function? 3. Problem Solution: In this program, we will create a user-defined function to return a structure to the calling function and print the member of the structure. I'm unclear; why you think it isn't a duplicate? And I don't see how the second question is not useful; it's the exact problem that OP is experiencing - the function says it returns any T that the caller picks, However, you can return a reference to some other structure from your iterator - that's how most of collection iterators work. How to use lifetimes correctly in Rust structs. In this Rust tutorial we learn how to create our own custom data types, We can return a struct from a function by specifying the struct name as the return type. entries because you cannot @nybon The most typical solution would be one of either referring to the value directly (i. From this I can return a &str. The problem is that you cannot return a trait like Iterator because a trait doesn't have a size. From this I can return a Ref<str>. for filling an uninitialized array) Is it possible to pass different struct constructors to a function so that it could return different values created with those constructors? For example, I might pass String10 or String20 to createString and it should create a different type of value based on the constructor passed in. Let's break this down into the various requirements that your Rust code needs to meet: The DLL needs to expose a function with the correct name GetPacksChar. Rust by Example (RBE) Unit structs, which are field-less, are useful for generics. First, define an enum that represents all the possible types that can be returned from the function: enum CLIResult { Single(ArgSingle), Search(ArgSearch), } How to return a struct by value in Rust? 1. Return Some(mychallenger) in the if block, and None after the if block: How to return a struct by value in Rust? 5 anonymous struct type for function parameter. The difference here is that the get_iter method of the locked member has to take a mutable self reference. On the other hand, it is possible to wrap a fixed size array in a struct and return that struct. collect(); let You return a Vec<String> which has full ownership of all data that's returned. no method named next found for struct std::pin::Pin<&mut impl futures_core::Future> in the current scope . // I want this to be a mutable reference. It's a pointer if you return a pointer (this example does not) or an id if you return some id (this example does not). struct lifetime of field from another field. It will return an iterator of string slices that are backed by the String you've read. In those cases, you need to use the trait object answer below. So after init() returns, the instance is dropped and an invalid pointer is returned. How to return a struct by value in Rust? 1. EDIT: I reviewed your second comment more closely. – Shepmaster. Pretty print struct in Rust. As said in an existing answer:. This is telling you that the return type isn't a stream, it's a future. I have a struct T with a name field, I'd like to return that string from the name function. Rust's FFI imposes no overhead or abstraction — what you return is what is returned. To write this type of function, just type the return value of a struct that implements The getEmp() function is a user-defined function that returns the object of structure Employee to the calling function. And, it won't work even using the correct boxed closure syntax |&:| -> int, since it is literally is just sugar for certain traits. The new function needs to call functions based on the type of the field and use the return value as the field I'd also add you may want to not have the InitOk type, and just return Self, but that's up to you if you think you might want a struct to be able to create a different type. Returning struct with unknown generic type. This may work but I feel uncomfortable about (implicitly) using copying since this could generally happen to larger datatypes as well. Rust Enums allow the creation of a set of named values, while Rust Structs allow developers to create custom data structures, defining properties and methods, and store various types of data. But then your code says this: &temp That's a reference to a struct. Returning an object that implements trait from a method. needs decompression; below a certain size; etc. 0, I could write a structure using this obsolete closure syntax: struct Foo { pub foo: |usize| -> usize, } Now I can do something like: struct Foo<F: FnMut(usize How to return an anonymous type from a trait method without using Box? Closures as a How to return a struct by value in Rust? 1. 0 and the 1. Is this `unsafe` code Undefined I have the following code: struct Person { } fn scan_persons<'a>() -> &'a [Person ] { let mut v: Vec<Person The Rust Programming Language Forum Return slice of struct from so the view into that storage can't be returned beyond that function. That's because your stream function is async. A struct’s name should describe the significance of the pieces of data being grouped together. enum Tile { Empty, I'm reading the return pointers part of Rust Guide. It could look like this: pub struct PermutationIterator<'a, T> { vs: &'a [Vec<T>], is: Vec<usize> } impl<'a, T> Iterator for PermutationIterator<'a, T> { type Item = Vec<&'a T>; fn next(&mut self) -> Option<Vec<&'a I have a function that will create one of several structs (all of which have a method of the same signature but have other, different, methods and traits); I would like to instance one of the structs in a function and return a reference to its method that can be called elsewhere. However, we can avoid multiple print statements by writing one print statement within a function and calling it when we need it. Here is as far as I could get, using rental, partly based on How can I store a Chars iterator in the same struct as the String it is iterating on?. Method 1) Return a struct with a null flag in member (Simple) If you don't care about the null, or you can somehow embed a null flag inside the struct (such as setting the char datatype[4] to "NULL", then you can use this as your signature and return a struct instance. The goal is to be able to do this in rust where A and B are structs that represent Matrices: A + B rust; Share. For methods that return a static value, the macros will generate an Expectation struct like this. I am learning Rust, so apologies if this is a trivial question. 2. Impl trait. In another structure that implements the trait, I hold a RefCell<String>. Exposing a C symbol containing an array of strings from Rust to C. Here's the signature you want: pub fn lookup(&self, symbol: &str) -> Option<&'a Entity<'a>> Here's why it can't work: it returns a reference that borrows an Entity for longer than lookup initially borrowed the Scope. asked Jun 21, 2021 at 12:45. 75. Rust struct field is function pointer with return. Calling regular pub fns has not been too much trouble, but I am trying to call a pub fn from inside a struct's impl block, and not finding the right syntax to expose/call it. However, you cannot return an owned value and a reference to that value at the same time. You can therefore use a single enum: Yes, that is not possible. Returning mutable reference to an optional struct member. It's a little weird, but the function itself should not be async. z = 17. use std::cell::Ref; struct FooGuard<'a> { guard: Ref<'a, MutableInterior>, } then, you can implement the Deref trait for it, so that it can be used as if it was a &Vec<i32>: Rust seems like such an optimal language - I should've known fighting the compiler would be the price. Creating struct with values from function parameter Vec<String>and returning Vec<struct> to caller. mutably borrow fields from a mutably borrowed struct. Secondly, it's actually likely that the compiler will just write 0 all over Histogram without initializing the elements piecemeal. In Rust, how should one go about grouping related structs so that a function signature can accept multiple different types while refering to the concrete type inside the method body? Is there a way to return multiple values from a Rust match statement? Related. There is no way in Rust to specify that a structure has repr(C++), therefore you cannot create such a structure, much less return it. The following is the code that is causing the problem use std::io; use std::string::String If you need to keep the signature general because you might be returning structs of different types, you need to invoke the correct conversion method. Once the optimizer gets its teeth on the code however, things will change a lot. Making a struct outlive a parameter given to a method of that struct. Implementing Iterator for Foo would mean that the instance itself would have change at each call to next(), that's why iterators usually have their Methods of Structs link What Are Methods? Methods are just like user-defined functions. In one structure that implements the trait, I hold a String. The easiest way to do this is to annotate the structure with #[derive(Clone)]. In your code, How to return a struct by value in Rust? 1. You are trying to return a concrete type when your function expects you to return a generic type. So, is there a way for me to move the Message struct outside and just write its name somewhere in the definition of the Packet struct? I thought about doing something like this: You can do exactly that, it works as-is, it's a very common pattern. This is because you declare the function as Sounds like you want to return either ArgSingle or ArgSearch from tryparse() function. Is it Rust playground: immutable reference. Error: `Info` doesn't implement `Display Currently learning to use Rust FFI with C# and one of the of my problems at the moment is working with an array of struct Item[]. A less adaptable solution is to deserialize from a configuration file, though this has the benefit of making multiple different instances available by default, and easy You don't want the reference to live exactly as long as the object. I wish to find a random location within that array that matches a specific pattern and return a mutable reference to it, with the intent of modifying the element in that location. If you want to have a "constructor" (in the sense of a language like Python), you write a factory function and call it new. pub parent: Option<&'a mut Node<'a>>, // This field just represents some data attached to this node. e. Hope this helps. Here is a sample code of it: struct BigStruct { one: int, two: int, // etc one_hundred: int, } fn foo(x: Box<BigStruct>) -> BigStruct { return *x; } fn main() { let x = box BigStruct { one: 1, two: 2, one_hundred: 100, }; Return Mutable Rust struct from Ruby FFI struct. a field of type Option<TcpStream>) 2) or better: return a result when building the struct Here, the best option would probably be to connect from inside a function returning a Result<FistClient>, so that you don't have to check whether your struct has a valid How to create and return a C++ struct from Rust FFI? 1. When you create a clone, you (the user) specify the logic involved in creating the clone; as an example, for a String it means allocating a second buffer and copying the contents of the first there. You can implement a trait such as From<TcpStream> to construct a However, I'd suggest to slightly change your data structure and use Option<i64> instead of i64. What I'm stuck on is getting the result of saying a sorted Array from Rust back out to C#. There are two ways to set such an expectation’s I am trying to figure out how to declare a variable locally and use it in a value that is being returned. Associated types are part of the total type. Hot Network Questions How to cut off teammate from excessive drinking at izakaya (Japanese pub) in Japan with other colleagues at same table? At what temperature does LEGO start to deform? There's no null in Rust (and no Null Pointer Exception, Rust is designed for safety). Implement function for a struct returning a specific generic type. A MyTrait<Out = MyStruct> is a different type then a MyTrait<Out = MyOtherStruct>. struct A<T: Fn(i32) -> i32>(T); fn some_function() -> A<impl Fn(i32) -> i32 struct Foo(char); fn promote_struct() -> &'static Foo { &Foo('x') } Beyond literals, this also works for a tiny number of functions in the standard library, but these were likely a mistake . Commented How to alter two fields at once in a Rust struct? 0. ###Summary Rust already has these kinds of structs: struct Rgb (i8, i8, i8) the unnamed analog is (25i8, 25i8, 80i8) I am proposing that this is extended to make this struct Rgb { red: i8, green: i8, blue: i8 } have this unnamed analog { red: 25i8, green: 25i8, blue: 80i8 } in other words, tuples : tuple structs :: unnamed structs : structs ###Motivation Since tuples exist, they I have a struct wrapped in a Rc called Data. – @Mergasov: I think your mental model is off. You can now use tuple, slice, and struct patterns as the left-hand side of an assignment. For this purpose rust-rocket web framework package uses tuple structs Rust was created, among everything else, to prevent such problems. Hot Network Questions This would work, for example: struct Foo { f: uint }; enum FooBar { EFoo(Foo) }. Not sure it solves my problem though. – GrandOpener Rust 1. @ch271828n: As far as the language is concerned, you are right. Furthermore, when using an array, all elements must be initialized, otherwise a How can I return an iterator over a locked struct member in Rust? How to return a reference to a sub-value of a value that is under a mutex? Once from the original declaration to the Combined struct, then again when the Combined struct was returned (and then potentially more depending on what happens later in the program). How to return a generic struct in Rust. The prototype (rust) looks as follows : extern "C" { fn Get_MetaData(handle : u64, name : *const c_char) -> * const MetaDataList; } Rust Structures #[repr(C)] pub struct Attribute { name: *mut Rust has a strong notion of ownership. In your example, each call to next() would restart iterating from the start and return the first element (provided the errors were fixed). Trying to create another value (the return value) moves the value out of the original pointer, which would make thingies and whole self undefined, which of course is not allowed. pub struct App< 'a> We then return item to the calling function, How Can I Get Two Structs in Rust to Use and Share a reference to Another Struct. I would then like to pass the returned struct from the selected function to some functions which are meant to accept any variable which has that trait. #[repr(C)] This allows us to call gen_s_arr() from either C or Rust and retrieve a struct that is usable across both parts of the FFI boundary (so58311426s_arr). impl Returner { fn get<'a>(&'a self) -> impl Fn(i32) -> i32 + 'a { move |x| x + self. Load 7 more related questions Show fewer related questions If you are trying to use this to downcast a Box<MyTrait> to a Box<MyStruct>, I'm afraid I will have to tell you this won't work. Here, we bundle the Arc, the MutexGuard, and the value all into a struct that Derefs to the value: Editor's note: The syntax in this question predates Rust 1. let found: Iterator<Item = usize> = Before Rust 1. – Chayim Friedman. For example: I have this function pub fn chunk<T>(&self, typ: ChunkType) -> &Option< T> { match Can I return specific struct field specified by typ argument in function so that I The model Rust uses is Ownership-based, so all objects can have one owner only. Another option I found, if named fields were not important, is to use a tuple struct: Circle(i32, i32, i32). 24, 2022, you can now use tuple, slice, and struct patterns as the left-hand side of an assignment. They can't be copied (aliased) like raw C pointers. You must either. So there is (currently) no way to return a dyn Trait truly by-value, i. How do I print structs and arrays in Rust? Other languages are able to print structs and arrays directly. I am struggling using ffi to call an external C function and return a struct allocated in the function. Your approach does not seem bad. Another day another question 😃 pub struct Stuff; pub struct Example<'c> { data: Vec<&'c Stuff This returns Foo by value, but it contains reference, and so cannot outlive its internals. One is to return a dynamically dispatched object via Box . You cannot return a structure that only contains a borrowed pointer to your object, because your Box would be destroyed at the end of the function. 1 return a value T from struct in rust. get_initial_expr would work exactly the same if you wrote down the return type as just Unary, and then it's pretty clear that you can't assign Binary to the expr. Unlike functions, methods are defined within the context of a struct (or an enum or a trait object, which we cover in Chapter 6 and Chapter 17, struct BaseIter<T>(Arc<[T]>); impl<T> Iterator for BaseIter<T> { type Item Remember, lifetimes in Rust are purely compile-time entities and are only used to validate that your code doesn't accidentally due to covariance of lifetimes you can return a slice of a static slice from such a function: static DATA: &'static [u8 Regular structs are the most commonly used. 26, you can use impl trait: I have a type: struct Foo { memberA: Bar, memberB: Baz, } and a pointer which I know is a pointer to memberB in Foo:. I've got some code that attempts to run a match where each branch can return a different type, but all of these types implement Iterator<Item=usize>. That's written like this: pub fn get_foo<'a>(&'a self) -> &'a usize { &self. I say this as one who, before starting using Rust, had never used an expression-oriented language before. In Rust, references don't pin value in memory and don't prolong its I suspect your confusion stems from an incomplete understanding of the way in which lifetimes are declared and used in Rust. 22. 59. A return marks the end of an execution path in a function: fn foo() -> i32 { return 3; } assert_eq! (foo(), 3); return is not needed when the returned value is the last expression in the function. (btw can I name the struct the same as the item in Packet (struct Message, Message(Message))?) No, the literal struct syntax MyStruct { } does not call any functions or operators. Struct Lifetimes. Rust function that can return more than one type? 4. This is because you declare it with the name GetPacksChar from C# and the names must match. There are a few approaches to that, a common one is to use enumerations as the return. 0 } } To define a struct, we enter the keyword struct and name the entire struct. It fails with cannot return value referencing local variable "edges" I understand that edges is owned by the current function and I cannot return a reference to it because it goes out of scope, but what would be a better way to return a mutable reference to an element in the "edges" Vec (of the struct) based on some condition? I'm still fairly new to rust. Brian Yeh Mismatched types for returned struct (expected <K, V>, found <&K, &V>) 2. How to solve "expected struct, found type parameter" on assignment? 3. As soon as the block is over, any variables that aren't returned from the block are dropped, Return Mutable Rust struct from Ruby FFI struct. 0. But we’ll use T because, by convention, type parameter names in Rust are short, often just one letter, and Rust’s type-naming convention is UpperCamelCase. Technically no, a Rust function can only return values of one type, however there are usually ways around this. Ask yourself: who owns the MyStruct instance? It's the struct_instance variable, whose lifetime is the scope of the init() function. To create a default struct, I used to see fn new() -> Self in Rust, but today, I discovered Default. b. Announcing Rust 1. So fn deref(&self) -> &(T, T) The Rust team has published a new version of Rust 1. Borrow a struct field mutably and pass it to mutable methods. c in the above example, with self. As of Rust 1. I want to create a function that returns the Data inside the Rc: use std::rc::Rc; fn main() { pub struct Data { pub tag: Vec<u8>, Why? Consider the return type -> &Foo. There are two operations in Rust, identified by two traits: Clone and Copy. I am using a u64 handle from a previously call and passing it in to the function. p: *const Baz What is the correct way to get a new pointer p: *const Foo which points to the original struct Foo?. 10. lfhtmq hajul dbbte oovrotb wrjrne hfqpr hqeag xwce rgst vzgncizz