Irffb suspension bumps. Reply More posts you may like.



Irffb suspension bumps Activity is a relative number indicating how actively a project is being developed. Set the magnitude of extra bump/texture output generated from front suspension telemetry; Increases the effect of road surface irregularities, kerb strikes, etc iRFFB (FREE) - iRacing Force Feedback - this is a plugin that will replace iRacings standard Force Feedback, control things like suspension bumps, understeer and dial in your force feedback settings to your exact wheel. irffb is a game changer Close iRFFB and ensure to set the correct nm for your wheelbase on iRacing and that smoothing is zero. Reply More posts you may like. I try to diffrent sliders settings and irffb. - GitHub - Fuzzwah/irFFB-1: irFFB updated to enable the Understeer function to work with two settings enabled. Turned off ffb in iRacing menu. Also lower number in IRFFB Help . I tired several cars for 2 hours and my T300 was a completely different wheel that I was but you completely do "feel" the way the car slips and bumps and all of that, I use irffb and it drastically improves it, Try irffb. Host and manage packages Security. For short and flatter tracks, the steering tends to feel Suspension bumps: 80 (this is another one that varies a lot with car and track, but 80 is a good starting point) Understeer: 100 Understeer Offset: 0 SoP effect: 100 SoP offset: 5 Use 360 hz irFFB Settings. You just need to get the free 3rd party app called irffb. But everything feels exaggerated, I do almost all oval racing, small bumps jerk the wheel way to far in my hand *not HARD* I am fine with the strength, i'm talking about the amount of movement, and the dramatic way it moves. irFFB can feed the 360 Hz steering column torque data recently made available in iRacing telemetry to your wheel, upsample and apply low-latency digital filters to the standard (60 Hz) iRacing FFB output and modify the feedback via a I have several issues with irffb. 20ms doesn't sound like much but it's enough to notice. I was wondering about having to restart iRFFB every single time you load into a session. Find and fix vulnerabilities Codespaces. I'm working with a friend to try and make iRacing's FFB feel a little better, and we were wondering how many of you use irFFB and whether you think it's worth it? Suspension bumps: 75 Oversteer: 25 (still tweaking, but 20-25 feels best for me) SOP: 25 (same, 20 - 25) All the force is doing is increasing SOP/Bumps but I'm getting no resistence through the wheel otherwise it feels light as a feather if - I shouldn't be able to run max force and 25 on a ts pc racer. The only difference I can discern (with running irFFB) is 'strength' of feedback in high downforce open wheelers. Cross Posted on Iracing Hey everyone, I have been using Iracing FFB on and off for the last 4 months or so. Start at 50 and see if you want more or less. Everything is working. This works well for me. Depending on your wheel, there is no point in using irffb to control the FFB. More posts you may like Related iRacing Sim racing Use 360Hz telemetry for suspension effect in direct modes makes the Suspension Bumps have more detailed information. I highly recommend trying it out! One thing to note though, first time I tried it I installed the vjoy driver but it totally messed everything up, ffb was gone from my wheel, the Logitech Hub didn’t even recognise it being plugged in, so I had to remove the driver and go through the command prompt to remove Driving around 2008 Daytona there's absolutely no response from the wheel on my end over any of the bumps, or even if I hit the wall. gg/bdZxrjsGWT irFFB updated to enable the Understeer function to work with two settings enabled. Iracing actually has good FFB but it's only the feeling you'd actually get through the steering wheel in the car. It caused a CPU spike every 30 seconds which caused frame drops. Am I supposed to set the switch speed MPH to a certain number? Lastly I use irffb with vjoy on my G29, works very smoothly and allows you to turn down the ffb to the point where you can feel input but aren’t taxing the plastic gears inside the G29. Also running Fanalab iRacing settings 900 degrees rotation and small other tweaks. Despite trying to restore them for over 5 hours I needed to completely reinstall windows. Don't get me wrong, ITS AMAZING compared to what I was using. for the csw i used aroud 50-60 for SoP and understeer, max force depending on car and damping 0. irFFB2022 V2. I've turned the damping to -2 on fanalab. FFB effects, rear traction loss, front suspension bumps, lateral g forces. 1. 0 SoP offset: 0. when i got irffb i could feel the suspension gradually compress and rebound, My current wheel is a g920 I have iRFFB setup currently using both the 360 or 720 direct modes. Do I Hi, As the title mentionning, what are your settings with irFFB and Fanalab for CSW 2. 8 and IRFFB seems to work fine? See below for a copy I'm reading such positive posts about IRFFB, it really seems to enhance the ffb in Iracing greatly. ini: steeringBumpStop_Deg = 180. Skip to content. Restarting irffb makes no difference - only a full restart of the PC brings the feel back. Once you find Personally don't recommend irFFB for the T300. irFFB's additional suspension effects fill in those missing details, creating a more immersive driving experience. With irFFB it is much more fun to drive. I wish irffb didn't have those weird ACC like artificial factors added to the ffb. Also when I try the Auto FFB switch speed mode, I lose FFB completely. thogue95. With the help of a properly tuned iRFFB, the feeling of immersion and oneness with the car is unbelievable. Is there a way to stop irffb TLDR: IRFFB provides you with additional FFB effects that standard game doesn't even output, so every wheel will benefit from it. When not using irffb, and increasing this setting in iracing's app. Unless someone corrects me this is an inherent problem with irFFB and weaker wheels. Run irFFB in windows 7 compatibility mode. I also own the T300 and am using it this way: FFB Type: 360 Hz interpolated Min force: 1 Max force (goes according to the car. Now that I am rocking the VRS DFP, irFFB is largely obsolete to my hardware. Iracing really needs to improve the FFB on the simulator to catch up the the quality of irFFB. It’s the best I’ve found but I don’t love it. For example, 'front suspension bumps' doesn't exist. 00 Note: °°Max Force requires (°max ±8 to I was having cpu spikes every 30 seconds with irffb and in trying to fix it, I looked under Settings in irffb and there was an option to install something called HidGuardian. I drive a 2002 6spd Toyota Celica GTS with pretty hard suspensions. Only then, turn iRFFB on (it Edit: irFFB connects to iRacing but when it does i have 0 force feedback. 🔽Subscribe for 🍀LUCK🍀 in your Nothing requires irffb. Sign in Product Add 60 Hz DF 720, slider values, fix nominal suspension deflections. The ability to turn down suspension helps with some of the FFB clipping and general wonkiness on tracks where you are hitting curbs regularly (and when sliding through grass). IrFFb has to remain minimized or it will give you no ffb at all. Assets 3. Ok, I thought it might possible as irffb uses telemetery for the ffb and could separate out the suspension bumps. Heavily recommend you check it out. The irFFB2022 version keeps the core internals as in Releases: thogue95/irFFB. Do I have to change something in game? Take the formula vee. The trick is to validate if your wheel base driver uses telemetry to improve the FFB. . 'Engine vibrations must now be 'engine RPM', etc. My latest setup based In this video I am going to walk through the steps I use to get the most out of my force feedback wheel in iRacing. We are both using a Logitech G920. Contribute to nlp80/irFFB development by creating an account on GitHub. on Sebring it just makes the bumps and kerbs feel more "rubbery" instead of the harsh/sharp bumps felt with the default 60Hz FFB. Problem I have is that I don't feel any bumps, curbs on road or when i drive on grass, sand etc. The problem i think it is, is that when he gets in the car irffb at the bottom says the car is generic. So Start with tuning the base’s filters and maybe even iRacing’s Smoothing filter to get the background noise to feel good to you. Suspension Bumps: 10 SOP: 40 All other settings are set to zero Related Topics iRacing Sim racing Racing video game Sim game Gaming comments sorted by You get the max force on irFFB as low as it will go without clipping, Some settings to try as a starting point are suspension as high as you like without getting any unpleasant effects (it’s there to help you feel body roll of the car not just to feel bumps and whatnot), understeer effect at Use 360Hz telemetry for suspension effect in direct modes makes the Suspension Bumps have more detailed information. I request slider values to display as text in the app. Once you find With irffb I was able to catch and control slides that I would have no chance of recovering with standard ffb. I recommend you try the Ferrari 488 GT3 Evo with iRFFB and you will have a great time. Not seat of the pants effects. g. Kerbs and bumps feel awesome with irFFB also. Is there any way to increase vibration/suspension bumps felt through the wheel WITHOUT increasing the torque output? Related Topics iRacing Sim racing Racing video game Sim game Gaming comments sorted by IrFFB is something to Do some research on YouTube about setting up a direct drive wheel with vjoy and irFFB. This setting does not work in irffb. Force Feedback (FFB) Settings explained: Min Force, FFB In order to get that "tire flop" feeling and sense of overloading the tires, I needed to pump up the SOP to 90+ and I added the Suspension Bumps to 70+ (depending on the car/track, higher irFFB2022 is an update to irFFB that is found on the nlp80/irffb github repository that was last updated sometime in 2020. However, was frustrated by some unreliability, Can really tell when the car is about to slip out. Also a big believer in irffb, I use irffb 2022 or whatever with Vjoy setup as well. Releases · thogue95/irFFB. Open menu Open navigation Go to Reddit Home. Like someone turned damping up to 80%. Releases Tags. As promised here's the start of some of the irFFB settings I've been working on for individual cars. I saw someone posting something that has an dd wheel and his friend too and they both agreed that without irffb feels better for them and I have an thrustmasters t150 lol. Bumps I usually have at 50. The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives. What you really want is those other effects - feeling the bumps on the Hope this helps more people! Take care everyone!https://github. ini or mods like iRacerAssistant) Min force - 0 Max force - 65 Nm Damping - 0 Suspension Bumps - 15 Understeer - 0 (greyed out) Understeer Offset - 0 This can also occur if irFFB loses connection with the DirectInput interface to the steering wheel. Last night I put irffb on iRacing and actually really like it. The irFFB2022 version keeps the core internals as in the original version of irFFB, but simplifies the configuration and controls of irFFB so that users can optimize their settings for their car and track. It takes the default iRacing FFB sampled at 60Hz and delivers it at 360Hz, resulting in a significantly smo 70 for suspension bumps, and 30 for SOP effect Somehow missed this. I keep mine high, like around 80-90 most of the time on a CSL Elite wheel. Reply reply Understeer and suspension bumps are personal preference. Reply reply FergusKahn • Contribute to nlp80/irFFB development by creating an account on GitHub. I can't imagine racing without it at this point. Right click irffb. I’m using it with a G29 and it totally changes the whole feel of the ffb. That’s a real PITA in the transition to the race session tho - and often means I miss a qualifying lap. This is probably the biggest cause of instability with previous versions of irFFB, including irFFB2022. I've tried installing IRFFB and there was no change. Don't think it really did anything, so now I have 2 questions: What is it? Update: ended up ditching irFFB, and found a good balance with non-linear mode (yeah I know, but I like the feeling of bumps, curbs and rumble strips in general) and upping the wheel force setting in iRacing from 12 to 14. My impression was that I had better feel and control, but it's so subjective: I've found that pretty much any change feels better at first because you are paying more attention to the feel and drive with more awareness. 1 Suspension - 7 Bit of friction damping - 10-20% Interpolation 7-8 Everything else zero and no damping etc in iRacing of course. I'm giving irFFB a try for my Thrustmaster TS-XW as I do indeed struggle to "feel" oversteer on the car in iRacing, whereas I don't have that issue in ACC or RF2. I had been working on this issue for so long that I figured screw it, installed it and enabled it. This disables the table and allows the user to set it however they prefer for all cars. Damping: 0 Suspension bumps: 80 (this is another one that varies a lot with car and track, but 80 is a good starting point) Understeer: 100 Understeer Offset: irFFB2022 is an update to irFFB that is found on the nlp80/irffb github repository that was last updated sometime in 2020. I have recently installed IRFFB for my T300rs and I would like to know what settings people who own a T300 are using as a baseline for my own Suspension Bumps: 20 Understeer Effect: 15 SOP Effect: 65 Getting around 0. I for sure feel it in the medium/high speed corners, less so in the low speed ones. Not only that it really adds a ton of other valuable detail missing from the standard FFB. DD wheels don't generate additional effects, they are just stronger and more precise, but they don't Hi all, I installed vJoy and IRFFB last night and my TS-PC had a very faint FFB or none when I use iRacing. exe and press quit, before my g27 has ffb in other games. Start with high bumps (70), low I have been experimenting with the sop effect on irffb and I like it a lot. It seems that irffb is bypassing this setting. I have the settings on FFB type: 360 interpolated, Min force: 10, Max: 30, Damping: 0, Suspension Bumps: 70, SOP effect: 30, and SOP offset: 0. In this article, we will talk you through how to set up irFFB as well as why this plugin is so Max Force 26-36 depending on car and clipping reports from iRFFB Suspension Bumps, Suspension Load and SoP all at 60/100 Use 360Hz telemetry for suspension effects in direct modes. Currently IRFFB w/vjoy Min-4 FFB strength- 34 Bumps-7 SoP-85 SoP “counter strength”- 7 T300rs gt edition This is for Cup/truck oval. 90% - 1. We close Logitech G hub once the game has lauched then launch IRFFB. Currently the slider values are not readable/visible within the app. What I loved about irFBB was the added suspension I got and the feedback from going over the rumble strips and and the grass. If anyone has settings they feel works well for them I’d love to see them to try myself. Except for when you click on the slider 'notch'. The Force Feedback with it coupled with my T300RS is perfect. I use a DFGT with a car wheel in place of the plastic one - my settings in game are in car ffb 5. vJoy: https://bit. 00 irFFB SoP Offset 0. Run it between 25 and 40. I used to use irFFB and when it works, it’s hands down better than standard iRacing FFB with my Thrustmaster TS-XW. pyracing - A complete overhaul of the original ir_webstats; pyracing is an API client/wrapper for iRacing, The amount of details, I felt the tires, suspension, and ofc the sense of connection with the road was amazing. Fanalabs does not have telemetry driven FFB irFFB is an alternative FFB solution for iRacing. He gets no force feedback its either really light or really heavy. I use the above, and removed everything else (no oscilation control, no steering Hey everyone, I am a new owner of the Simucube OSW 1 since a few weeks ago. irFFB2022 irFFB2022 is a easier version to configure as some of the suspension effect irFFB2022 is an update to irFFB that is found on the nlp80/irffb github repository that was last updated sometime in 2020. exe and click compatibility tab, then check the box to run in compatibility mode, and then select windows 7 -reports from irFFB saying that I have 1% clipping like it is getting telemetry -irFFB properly stating that iRacing is running, on track, and in a specific car Here are a few things I have tried: -vJoy version used is 2. So tweak your settings to your liking and then minimize or even reboot your machine. I've tried the recommended settings from Fanatec website and some other setups that I found online but it seems the irFFB. Now, I leave this session then enter a new session. The Wheel status indicator, as mentioned above, is used to provide a status of the DirectInput interface to the steering wheel. irFFB connected to iRacing with iRacing ManagerI had many issues connecting iracing to irffb with vjoy, most if not all have been resolved using iracing mana Tried out irFFB and have found it really smooths out and adds immersion to the ffb. If it does not, by using irffb you get a better FFB at a The new irFFB 2. Recent commits have higher weight than older ones. 08 Sep 23:23 . Using a Simagic Alpha U tho, Although I got quite used to the original standard FFB in iRacing, something always felt odd compared to other sims FFB on my G29 wheel. ini does nothing irFFB set to 360Hz irFFB Suspensions Bumps 100 irFFB Understeer 18 / 40 irFFB Understeer Offset 0. 8 -Installed LGS -Calibrated the vJoy While they feel great you don't nearly get as much bumps and rattles in the steering wheel itself as you get with iRFFB. When I installed Vjoy it disabled all my USB devices. Whatever you do, you can never feel the rear slip as well with native ffb compared to irFFB. I would suggest not cranking up settings for suspension bumps and SOP past 40-50. The problem with sim games is that they try to simulate road bumps and road imperfections on the wheel where in reality those bumps and road imperfections are felt through the car chassis where most are absorbed by the suspension. It also adds the optional ffb for suspension so you really get a feel for what your tires are doing at all times. If I start it after I'm up in iRacing the CPU barely gets any workload, and my FPS are up at about 90. I'm happy with my current settings without IRFFB but Once those 2 are dialled in then do bumps and understeer on that order. Hey everyone, I have been using Iracing FFB on and off for the last 4 months or so. Feeling it get soft before you The driving experience of this Off Road Pro 4 Truck is superb. I couldnt drive a single lap in it. 6 for better bumps feel On irffb I am using max force 45, suspension bumps 60, sop effect 75. Much better feel for where the edge of grip is, especially with GT3s, than without it. Is there a way to completely remove irFFB? Since downloading, I need to start the . irFFB is a must-have app for iRacers who want to transform their FFB. Attempted vJoy FFB thread fix. I run bumps at 10, Effect timing at 5, Over/Understeer intensity at 50, Understeer at 15 I was just wondering if anyone using a CSL Elite would want to share their settings for iRFFB, and yes i know its very subjective. 360hz setting, about 50% SoP and 40% understeer and suspension bumps. The only info I could find was a couple years old so I’m curious if anyone is using irFFB with a DD2, or any other direct drive for that matter. The stock iracing ffb is just better for me. 6 Enable use 360 Suspension bumps around 25-30. (Look at 61 -damping:0 -Suspension:62 -SoP effect:70 I see lots of comments saying "I upgraded from G29 to DD1 and didn't need it anymore", and I feel like people just don't understand the purpose of it. You can up the strength in irFFB to the point where you can feel your basic centering force and so on at lower speeds although you'll experience horrible clipping at anything beyond a mid-speed corner. 7 irFFB min 1 max 18 dampen 1 SOP 35 offset 2 - 10 bumps 5 under steer - I use vjoy with it. While using irFFB adds some complexity, I like the feel of the cars with it enabled. Sort by: I don't think you're missing any details by not using it. Automate any workflow Add 60 Hz DF 720, slider values, fix nominal suspension deflections. If you're having issues opening irFFB, and constantly have to go into task manager to end process you can fix it by enabling Windows 7 compatibility mode. It’s a great add-on that makes the transition to iRacing from another sim like Assetto Corsa Most posts or videos I can find of irffb are at least 6 months to a year out of date. Read about it here. Is there some combination of GHub and iRacing settings I could use to make the wheel responsive again? irFFB can generate a seat of the pants feel / allow you to feel how much load you are putting on the rear before it goes over the limit. I Contribute to nlp80/irFFB development by creating an account on GitHub. Will send pics here in a bit. ly/3tz73CBDiscord: https://discord. 3. That being said, I find irffb less useful in oval racing. - irFFB/irFFB2022 Full Guide. So you feel bumps on roads, and when car gets loose, but not much for extra road effects that many other games add. Changing the setting steeringBumpStop_Deg to 100 in app. i dont know how it is with the CSL DD but id recommend trying the normal iRacing ffb before you fiddle around with irffb. IRFFB has been amazing for me. IME, bumps and road texture can actually mask that feel, so lively FFB, which many seem to like, will make it harder to feel under/oversteer. Somewhere between 20-30 mostly. Toggle navigation. Leave Fanalab at defaults for FFB In iRFFB, set the SOP effect to around 30, the bumps to 50 (this varies – on Nords it’s like 10 but this is a good common value) and the max force to something that only clips a little and adjust from there. Idk if it’s even possible or not but I’d like to be able to feel when I’m going over the curbs and all that. Second, it's technical side. Automate any workflow Packages. Suspension bumps is totally a personal preference thing. Works perfectly when it works. irFFB, or iRacing Force Feedback, is a plugin that can be run alongside iRacing to complement the platform’s own FFB system. Stars - the number of stars that a project has on GitHub. Sign in Product Actions. The other setting to play with is the sop effect. 29 May 17:37 Using IRFFB you can change road bumps and suspension FFB. The max force is deceptive it's backwards. I tried iRFFB when I first got iRacing over a year ago but couldn't get it to work or feel right with or without vjoy. A DD can polish a turd I guess but youre still left with a turd, just a shinier one. I run this on 60Hz direct filtered 360 with the Jack up the bumps for more road feel and you’re good The original IRFFB had a table for understeer on several road cars. Without vjoy you should be using 360hz interpolated. It's just that good. I am not at all happy with the FFB feel. When irFFB is working properly, the in-game FFB settings will be I already did some settings but have no Idea how irFFB affects the iRacing FFB settings and how SimuCube settings affects irFFB and iRacing as well. I've installed vJoy 2. I wouldn’t be without irffb at this point, just takes a while to get it right Reply Which is the best alternative to irFFB? Based on common mentions it is: Fuzzwah/irFFB, vJoy, Pyracing, Bldc-ffb-joystick-base, Bldc-ffb-joystick or iRacingSequenceDirector It’s not that irFFB would interfere, it’s that enabling 360hz telemetry (which can be enabled without irFFB via your . opentrack - Head tracking software for MS Windows, Linux, and Apple OSX . I’ve already connected and installed everything needed to drive which wasn’t so easy Now it’s time to make some propper configuration to gain the immersion from the wheel. Unfortunately, I had to find this out the hard way, and I'm now injured. Growth - month over month growth in stars. I simply can't drivewituh irffb. Wheel do nothing. 0. With irffb, if have to actively try and make it spin out because now I can feel it at the edge of grip and can back off, or if it does begin to slide, I can save it pretty easily most times. I'm usually using between 26 ~ 28 Nm Damping: 40. I would say that 30-50% of the time irFFB doesn't start and I have to open up iRacing Manager and stop/restart it a few times until it launches. 0 I have a Fanatec DD Pro wheel and I typically run my Max force at 27-29, 0 damp, 0 min force, IrFFB type 720 direct, but there is an intermittent issue with notchiness that might be patched but requires messing around with this setting. I know that this wheel is capable of giving better feedback (ACC, dirt 2 for example). Reply reply 30 Suspension Bumps, 0 Understeer, 0 US Offset, 30 SOP, 0 SOP Offset Currently in 360hz Interpolated, but was running 360hz. 00 irFFB SoP Effect 100 irFFB Damping 0. The only artificial effects are (optional) road effects that don't affect wheel movement and are mainly used for weaker bases. Then run a few laps with the Graphics black box on and click in auto when it shows up by the side of FFB. Road effects in ACC are how much kerbs and bumps are felt. The most important setting is the main force feedback and that will be different from person to person. v1. ACC like iRacing doesn't have seat of the pants effects like AC, rF2 and other sims. Of my understanding, they state the FFB in iRacing is "suspension based" with no added effects. If it does, you don't need to use irffb. I find 16-18 to be optimal for me. But I also read a lot of posts of people having major issues with it - other sims that don't have ffb after installing it, not being able to uninstall it at all (which worries me the most. It . I hated it and got out of it as soon as possible. iRFFB It runs a lot better with VJOY installed. Hey, I tried your 2022 version of irFFB but I have a annoying bug. Never. IMO the default FFB does a really good job when it comes to bumps and curbs. The only positive thing out of all this is I'm now a fan of a lighter wheel I'm now running quicker lap times but I just want my ffb setup correctly :P I feel no load in the tyres, all I'm feeling Also you can try irFFB, set suspension, understeer and SoP to 25-50 depending on what you like, set min force to 4, damping to 0 and NM to what you like (again FFB strength, not too high that you have to fight it, the slider is in reverse so the lower the number the stronger it ive used iraffb with my csw v2 but when i got my DD1 i actually uninstalled irffb because its felt oversaturated. Pretty much anything that has super stiff suspension and decent areo. You can try irFFB to see if you can adjust this to your liking. 90% Clipping with these settings IRFFB Help . 0 SoP Effect 5. But im curious why you would think a DD wheel couldnt make use of it? The point of irffb existing is because the base ffb in iracing isnt great. 10. This fix seemed to Using irffb has made the FFB on iracing feel closer to the FFB on rfactor2 for me. ly/3nVFMrFirFFB: https://bit. Reply reply Faustrecht • • I thought I saw something that the latest Vjoy may not play well with IRFFB, a slightly older version was better. The issue is that when I start irFFB before I'm up in iRacing it causes the CPU to max out, which then causing a lot of stuttering/flickering of the screen, and my FPS are at about 40/45. In short: irFFB is absolutely necessary with a DD wheel - at least for me. With vJoy enabled, run irFFB before you launch iRacing. Turn off damping and only increase it to like 5 max if you feel like reducing bumps doesn’t help. But it's a good start point. These wheels have trouble reproducing the small vibrations that let you feel the road surface. Navigation Menu Toggle navigation. Result is a lost of the FFB. From irffb wiki: Suspension bumps. 0 SoP effect: 41. It does use the telemetry but the latency is neglectable. com/nlp80/irFFB/releasesBig Thanks to NL Print iRacing member! What experience do you DD owners have with irFFB (or other means of enhancement), Where I think iRacing FFB lack is in the suspension/chassis feel. One other thing. All reactions. Hi! I've recently purchased a CSL DD and an iRacing subscription and I'm still trying to figure out the best settings. A lot of people think irffb feels better because it allows you to feel more important effects. )Or having to restart IRFFB 10 times each time before it finally works. I’m hoping for a little more liveliness out of the wheel without just cranking up the strength. 0 Sop Offset but as a quick disclaimer I haven't been driving a lot, but I do like those settings for not being too strong that I can't slide the car, but also helps me save the car from sudden oversteer. I always have to manually verify irFFB is running before I get in the car. This is literally why someone like Gamer Muscle hates the ACC FFB so much and why he uses IRFFB. Already removed the registry entry, haven't removed the exe yet (in case this irreparably screws This is exactly what I do - iRacing Manager launches irFFB, Crew Chief, Trading Paints and Kapps. 0 suspension bumps: 100 Underteer: 41 Understeer offset: 0. Just tried irFFB but i don't feel anything. Dampening is the only setting I change per car. Added features. Problem is when I enable irffb, and I hit my bumpstop, my wheel oscillates violently. Yes. I put that slider halfway up when I first got it, and it was amazing for my G-29, felt like I had a 1000 wheel and base, The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives. IrFFB does however cause problems for people including micro stutters, frame rate drops, randomly stop working. I just tried it with ghub off, and turned irffb when I got into the car, and now I have feedback! This actually feels great, the only thing that throws me off mentally is the 30ms delay Anyone successfully using irffb on windows 11? It works perfectly for me until the session restarts - after the sim reloads all the ffb goes. Suspension bumps: 80 (this is another one that varies a lot with car and track, but 80 is a good starting point) Understeer: 100 Understeer Offset: 0 SoP effect: 100 SoP offset: 5 Use 360 hz telemetry: checked Reduced force when parked: checked Looking for optimal settings for the current version of IrFFB for a T300 RS. It upsamples iRacing’s limited 60Hz ffb to 360Hz or even 720Hz. Which gives a Huge advantage for people that know how to use FFB to help them drive. Suspension Bumps: 10 SOP: 40 All other settings are set to zero Related Topics Sim racing Racing video game Sim game Gaming comments sorted by Also the ONLY real reason to use irFFB is if you wish to use some of the “add-in” telemetry features such as the Suspension Bumps, SoP (seat of pants), or Understeer effects NOTE: these are add-ins so if you want pure feedback you shouldn’t use them but they can transmit more information to you if that is what you want and if used correctly. ACC does a much better job at communicating that. My wheel is only 2. 0 Suspension Bumps 15. Suspension Bumps: 50 Understeer: 0 Understeer Offset: 0 SoP effect: 10 SoP Offset: 0 Use Car specific settings Reduce force when parked Reply reply Top 1% Rank by size . So I will stop using irFFB. pdf at main · thogue95/irFFB Hello, I was wondering what settings people use with the ts-pc racer and irffb? I have it set on 360hz none interpolated and it feels good but I dont know about the other sliders to the right for suspension bumps, understeer, SOP etc Funny you should ask because just this last weekend I messed with irFFB on my G29 for a few hours, testing on the Skippy at Barcelona. 0 has been released with new modes and new settings. 5 ? Which version of irFFB are you using, and why ? Skip to main content. Vjoy and irFFB installation was fairly straightforward, but the result was underwhelming. E. I love irFFB. It's literally just suspension loads. I’ve been messing around with the suspension options because I’ve noticed I never get any of the bumps through force feedback. Reply reply Minimal force: 3. Guess I should name it "the boomer's guide" hehe, never tried irffb but it'll be interesting to compare my settings to what it comes up with. But like I say I've had it 5 days and used it for 3. Tutorial on how to install irFFB. I'm starting irffb2022 and loading a session. Is there any way to fix this and does having this box checked improved irffb2022? I'm on a DD1. Is there a workaroun Our objective is to support the health, safety and welfare of the Indian River Firefighting Community. I'm faster with it. I really don't get Idea when Mazda with soft suspension, 500k GT3 with advanced suspension and IndyCar car with stiff suspension on 370km/h feeling nearly same bumpy. Spin out every time. I do not get the oscillations at the bump stop. I will say that this version of IRFFB is the best I've felt, so well done with that, but disabling the force limiter on impacts is dangerous, and I wouldn't feel safe using IRFFB in a racing environment until the Force Limiter is working. There are certain versions you have to use. Suspension bumps 25% No dampner. Ever since then my FFB has not been the same and I have not been able to get it back to its former glory, even though all of the settings are back to what they were originally (the recommended settings from the Fanatec forum). I've tried to be very thorough here so be sure to watch irFFB set to 360Hz irFFB Suspensions Bumps 100 irFFB Understeer 18 / 40 irFFB Understeer Offset 0. Yes, I do find it better, particularly for the new sliders it adds. The irFFB2022 version keeps the core internals as in the original Also the ONLY real reason to use irFFB is if you wish to use some of the “add-in” telemetry features such as the Suspension Bumps, SoP (seat of pants), or Understeer effects A frequently recommended third-party utility called irFFB is able to add g-force, understeer and more suspension effects to the force feedback. I'd prefer without vjoy as it While reading various guides about iRacing wheel setup and FFB, I came across irFFB several times, but never bothered to try it out until tonight. Without Vjoy it induces perceptible lag. If it would be actively maintained and updated to use newer libraries and interfaces in windows it might be better again but I stopped using it due to the bugs it has. This happens whether im in a crash or just stand still in neutral and turn my wheel to the bump stop, when it approaches it starts to vibrate. 00 Note: °°Max Force requires (°max ±8 to 10Nm) increase or decrease depending on selected car. I have read of people experiencing problems after installing vjoy onto their systems so I just steered clear of that. I personally like that I can make on the fly adjustments (even while on track) and it'll save the setting for each car, I can tune the amount of feedback I get during oversteer (almost cheating in ovals), suspension travel, and understeer(in some cars). It’s much better than standard ffb in Iracing and I have csl DD with boost kit. It also allows you to tune suspension bumps and some other parameters, which is what it And I have tried a lot of different settings with irFFB but it just wouldn’t feel right. Great customization of effects, more like ACC. 4 nm one motor, most wheels these settings would be way too harsh. 3) The effects I use for iRacing are: Game force feedback = 95% intensity Game force feedback smoothing = 5% intensity Stationary ocsillation control = 100% intensity Engine RPM = 50% intensity Road Bumps = 300% intensity irFFB2022 is easy to use and easy to understand. couldn't feel any kerbs or bumps or anything so just gave up on it I use vjoy and irFFB in windows 11 with no issues. 6 Enable use 360 checkbox for 60DF 720. Share Add a Comment. offset: 0 SoP: 75 SoP offset: 0 From 2022 iRacing improve FFB and correct settings are better for me than iRFFB even on my TC-PC Racer wheelbase. One suggestion is to display the value as text after the sliders In a nut shell uses more available info than iracings stock FFB allowing you to feel what the car is doing better. irFFB is an alternative FFB for iRacing. for example, i have suspension turned down but understeer up, so that riding kerbs and big dips are much less pronounced but the "wheel going light" when understeering is exaggerated the wheel felt really light and couldn't feel any of the bumps, A couple weeks ago I got on iRacing after months of ACC and the FFB felt like hot garbage. irFFB - iRacing force feedback utility . The Miata is a floaty suspension car. ArduinoJoystickLibrary - An Arduino library that adds one or more joysticks to the list of HID devices an Arduino Leonardo or Arduino Micro can support. When they do I'll happily switch but for now I'll stick to irFFB. After a testdrive go back to the pits, then check the IRffb log to see how much clipping you had and adjust the force so you don't get more clipping than around 3% Damping: 0 Suspension: 85 Understeer: 50 Und. Max force: This is the only settings you change per car. The Benevolent provides financial, physical and emotional assistance to over 250 members and their families in times of need. It’s a wonderful car and the one I would drive I did GT3 and not LMP2. That’s why I would like to ask you for your help as more experienced racers. The lower the number the more force. The SoP effect is a great idea but i personally have a really hard time adjusting to it, even at very low settings. Added suspension and bump feedback is also very welcome. Regular iRacing FFB is sampled at 60Hz - with irFFB you can get FFB that was sampl So I downloaded iRFFB a while back to hopefully have better FFB in my wheel, but I didn’t like how it felt and deleted it. Again search YouTube for irFFB with a g29 and see how others have it running. I had to use irFFB to emulate fancy features that Fanatec's new software provided. increase Max Force to make modern Direct Drive forces (25Mn) smoother. This is a short guide for updated settings for iRacing. I use this program with my G920 because its helped me catch slides and have better control and feel. kdele oeiq olqfz pcyu qragzl yjdb zfyus zsdrftno oyce btsdca