Unity render texture not working android


Unity render texture not working android. This plugin tries to create a SurfaceTexture with Unity’s textureid and draws random circles in the texture every 100 milliseconds. Posts: 17. That's it. User340, Oct 2, 2014. In the editor it looks totally fine. One typical usage of render textures is setting them as the "target texture" property of a Camera ( Camera. Jul 22, 2017 · 26. Using a background type of "solid color" with an alpha of 0 on the camera rendering to the texture worked for me. This RenderTexture asset is then referenced in a RawImage component on the UI where we can see it. Feb 4, 2015 · Important Edit(11/5/2021) : Problem on the IOS side has been fixed with Unity 2021. Blit(Camera. 0b11, HDRP version 9. Aug 23, 2022 · Aug 23, 2022 at 9:53. cs: using UnityEngine; [ExecuteInEditMode] [AddComponentMenu("Image Effects/Dummy Effect")] public class DummyEffect : ImageEffectBase {. The ball object camera is looking at: 1a: The ball that always get render 1b: The with object that is in front and gets render sometimes 2. Open the attached user's Unity project 2. x. Jul 20, 2016 · Jul 20, 2016. We are using Graphics. It works perfectly in the editor and in development builds, but not in release builds. Created RenderTexture. I see the desired result for this in the Unity editor, but there is no difference in a WebGL build. Hello! We want to have some 3D models appear on top of our GUI (we use Canvas), so we decided to have an extra camera render those objects to a RenderTexture. Never is not recommended when linear rendering is used". Posts: 159. However, when I push to app lab to run on the Oculus natively, I always get a blank image. Mar 2, 2022 · The application still crashes after about 20 seconds, same settings as above. Won't load the scene with the render texture in at all Jan 14, 2022 · Reproduction steps: 1. As @BattleAngelAlita correctly stated, it has no affect on textures. DummyEffect. Go to File > Build Settings > Player Settings > Other Settings 3. I am using universal render pipeline but I can't get the alpha to work inside render texture. Feb 22, 2021 · Textures are "anti-aliased" via bilinear filtering and mip-mapping, and look identical with or without MSAA enabled. Mar 17, 2013 · The camera settings are: The cameras pick up the following: First one. I tried to disable "Opaque texture" for my minimap camera (the one rendering the red cube). Then from the Render Camera, I render to a RenderTexture. void Update() {. This is how Render Texture Inspector looks like. Then you can use the Render Texture in a Material just like a regular Texture. 3, URP 10. We cull everything but the subject with the second camera and output it to a RenderTexture which we place in front of the first camera (using a Screen Space - Camera UI canvas) so that the two layers May 16, 2020 · 376. This is fixed! The issue is I had "don't clear" on the camera that output to the rendertexture. Now click select the RenderTexture and make sure that it's displaying the cameras output. On devices it stops working in two ways, depending on which device I try: Makes the screen go a funny green/purple pixelly color, and does nothing else until I the render texture's gameObject is turned off. For some reason Android doesn't like it if you specify the activeTexture before you call render on the camera. Everything is running properly and there are no errors in the code, but I need to be able to get the Raycast working when the Render Texture canvas is enabled. These cameras have their output on 2 different Render Textures and displayed in the inventory on a Raw Image UI element. I once had trouble with render textures and I solved it by using a shader that support writing to stencil buffer. Apparently, having black images or RenderTextures is a common problem with Mar 22, 2018 · 8. Clear flags is a Solid black Color, with Alpha set to 0. I'm using commandBuffer. – Vika. 手順1:新しいRender Textureを作成する. SetRenderTarget did not help at all. The RenderTexture will always be override by HMD camera in VR, instead of the camera with target texture setting to the RenderTexture. Install Oculus Integration and applied recommended settings. The initial contents of a newly created render texture are undefined. I set it to "clear color" and now it works fine. After building the AssetBundle, it's uploaded to a server, and in another Android app, I retrieve it and unload its assets. It's strange but as you can see, in the result it seems that final material has a little transparency in the central circle. 0 (API Level23) with OpenGL ES 3. But on unity 2022. You just have to create a new asset using Create > Render Texture and then assign it to your camera. I use render texture to draw my map to an UIImage Jun 10, 2018 · First I'm creating AssetBundles which have prefabs and GameObjects with Textures. A Render Texture is a type of Texture that Unity creates and updates at run time. But, in android platform, we don't see any content in destination texture. Code (CSharp): using UnityEngine; using UnityEngine. Created Material A (Mobile > Particle > VertexLit Blended) Assigned Material A On Certain Camera Created Image Component-GameObject That using Material A. 15f1 and the problem occurs. mainTexture = cubeTexture; Nov 11, 2020 · Render. I've messed around with the color encoding, flag settings, and using OnRenderImage. In URP you can set the cookie to a RenderTexture only with a script. It renders the very first frame, but does not update with the Nov 15, 2011 · SetTexture [_MainTex] {combine texture, previous} I'm using a simple mask with a circle in the center to filer everything around the circle. // It can be used to configure render targets and their clear state. If it does not work in build then its more than likely a Unity bug. 5) and macOS (metal), but not on Android (either vulkan or gles). #2. Flawlessly in editor and white image in build. Actually creates the RenderTexture. Actually, I have a function Clear that is called Oct 31, 2020 · Graphics. rendertexture. May 7, 2018 · 65. In other words, render with post-fx shader using DrawProcedural (). Tried setting Global Volume and camera on same layer did nothing. This is one of the fastest ways to copy a texture. It works fine in Mac, Windows and IOS, In editor, the culling is not working, AND it is full black in Android. Secondly, when project starts, Camera for Render Texture is shown briefly very at the beginning. Create(); And a RawImage defined like so: Code (CSharp): Img = gameobject. Mar 7, 2023 · The way this works, I have 2 preview cameras, one attached to the player and the other far off the map. Aug 31, 2015 · The rendering texture is used to show an image of the players character during customisation. Currently on Unity 2020. Render Textureの使い方. All the textures are asigned on the editor on a Texture2D array. ARGB32); Camera. 2019. To use a Render Texture, create a new Render Texture using Assets > Create > Render Texture Apr 10, 2014 · It works well in editor but I get a black texture on the build. quitebuttery, Sep 11, 2017. 8 Is there a secret method of working with render textures in WebGL? Currently the texture is an asset, not created at runtime. The cameras correctly offset themselves, the portals are placed in the right locations, except for the render. FYI, RenderTexture works in legacy rendering pipline RenderTexture works in HDRP without VR PS. To use this framework you need to assign a Material to the Custom Render Texture asset. All other post processing effects work. Apr 6, 2018 · Posts: 8. Unity version: 2021. 2 release. It creates black border when it plays the video on android. Textures are missing or show black/magenta default appearance when running a compiled build of the game. 11. texture = Render; I then have a compute shader which is simply the base code that unity provides: // Each #kernel tells which function to compile; you can have many kernels. 5. GetTemporary) into compute shader and get some result from it (for example just full sceren RED texture). The Custom Render Textures feature provides a scripting and Shader framework to help with complicated configuration like varying update frequency, partial or multi-pass updates. 23f1 the SRP Batcher works well with omnishade. Blit (Texture source, RenderTexture dest, Material mat) to copy data from source texture to destination texture with a shader. Uses the material's shader to draw a full-screen surface from the source texture to the dest texture. More info. I’ve tried to set the Texture in inspector as following: Advanced->override for android->Format RGBA Compressed ETC2 4 Bits and ETC2 8 bits. When you use Graphics. Mar 1, 2018 · In the editor in Assets right click Create > Render Texture Then changed the Render Texture name to: SecurityCameraTexture. The problem is that DeclareDepthTexture didn't have _FLOAT in the depth texture declaration. active = renderTexture; Dec 4, 2017 · Aykutkaraca. Sep 29, 2015 · The model is rendered very well in unity Editor. Textures are often applied to the surface of a mesh to give it visual detail. What I did end up finding out is that if I just added a default cube object with the same shader it made the shaders show up. targetTexture instead. In my actual project (rather than the test project above) I am using opaque objects as well on top of a transparent world map. Then, in the canvas, we have a Raw Image that uses the texture and is the top (closes to camera) object. So change :-. Then I save the resulted image to a png file using EncodeToPNG. Here is my problem. Now what grabpass + AA is doing is: render in AA, stop encoder (be if for read pixels or copy pixels or Description. However I want to use it before rendering transparents. Are there any caveats I should know about when using rendertexture on cameras for Android? Feb 8, 2016 · Testing on editor the SRP Batcher works well, but when I build and test on Android device the SRP Batcher don't work. We then output our second camera (subject) with its own post processing onto a render texture which we then place in front of the first camera. Also to create temporary render target textures. I also changed my android settigs to linear colorspace and Vulcan + OpenGLES3. // Called by camera to apply image effect. The web console shows no errors and everything is otherwise fine. about 'Render Texture'. Oct 5, 2017 · Oct 5, 2017. HOpe this helps. Posts: 113. RenderTexture cubeTexture; cubeTexture= new RenderTexture(screenWidth, screenHeight, 0, myFormat); Graphics. Aug 24, 2022 at 10:02. Apr 11, 2013 · Render texture is not working for me on device. So, here are a couple of things you can try to troubleshoot these types of problems: Close Unity, delete your Library folder, then re-open Unity. Universal; // Make sure script name matches the name of the class, // I am using "MyCustomRenderPassFeature" instead of "CustomRenderPassFeature" here. I tested the same case on unity 2021. An empty CustomRenderTexture on macOS does not even initialize, but does so Jul 3, 2017 · Here are the brief of the process:-. width, Screen. Turning off the render feature in the forward renderer data and playing it in WebGL renders everything properly This is one of the fastest ways to copy a texture. 3p1. As with other "native engine object" types, it is important to pay attention to the lifetime of any render textures and release them when you are finished using them, as they will not be garbage collected like normal managed types . ReleaseTemporary( temp); } } This works perfectly on exe but not for Android (Oculus Quest). I'm using Scene Color node in a Custom Render pass, but it only seems to display the screen correctly when inserted in the "After Rendering Transparents" or "Before Rendering Post Processing" render pass. 手順2:新しいカメラを作り、出力先にRender Textureを指定する. 10 bits for colors, 2 bits for alpha. 0-preview. Greetings. Currently I have to working with render texture to render a mini map in my game scene. Aug 11, 2016 · It works fine on Windows, WebGL and my Xiaomi Mi4c with Android 7. 4 Test device is xperia Z with android 4. I've also tried several encoding options, so I think the problem lies in the RenderTexure. When I open Frame Debagger I see that my RenderTexture is None in my compute shader. The top image is what we see in the editor, the bottom is what we see in the build. Check the color format on that RenderTexture, some formats don't play well with android. targetTexture ), this will make a camera Nov 15, 2020 · The complete Android Plug-in class looks like below. Now, when I try to use this RenderTexture in another Canvas (Screen Space - Overlay) through a RawImage, there . rectTransform. I am having some trouble with render textures on my Android device. In my scene I am trying to make a presentation screen look a bit sharper from a distance by setting the mipMapBias to -0. Jun 12, 2017 · Just in case you haven’t, try this: Select your image/texture from the Project window, and then navigate to its Inspector window. Jul 15, 2019 · It may not support RenderTextures. Mar 23, 2017 · RenderTexture. おわりに. What Can I do to fix it? Aug 24, 2016 · Cousken-iGotcha August 24, 2016, 3:04pm 1. enableRandomWrite = true; Render. When the scene with render texture is starting, my object that has material with a render texture is black. Actually, I have a function Clear that is called Jan 24, 2017 · The textures appear normal when viewing scenes in the editor. I have 2 problems after I got 2018. This call is working in editor mode & for windows platform. 1 and intensity try 50 then reduce accordingly. 0f6 with Oculus Rift S. Static Here is my issue: When creating a portal and linking it, everything works as intended. Would be cool if the drag and drop feature would be ready in the final 2021. In game bloom not working in my project. Jul 15, 2015 · I have made a dummy effect that is attached to my main camera and without any logical explanation, it fixes RenderTexture on mobile. Oct 5, 2012 · Hello 🙂 I have just started learning Unity and C# so please be gentle. However, on most other devices everything works fine - the object has required semi-transparent color. targetTexture = renderTexture; RenderTexture. Printing the assigned texture name ( pageFront. When you not actively clear a render target, it still contains whatever was previously in that memory space. 0f1) and export it to WebGL, it works fine: You can find the attached project in the thread. Render Texture. Clear. Inside the Sprite Editor window, at the top left just under the label, you’ll see tool, click Oct 20, 2015 · Added a script to the camera and implemented OnPostRender () 2. The method below is a sample I made to show you what is the procedure. And regardless, in general it’s causing a lot of problems. RenderTexture constructor does not actually create the hardware texture; by default the texture is created the first time it is set active . Nov 14, 2018 · 345. That's what my PR is fixing and solves the depth precision issue. Dimension 2D size 480 x 256. 1. The render texture is experiencing a weird issue where it simply does not render. By "does not work" I mean that the render texture used under the hood keeps holding zero values in any case. This works really well in Editor and on Jul 11, 2012 · Essentially you cannot do ANYTHING with AA rt unless you resolve it. Next select a camera and drag the render texture onto the Target Texture property in the inspector. Feb 13, 2018 · Maybe check the scale of your objects and check the resolution again (this really sounds like it just displays one pixel). To work around this issue, I have attempted assigning a render texture to the camera's target texture, and access the targetTexture instead such as: RenderTexture = new RenderTexture (Screen. 4. If this’s the wrong place please let me know. activeTexture appears to be null. Click on Sprite Editor button to open the Sprite Editor window. The only thing that I did to make it work on the Quest was to add ZTest Dec 1, 2020 · But the issue is when exporting to WebGL: When using Unity 2019 or lower (I tried with the latest Unity 2019. – Basile Perrenoud. Render (); So effectively from my end everything is called in the same order as before. However, everything works fine on Unity editor. In fact, when I'm just in the editor and I enable the UI Aug 21, 2018 · However, now Camera. May 1, 2014 · Joined: May 1, 2014. Aug 31, 2011 · Hello, we are currently working on adding web support to our application and are struggling with an issue where the textures and lighting of a 3D model are not displaying properly in a WebGL build. I use a secondary Camera, to render a model to display in a UI raw Image with a. Then created a new material Assets right click Create > Material Then changed the material name to: SecurityFootage. If you use directional light, go to the direction light inspector and select shadow type no shadow. This is my env: Unity 5. Apr 11, 2010 · Yep, create a Render Texture via Assets/Create/Render Texture. 26f1 and above Scriptable Renderer Feature does not work on Xperia Z5 with Android version 5. height, 24); screenshotCamera. The anti-aliasing option for render textures specifically controls the MSAA level. But it looks fine on the scene view. Hello. Feb 15, 2011 · This is what I'm doing already. Called the code that read the screen into the texture on the OnPostRender () function. 3. targetTexture, cubeTexture); cubeMaterial. GetComponent<RawImage>(); Img. Nov 17, 2016 · For that, I'm currently using a code to capture the current frame of the scene Camera using the ReadPixels method. Dec 24, 2017 · Here is my latest code for the render feature. 3p1 NGUI 3. The problem is that for some reason IT doesn't work on some Android devices, basically showing black. EDIT 2: Replicated the issue in a brand new Unity 2022. sizeDelta = new Vector2 (1, 1); Img. Render textures are textures that can be rendered to. targetTexture = RenderTexture; Aug 23, 2017 · Hi guys, I don’t know does this is suitable place to post this thread or should move it to somewhere. Rendering. I guess this has to do with the depth buffer used by the Blit, but Graphics. I thought I’d be able to do it Jan 19, 2023 · Here is the setup and the bug: 1. Now, resolve is "store" action on render encoder and everything would be good if not a tiny caveat: resolve is destructive - if you do resolve AA data is essentially gone. then adjust the Post Process Volume object's BLOOM Threshold to 0. DrawTexture to draw my Texture2D “stampTexture” on my RenderTexture “rt”. May 17, 2022 · Render Textureとは?. Post processing is enabled in camera. mainTexture. Color render texture format. With android, for some reason, that dodgy hack with reassigning the shader does not work. (Figured it was good for performance) Apparently, on device this causes the camera to output black. Firstly, when I build my project for mobile (I only had tests on iOS), background image in Render Texture is broken weirdly. stevenwanhk,Feb 16, 2020. Aug 23, 2022 at 10:14. Finally, try changing the material. HDR is enabled in Pipeline settings. In the build in render pipeline you can drag and drop a RenderTexture into the Cookie slot of the Light component. Typically you change or query the active render texture when implementing custom graphics effects; if all you need is to make a Camera render into a texture then use Camera. URocks, Oct 25, 2019. png creates strange grey outlines or extra pixels on the text borders, between RGB channel and alpha Unity:"AndroidBlitType. Rendering a camera view to a RenderTexture and displaying it as a Raw Image within the UI does not work in release builds either. If I change the shader to Unity URP Lit the SRP Batch works on Android device too. sizeDelta = new Vector2(1, 1); Img. Now, as we want to target WebGL, this rendering feature is not working in WebGL builds, rendering everything to black. 1 But it works fine on Xperia XA Ultra with Android version 6. Hello, I recently switched an existing project to URP. filterMode = FilterMode. This is a URP project on 2021. A Render Texture is a type of Texture An image used when rendering a GameObject, Sprite, or UI element. If you set it to anything else the texture shows other cameras (like the scene Jun 10, 2018 · First I'm creating AssetBundles which have prefabs and GameObjects with Textures. There are two things that might work: Mar 17, 2013 · The camera settings are: The cameras pick up the following: First one. The PR you've been linking to is a backport to 7. Yes, a collider is there and like I mentioned, this script is working fine when the Render Texture canvas is disabled. Regarding URP and emissive materials - if your object with lit material is at a distance make sure to increase the "intensity" (slider) to 10 on the material's "emissive" value. [ RenderTextures = inline ] [ drawing methods = Mixed ] Now, lets add something fancy, for example custom drawing into full screen triangle. #1. 0 Color render texture format, 4 bit per channel. But when I play the game. 13. I tried setting camera color to solid with alpha, also render texture color format has an alpha in it but the alpha channel is always white. Change the to Multiple. I had the camera turned off and when the ‘Create Character’ button is clicked the camera is enabled. It didn't make any difference at all. Create does nothing if the texture is already created. 2 0f2 ver. Color render texture format, 1 bit for Alpha channel, 5 bits for Red, Green and Blue channels. name) I get the correct texture which is equivalent to the page index value, but the turningPage keeps showing the initial ( indPage = 0) texture. Apparently, having black images or RenderTextures is a common problem with Sep 7, 2020 · The texture itself is not destroyed, and will be automatically created again when being used. Calling Create lets you create it up front. Basically, render textures are images rendered by a specific camera. SetComputeTextureParam () for set my texture has RWTexture2D and after it I'm calling commandBuffer. Jar_Coding, Jul 31, 2021. GetComponent<Camera> (). Nov 22, 2021 · 9. The output on the raw image when the bug appears (when everything is ok results is like in the camera preview) 3. it is attached in the project itself. Turning off the render feature in the forward renderer data and playing it in WebGL renders everything properly Jul 20, 2016 · Jul 20, 2016. Disable the 32 bit buffer in edit/project settings/player build and check if the problem still exists. Aug 20, 2016 · The Left and Right pages work fine. GetComponent< RawImage >(); Img. Point; Render. // When empty this render pass will render to the active camera render target. This object locate in 3D space with second camera, the content this object show is what May 23, 2013 · 1. 2f1 URP + Android application. To use a Render Texture, create a new Render Texture using Assets > Create > Render Texture and assign it to Target Texture in your Camera component. But when I built it on my android device most of the models’ texture were not rendered. Most of the screen becomes blue. Everything works fine on the Unity editor "Game View", but on the android phone, the textures of dynamic GameObjects appear black. height, 24, RenderTextureFormat. And inside is a camera that render to a texture the cubeSo the mask sound works fine but in the render texture area the border is a big problem. #pragma kernel CSMain. Both of these didn’t work. It also has no effect on shaders. (What Bothers me most is) It Works Perfec…. Feb 13, 2020 · Well, you don’t clear the color buffer of your render target (in your case your render texture) at all. Second one. – zambari. Create(); And a RawImage defined: Img = gameobject. It will flip in game view (not in scene), and frame debugger will show only the last step upside down. Added a Camera and Render Texture to the scene, built, and got the exact same issue. Disable the 24 bit buffer in edit/project settings/player build and check if the problem still exists. My advice is to create separate cameras for the render textures and for the gameplay. Feb 4, 2018 · Setting RenderTexture. So you just assume that it is somehow filled with a fully transparent color. texture = Render; I then have a compute shader which is simply the base code that unity provides: Oct 27, 2021 · This camera has its Target Texture field set to a RenderTexture asset in our project. * NGUI 3. When a RenderTexture becomes active its hardware rendering context is automatically created if it hasn't been created already. * Test device is xperia Z with android 4. The next Jul 20, 2016 · Currently I have to working with render texture to render a mini map in my game scene. Here is a comparison between the dev build and the regular build. Code (CSharp): var renderTexture = new RenderTexture ( Screen. Hi, I have a Canvas (Screen Space - Camera) and some Sprites, so most of the Canvas space is empty, ie, transparent. Some additional info: All models are loaded from an asset bundle. If you put the alpha to zero everything disappears, If I make it 1 then the object is transparent but the background is the solid color I choose. Setting one is super simple. 0. Not sure how you made it to work. I use render texture to draw my map to an UIImage Object. Default color render texture format: will be chosen accordingly to Frame Buffer format and Platform. Mar 22, 2018 · Thank you for your input. Apr 26, 2015 · 68. We have a custom render pass for blurring targeted for mobile platforms and has been working great. main. The box was resize so this is why the edges are very aliasing. 5, Unlit/Particles shader with Blending mode = Multiple not visible in Editor. I want to use my RenderTexture “rt” as a buffer to hold a Texture2D “texture” and use Graphics. Passes source to the mat material as the _MainTex property. ) to the whole screen. My camera though is a prefab that gets added to the scene at runtime. But, when the button is clicked the game freezes and the text below is put into the log: Setting up 1 worker threads for Enlighten. I’m trying to make changes to a RenderTexture which I have set to be the “_MainTex” of my object. 2. Make sure, that in the Other Settings OpenGLES3 is selected in the Graphics APIs section Mar 28, 2015 · 1. Jan 2, 2015 · Problem solved. 8f1 - latest LTS at the moment. Mar 2, 2022 · RohanP March 2, 2022, 7:48pm 1. Change to Sprite (2D and UI). Nov 8, 2019 · As of now I am using a CustomRenderTexture with the shader attached through an update material to achieve this. They can be used to implement image based rendering effects, dynamic shadows, projectors, reflections or surveillance cameras. Mar 12, 2011 · For those playing along at home. 1 (API level 22) with OpenGL ES 3. Then changed the material shader from Standard to Mobile/Diffuse Jan 16, 2014 · But why the border was so ugly? The red is the mask, the white botd also is a mask. Then render the first RenderTexture (the door/room) on top of that backdrop, and then render the second RenderTexture (the player and tables) on top of those. I do use a Render Pipeline Asset. But those functions give 2 problems : 1. or both. DispatchCompute (). Apr 15, 2020 · Render. This is my env: * Unity 5. Rendering; using UnityEngine. Unity 2020. 6. 15f1), the depth is all black: If I open the exact same project with Unity 2020 or higher (I tried with Unity 2020. See in Glossary that Unity creates and updates at run time. This works well on linux (gl 4. I noticed that OnPostRender () is called under camera. Custom Render Textures require a compatible Material. Long story short during Play time in the Editor we can see the avatar on our UI element where the RawImage is and everything works as intended. Here my script, which make 2d chart on canvas in camera prefab, render it to texture and encode it to PNG. 手順3:新しいマテリアルを作り、テクスチャ欄にRender Textureを指定する. Offscreen render with generated camera works flawlessly in editor, but not in build. Camera preview that is always the same. mipMapBias does not work at all in a WebGL build. Render Textureの主な応用例. On windows the generated . Aug 11, 2013 · PineTreeDev. I've tried building to windows and android. // This method is called before executing the render pass. So we first draw a black texture (or GL. Tried setting lightmap encoding to high quality on android build still; did nothing. Thread → id Aug 1, 2014 · Hey, I have the extact same problem. Specific: paticles are only trails, vertex color is mostly red with alpha transitions, shader base color is white, texture with alpha (255 in center), emission color is enabled/disabled - doesn't matter. Blit, Unity does the following: Sets the active render texture to the dest texture. Blit( temp, paperRenderTexture, paperMat); RenderTexture. x which means it will be part of the next 7. Is this not supported in WebGL? Dec 30, 2020 · 2. i faced the same problem. But it appeared that it does not work on Samsung S10+ and iPhone 8. But visible in Play mode. May 11, 2021 · VladK02. x release. hy jg ym zc mq jc pg sw rp cn