Imgui docking not working


Imgui docking not working. Dear ImGui allows you to create elaborate tools as well as very short-lived ones. I am currently trying to implement docking and dockspace (copied from imgui_demo. * Docking: Tabs Dec 7, 2021 · Here are the steps to get a sample Dear ImGui application build and run with Visual Studio on Windows 10: Install Dear ImGui with: vcpkg install imgui[core,dx12-binding,win32-binding]:x64-windows Sep 2, 2020 · Plan and track work Discussions. Therefore your code should look like this to get one docked side bar and one (or more) window(s) in the remaining space: Dear ImGui allows you to create elaborate tools as well as very short-lived ones. com/TheCherno/HazelInstagram https://instagram. But anyway, the exact issue is that GLFW 3. Docking -Version 1. ocornut mentioned this issue Apr 4, 2023. 74 Branch: docking. Any idea? PS: I included these files: Files. cooldev. Otherwise you can use: #include "imgui_internal. Collaborate outside of code Invalid window attribute 0x0002000D" after I switched to ImGui docking branch. The examples/ folder is populated with applications doing just that. Both of them are working, but when I try to put an ImGui Window over a GLFW Window, the ImGui window disappear. cpp code of that example and find what the code is doing that Dear ImGui allows you to create elaborate tools as well as very short-lived ones. ini. Branches. Full config/build information: No response. * Docking: Tabs FrostplayGames commented on Oct 2, 2020. Apr 2, 2019 · Use a newer minimum cmake version. Docking: Fixed docking while hovering a child window. And indeed in imgui, inside a file called imgui. Feb 10, 2022 · It seemed like that would be able help you (I am now aware it will not). I even tried to go in the files and I didn't find the ImGuiConfigFlags_DockingEnable flag in ImGuiConfigFlags_ enum. cpp Operating System: Windows 10 1909. * Docking: Tabs May 1, 2024 · imgui_impl_opengl3. Ongoing work on Dear ImGui is currently financially supported by: BeamNG Welcome! Blizzard; Esoterica Engine Welcome! Planestate Software Aug 17, 2019 · In the upstream C++ library, docking is an experimental extra feature maintained in a separate branch, and imgui-rs provides bindings only to the main releases of dear imgui. Apr 8, 2021 · (ocornut#4792) * Revert moving ImGuiKeyModFlags to internal. If your company uses Dear ImGui, please reach out. After enabling the input again the ImGui windows were unresponsive and could not be selected. 75. Mar 2, 2023 · Intuitively you want to create a "dock node" for each space, but in ImGui terms we're really docking one window to the side and docking the other window to the central dock space which will make it take up the remaining space. But inside that same file, "DC" is used a lot of times with no issues. With multi-viewports Intro. So @rokups, it's not a feature of ImGui that's not working, it's that ImGui is blocking a feature of GLFW from working Sep 18, 2022 · 1. * Docking: Tabs Feb 14, 2022 · Don't forget to git submodule update if anyone wants to work on this branch! Since in the future we will try to catch up again with the current DearImGui release, here are the corresponding commits by release to match: 1. This is mostly just as far as I got writing something "good enough" for our use-case - as it is below, the API is quite easy to misuse, and acts a little oddly if you undock all the windows from the original dockspace (in that it forgets all the windows positions) Jul 27, 2022 · I have renamed the thread accordingly. github. ocornut closed this as completed on Jul 27, 2022. 83 master: ocornut/imgui@ad5d1a8 docking: ocornut/imgui Your posts seem to contain unformatted code. Mar 27, 2023 · Let's Put All Together. // Even though we could pass window flags, it would also require the user to be able to call BeginMenuBar () somehow meaning we can Dec 15, 2023 · This is unfortunately not a standalone, complete and verifiable example :) If you claim there is an issue please try to state and prove it with code, because we are using SetWindowFocus () in other parts of the code and it works in our context. I recommend at least 3. grab the dock node from a window, and set flags to hide tab bar. Which branch/SHA1 are you using from the ImGui repo? The 'open' status of issue 2109 suggests that the docking feature hasn't made it to master yet. NET and nothing has worked. So, I can see my window. cpp and imgui_impl_glfw. Standalone, minimal, complete and verifiable example: To reproduce take the demo sdl2 + vulkan example, ensure multiple viewports is on, unclamp the framerate with IMGUI_UNLIMITED_FRAME_RATE then open the demo window and proceed down the menus: Menu RHAtUAT commented on Dec 29, 2021. Assignees. NuGet\Install-Package ImGui. I figured out I can solve this by making the whole screen dockable: // make the whole screen dockable. Nov 17, 2019 · An example implementation of Dear ImGui's window docking feature. Right between ImGui::Begin() and ImGui::End() we add our framebuffer as image to the window. if I initialize Dear ImGUI like below get the correct top level behavior, but the dock windows are wrong: ImGuiIO& IO = ImGui::GetIO(); IO. I mean the dockable child windows that imgui creates inside the OS Apr 22, 2020 · The dock widgets on the other hand should have no decoration and can auto merge. 88. I honestly don't know why, but the ordering matters: First we render the ImGui window and then we render our triangle. com/thechernoGitHub repository https://github. Jun 29, 2021 · It sounds like DockSpaceOverViewport is what you're looking for. In the demo window under 'Inputs, Navigation & Focus' I can see that the wantcapturekeyboard and wanttextinput flags are 1, but no keys appear under the Oct 24, 2020 · For the viewport feature to be enabled, the rendering code needs to be updated with support for it, because it needs to know how to do things like create multiple OS windows and render different things to each of them. Mar 3, 2023 · This will get you an evenly split 50/50% thing. Initializing an InputText seems to leave it with that set value, but as you might expect, this value isn't modifiable by the user. The SDL_Renderer rendering backend doesn't support multi-viewports. h and imgui_impl_sdlrenderer. * Docking: Tabs Mar 23, 2022 · Not sure if related since I'm actually using ImGui in the context of Unreal Engine, however, I had the same/similar issue when disabling ImGuiInput during ImGui::IsMouseClicked. Jul 5, 2023 · The largest amount of interactions you'll have with the docking system are at end-user level and do not require API calls. Oct 2, 2021 · ImGui isn't detecting keyboard inputs. Details: My Issue/Question: I'm not quite sure when this started, since I never really have this situation much, but I recently noticed that any kind of scrolling (e. It seems the Lumix Engine have done a quite intelligible work just save the dock's property to a Lua file, so I was just save the properties to the imgui. We add a feature docking-experimental in vcpkg. The Veldrid example project in the docking branch here has been updated with support for multiple viewports, but it hasn't yet This repo also has a basic safe api for the dearimgui DockBuilder. Im Aug 17, 2019 · Integrating Dear ImGui within your custom engine is a matter of 1) wiring mouse/keyboard/gamepad inputs 2) uploading one texture to your GPU/render engine 3) providing a render function that can bind textures and render textured triangles. My Issue/Question: Hello, i want to use only the layout feature of the docking branch do give my application different layouts and doens't allow the use to undock and dock the windows, resulting a change of the layout. Apr 25, 2022 · I set up glfw, then I added ImGui. By just enabling the config flag above and calling 1-2 functions you can benefit from 90% of Docking features. ini . This repo stays in lock step with the master branch of Gekkio/imgui-rs, but with changes that comes from the docking branch in dearimgui. This happens because ImGui initializes the mouse position used internally to -FLT_MAX, calls GetActiveWindow and compares it to the window passed to ImGui_ImplWin32_Init and if it matches, gets and sets the mouse position correctly. * Docking: Tabs Apr 23, 2018 · Depending on what you are trying to do you may be able to use e. If these do not fix the problem, please provide the CMakeLists. The bare imgui. I need to sync with upstream but this should point you in the right direction at least. When docking, specify if the content should be inside tab or in the shared area of the dock node. Have you tried changing this: ImGui::DockBuilderDockWindow(WINDOW3_ID, rightDown); ImGui::DockBuilderDockWindow(WINDOW4_ID, rightDown); to this: Nov 11, 2019 · ocornut commented on Nov 12, 2019. I'm aware of the existing threads and issues, e. 4's mouse passthrough simply does not work (enabling it does nothing). Now, I would like to init/start my app with a ImGUI window already docked by default in the left side of the GLFW Window. (we incorrectly over-relied on g. Discussion: future of this project #292. Dummy or InvisibleButton in the target window followed by BeginDragDropTarget (). Mar 17, 2022 · I am going to work on a proper solution for this for 1. Apr 5, 2019 · I'm not sure if this is expected, but using the docking feature, if I have a BeginMainMenuBar, any docked windows will occlude it. h for this reason, and even so, if they do change, we'll make reasonable Jan 8, 2018 · Basically it consist in two parts: dear imgui will support a new concept called "viewport". Here is render () function of my class: ImGui::SetNextWindowSize(ImVec2(30, 30), ImGuiSetCond_FirstUseEver); ImGui::Begin("Test", &show_another_window); Apr 13, 2020 · ocornut commented on Apr 13, 2020. 👍 1. Cinder is a community-developed, free and open source library for professional-quality creative coding in C++. My Issue/Question: Standard ctrl based hotkeys for input widgets stop working after using some windows/keysuper system shortcuts like win+space (change input language) and win+v (clipboard history, appeared in Windows 10 1809). com/thechernoTwitter https://twi Aug 3, 2023 · ImGui_ImplDX11_SwapBuffers(ImGuiViewport* viewport, void*) not the actual g_pSwapChain->Present from the Render() but I found the fix that IF I change the sd. cpp + imgui_impl_sdl2. Bindings for Dear ImGui that can be used with safe Rust. Useful if rendering of multiple viewport cannot be synced. E. Contributor Author. Labels. My project is big so I left here only the part where is ImGui initialized and the main loop. I don't know if this is something wrong with my code or something else. 5) at the top of your CMakeLists. answered Sep 19, 2022 at 15:32. dll" base + offsetOfDefWindowProc does not work (even though it is simply addition and the base address of "user32. com GitHub - daanvanhasselt/Cinder at feature/imgui-docking. Dear ImGui GitHub: https://github. This is stated at the top of imgui_impl_sdlrenderer. 👍 2. Follow the main. In order to make it work you will first have to initialize the rendering backend of your choice. Sep 12, 2021 · By the way the decoration is interesting too, for have split feature (magnetic splitting way) of windows on screen, like we have on win and linux. SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD the g_pSwapChain->Present(VSync, 0) will be the active vsync code BUT in imgui_impl_dx12. Adding the "user32. Closed. You switched accounts on another tab or window. Hey, I've tried injecting multiple different projects into the ElementDemo you mentioned you tested on, including yours, but nothing has been working. txt that doesn't work :) Jan 16, 2019 · When the child document window is docked to the parent in "DockSpace+Window" mode, the window blinks per frame and becomes not able to operate. Docking: Fix honoring payload filter with overlapping nodes. System: Windows 10 pro Jun 8, 2020 · I tried to manually build the cimgui into ImGui. Dec 26, 2023 · I'm struggling to create a default docking layout im combination with ImGui::DockSpaceOverViewport. ocornut mentioned this issue Nov 7, 2023. There have been no errors of relevance that could help identify the issue at hand. A single imgui context can drive multiple virtualized regions, as shown in those GIF. Screenshots/Video The text was updated successfully, but these errors were encountered: Jun 3, 2020 · Basically it works exactly the same, it just exposes a few extra flags for enabling docking and viewports which aren't in master right now. . PathogenDavid mentioned this issue on Nov 25, 2022. 👍 4. (i guess also on macos) Not sure if the window spliting can be made without decoration. May 28, 2021 · (ocornut#4792) * Revert moving ImGuiKeyModFlags to internal. dragging a tab from one frame to another monitor (on a multi-monitor. Contributor. Please make sure to format your code otherwise your post may be removed. We can't magically debug your code, even less so if we don't see it. Mar 12, 2022 · Well there's something else you are not showing us that is causing your problem. Dock window "1" to window "2", then hide one of the windows' tab bar. (you can modify the format if your want) Some May 18, 2022 · edited by ocornut. cpp Compiler: MSVC Operating System: Windows 10 I've been experimenting with imgui docking for a rocketry project. The example app includes a basic dockspace setup with a simple scene rendered to an imgui window. However when the window is docked, It shows a dark background which I do not want or need. I expect the window named "Debug window" should appear within the current window. let mut imgui = imgui ::Context::create(); // Jun 23, 2021 · Hi @mises-games. On the extreme side of short-livedness: using the Edit&Continue (hot code reload) feature of modern compilers you can add a few widgets to tweak variables while your application is running, and remove the code a minute later! Dear ImGui is not just for tweaking Mar 21, 2021 · I think that the users should not care about including these new header files into their build. I don't think ImGui could do a proper tab and docking facility since those. And this is how my problem is started. Version/Branch of Dear ImGui: Version: 1. txt; You may need to find_package(imgui CONFIG REQUIRED) if you aren't already. cpp. 0 This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package . Now we can call our functions to create and handle a framebuffer. features interact outside the OpenGL context. g. IE: ImGui::DockSpaceOverViewport (ImGui::GetMainViewport()); If you want more control than it provides, you have to use ImGui::DockSpace directly. render() function just passes abstract ImGui drawing commands to your rendering backend. Docking: DockSpace() emits ItemSize() properly (useful when not filling all space). I just want to use the docking lib but this is so confusing to me. If you wrote your post in the "new reddit" interface, please make sure to format your code blocks by putting four spaces before each line, as the backtick-based (```) code blocks do not work on old Reddit. HoveredDockNode when making change for #3398) Jul 3, 2020 · (ocornut#4792) * Revert moving ImGuiKeyModFlags to internal. cpp + imgui_impl_glfw. Even the hypothetical full rewrite of Docking system is not expected to impact most users. cpp, around line 3800 there is a function SetActiveID that calls a struct instance "DC" and apparently it's highlited because the compiler can't find it's definition. See Sponsors page. On the extreme side of short-livedness: using the Edit&Continue (hot code reload) feature of modern compilers you can add a few widgets to tweak variables while your application is running, and remove the code a minute later! Dear ImGui is not just for tweaking May 3, 2016 · are controlled by the Win32 API and the contents are created using ImGui. Currently, docking branch is still in testing. We can invoice and accommodate to many situations. How can I do this? May 25, 2019 · Hello, The workaround looks appropriate. It has proved to be one of th Aug 12, 2021 · This doesn't work at all. No one assigned. * Docking: Tabs Feb 7, 2023 · Somewhat related issue, except the expected result was the opposite: #5527. using DirectX, OpenGL) and all rendering has to happen inside this graphics context. Adding content to title bar and/or tab. Its not well documented but you can: use ImGuiWindoeClass to make your central window not dockable with other windows. of list-boxes) with the mouse wheel is not working Aug 12, 2020 · Simple example, of how to use the dock builder API. Since commit 8dd5425, clicking the "show tab bar" triangle at the top left corner of a window in order to display its tab bar after being hidden does not work anymore. SwapEffect = DXGI_SWAP_EFFECT_DISCARD to sd. So you can install it via vcpkg install imgui[docking-experimental]. Can anybody please point me in the right direction. imgui-sys: Low-level unsafe API (automatically generated) Additionally, the following are no longer maintained, but might work still: imgui-gfx-renderer: Renderer implementation that uses the gfx crate (not the new gfx-hal crate). Improve metrics debugging. Using a single context makes sharing state natural (things like settings, tree nodes state or cross windows drag and drop). Nov 30, 2023 · The goal of the code is to prevent the window that was undocked by the user from the dockspace to be dock again when this part of code was called again. The triangle flickers for one frame and then nothing happens. It's not clear by you are forcing a window to fill a viewport while simultaneously allowing that window to be docked with others. ocornut added the docking label on Nov 30, 2023. Thanks for posting this issue. Compiler, OS: Windows 10 + MSVC2022. May 8, 2021 · To answer your initial question. (ocornut#4792) * Revert moving ImGuiKeyModFlags to internal. It is also a little ambiguous if you are talking about imgui windows or platform/os windows (see ImGui:: SameLine (); HelpMarker ("Make window or viewport transparent when docking and only display docking boxes on the target viewport. here and the example code in imgui_demo. I would have assumed that all windows would disappear since the top window is collapsed. cpp fixes this however, though I'm not sure if that's a good solution. This is declared by cmake_minimum_required(VERSION 3. * Docking: Tabs Mar 17, 2019 · Version: Commit: 1fb57c9 Branch: Docking Back-ends: imgui_impl_opengl3. * Docking: Tabs Nov 7, 2022 · Back-ends: imgui_impl_glfw. Jul 5, 2023 · Multi-viewports is the feature allowing you to seamlessly extract Dear ImGui windows out of your main rendering context. In traditional game programming, your engine/game generally create an OS window associated to a graphics context (e. Perhaps you want an immovable host window carrying a dockspace? This is what DockspaceOverViewport () does. My Issue/Question: I have an image button, and I am doing 3 color changes for the button, namely ImGuiCol_Button, ImGuiCol_ButtonHovered and ImGuiCol_ButtonActive using ImGui::PushStyleColor() and also doing ImGui::PopStyleColor() after Sep 2, 2022 · When the ImGui viewport is not fully covered by docked ImGui Windows, this covering of whole ImGui viewport does not happen, and individual windows are rendered directly to the framebuffer In the case 1) this covering of the whole viewport appears to be the root cause why I cannot achieve the effect of having one window transparent if all Jul 29, 2019 · (ocornut#4792) * Revert moving ImGuiKeyModFlags to internal. Jun 5, 2019 · I’m using the ImGUI-docking branch, and it’s working very well. Jul 23, 2022 · (ocornut#4792) * Revert moving ImGuiKeyModFlags to internal. and the "Debug window " is also not docked. WindowRounding Not Affecting External Overlay Windows #6298. "Environment" class has "Environment" window, "cSystem" class has "Test" window. Reload to refresh your session. Also, I forgot you cannot pass ImGuiCond_Once to the focus function, my bad. imgui-docking-sfml-starter A template starter project that you can use to start developing powerful GUI apps. cpp * Backends: SDL: no support for ImGuiBackendFlags_HasMouseHoveredViewport under OSX/LInux (ocornut#4960) * Docking: Fixed size constraints not working on single window holding on a dock id (still doesn't work on docked windows). Jun 4, 2021 · (ocornut#4792) * Revert moving ImGuiKeyModFlags to internal. (2) HOWEVER. Calling ImGui::DockBuilderAddNode(mainDockSpaceId, ImGuiDockNodeFlags_DockSpace); will create one "central node" which has the property of using remaining space, in this case after the split the left side will have the CentralNode flag and things won't say 50/50 if you resize. luke-titley mentioned this issue Sep 8, 2020. NET. You signed out in another tab or window. You signed in with another tab or window. Dec 23, 2020 · Using multiple viewports leads to pretty drastic slowdown when you have lots of little windows. I'll try and see what happens if I just switch cimgui master for docking in a new branch. I've also looked up all it's referrences and it's only being Patreon https://patreon. 5 (if not newer). 1. For example, imagine. ocornut/imgui#2109. I will say though that my usage of imgui before this library was through the C API alone. dll" is correct) -- to clarify, I mean that using this value for the value of the original WndProc does not work, just like how SetWindowLongPtr does not work. static bool Fullscreen; static int X; static int Y; static int Width; static int Height; Sep 11, 2021 · It makes sense otherwise multiple docked windows requesting their position would conflict. Nov 29, 2022 · Additionally, a more complex example of using the docking stuff, with a rough prototype of a safe (maybe "safe") docking API wrapper. Nov 13, 2023 · I deleted imgui. This can be found at imgui-rs/imgui-gfx-renderer; Features. if you run the equivalent examples/example_win32_directx11/ you'll notice you don't have that problem. For ImGui functions, I created a class. It seems I can have either one or the other. h (amendc906c65) # Conflicts: # imgui. The mouse works perfectly fine and I can double click on various widgets to prompt a keyboard input but no matter which keys I press nothing happens. Any idea? Jul 28, 2021 · (ocornut#4792) * Revert moving ImGuiKeyModFlags to internal. in "cSystem" class Oct 16, 2020 · I expect to stay in full screen and just be able to move that window out of the dockspace. But the above code seems to create another docking area for the current window, the new docking area pushes everything outside the window's boundary. The comment for DockspaceOverViewport() says: // Tips: Use with ImGuiDockNodeFlags_PassthruCentralNode! // The limitation with this call is that your window won't have a menu bar. May 30, 2022 · I have this working properly in my personal Cinder fork. Of course this is not enough to create fully working GUI application with pyimgui. Mar 2, 2017 · This issue extends to all text fields within the ImGui Demo, leading me to believe that it's likely not an issue within my code. All that matters is the ID is unique, you can make an ImGuiID from a string using ImGui::GetID. Now, I can see ImGui window in "Camera" class. Oct 2, 2018 · There is ImGui::DockSpace() call which allows you to create an explicit docking node within an existing window. Mar 25, 2022 · When an imgui window is floating, I can make it transparent with ImGuiWindowFlags_NoBackground and render a translucent texture before the interface. Thx to the nem0, paniq, adcox 's distribute of imgui_dock, so the imgui_dock was able to auto save/load to/from the imgui. Therefore we know this. #6993. broken by 85a661d. ocornut added the docking label on May 9, 2021. IDs are further explained by this FAQ. To use docking: enable it in the config. The switch between OpenGL2/OpenGL3 should be performed by IMGUI_SFML_USE_OPENGL3 define (which should also be an option in CMake) but the API will remain the same - the user will only have to call ImGui::SFML::Render. This is my 'fullscreen' code (note that g_hWnd is the handle from the win32 imgui implementation): bool Win32ToggleFullscreenEX() {. 91. Oct 16, 2023 · You signed in with another tab or window. If you wanted to show tab-bar this would widen the question: do you want to disable undocking on a per-docking-node basis (anything docked on this tab-bar), or disable undocking of a particular window (maybe through a window flag). ImGui::DockSpaceOverViewport(ImGui::GetMainViewport(), ImGuiDockNodeFlags_PassthruCentralNode); and then adding the windows. Base dock window is having 0 rounding forcefully. (Adapted from the dock space example in the demo window) You need to use the docking branch and set the ImGuiConfigFlags_DockingEnable config flag. 82 master: ocornut/imgui@35b1148 docking: ocornut/imgui@2565945. The imgui. Clearly the ImGuiConfigFlags_DockingEnable flag ends up not being set, somewhere in your code. Open. PR to add support would be welcome. This doesn't look related to dear imgui, you are probably not resizing your DX11 framebuffer properly, or not updating something. setup). I used the window included with imguis DX12Example and removed all the code that would normally render the menu from the project so that I could test injections Jan 11, 2020 · Back-ends: imgui_impl_sdl. But I cant see multi window. cpp + imgui_impl_dx11. But I want to see ImGui window in "Environment", "cSystem" class. However there are so many possible way focus can be interfered with, and generally the code for focus authority is a bit of a scattered mess presently. I never encountered something like this. Oct 10, 2020 · (ocornut#4792) * Revert moving ImGuiKeyModFlags to internal. h" IMGUI_API bool BeginDragDropTargetCustom (const ImRect& bb, ImGuiID id); Jan 15, 2019 · This is because the mouse position is set to -FLT_MAX when you're in game. core module is not able to render anything on its own. * Docking: Tabs Jan 31, 2021 · Hello, We would need a repro because as David pointed out that is supposed to work. By window I do not mean the OS window. I tried to create a Dockspace and the result was the same. feature/imgui-docking. so for the moment, its the best trick i found. Once docking gets merged in upstream, it'll be supported in imgui-rs as well. com/ocornut/imguiTo enable docking, clone the docking branch Mar 15, 2019 · Version/Branch of Dear ImGui: Version: b1af4d3 Branch: docking Background Tracy Profiler consists of the following UI elements: Menu bar, The main, full-screen working area, A bunch of optional, auxiliary floating windows. ConfigFlags |= ImGuiConfigFlags_DockingEnable; Jul 21, 2017 · Since the main exe file was getting bigger and bigger, I decided to split it into DLLs. cpp in the docking branch) but when I enable docking and dock the windows, next time I load the application, the windows have undocked themselves. Deleting lines 73-77 of imgui_impl_glfw. cpp and the Feb 14, 2015 · Dear ImGui is funded by your contributions and needs them to sustain and grow. I'd expect that the sizeable space for the dock would respect the mainmenubar where possible. On the extreme side of short-livedness: using the Edit&Continue (hot code reload) feature of modern compilers you can add a few widgets to tweak variables while your application is running, and remove the code a minute later! Dear ImGui is not just for tweaking Sep 23, 2021 · is not found. Simpler applications will be using docking functions without ever calling DockSpace (). API that are most at risk of changing are hidden in imgui_internal. If you have a full-on editor this is useful to build your main application around a menu-bar etc. Specify after title vs right aligned. cpp Compiler: MSVC Operating System: Windows 10. ini file. As you the code shows you have stopped submitting the dockspace, if you stop submitting the dockspace it doesn't exist any more. el rn ej wy cu df xb gw rr dp