Skyui vr mo2 reddit. I'm assuming you are running Mod Organizer 2.
Skyui vr mo2 reddit. I basically let Virtual Desktop handle all the settings.
Skyui vr mo2 reddit Just can't seem to get any mods working. 6. Any idea what's going on and what I can do to fix it? May 14, 2024 · In this comprehensive guide, I‘ll show you how I got Skyrim VR modded to the max with a hand-tuned Mod Organizer 2 (MO2) setup. exe and selecting "Run As Administrator". I came to this lovely subreddit and spent a few hours reading all of the options. 2 working with VR a bit more. For in-game crashes, please provide crash log from Crash Logger VR as well. MO2: add SKSE as app to MO2 and launch it from there! Congrats you have now installed SKSE :) To make sure that it is running, open console in game (tilde key) and type: getskseversion MO2: add SKSE as app to MO2 and launch it from there! Congrats you have now installed SKSE :) To make sure that it is running, open console in game (tilde key) and type: getskseversion then hit enter and you should see the info . On top of that, the UI does actually work for inventory and spells, albeit it takes about 3-5 seconds to load the menus in game. From the SKSEVR readme: I've followed the directions, but Skyrim VR still seems to launch without SKSEVR! Try running sksevr_loader. Some mods require both of them. Nice writeup! I fully agree, MO2 is the best. 12 (game version 1. It has issues launching and VR and even with some fixes applied to it from various sources it still has an issue that crashes your game if you try and save twice in a row. I just can't even seem to get a few mods working and feel hopeless! Here is my problem: Made sure everything is fresh as a daisy - clean install, fresh MO2 instance Install SKSE VR, SkyUI VR etc. If you installed wrong version, get it from that link again and install again. Make sure you haven't tried to install a shitload of mods before just getting SKSEVR/SKYUI to start. If you installed SkyUI-VR and activated on the left side, then activate the esp on the right side. Tried change every option in SkyUI VR to find out which could fix it, but none of them worked. I checked the log files for everything that has one, and SkyUI VR is saying the . Right now it’s “skyui-vr-1. Works great. It can still be downloaded from the main SkyUI page on Nexus (the non-SE version) and it works with a simple install. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. swf files have been altered to work with VR, allowing VR controllers to work, and adding their button art, etc. At the moment, the UI seems to mostly receive up/down/right/left signals from the game. Took me a week or so. I even went back to my SSE profile to make sure. But for now i'm happy with the modslist you provided. It strips all the useful information. To access the MCM menu, just go into the in game menu and select “Mod Configuration Tool”. I ended up spending the evening yesterday setting up vortex and going through the SIRVAGG easy modding guide, and I'm pretty happy with my setup. 0 beta 4 whereas SkyUI SE is in version 5. Its the same for SkyUI/SkyUI VR. I am a bot, and this action was performed automatically. 2. Sort the load order with LOOT and apply any required manual changes. So for the past two days I have been adding mods to Skyrim VR through vortex, avoiding the ones that needed the script extender. thank you! -----MODLIST----- VR Address Library for SKSEVR Trainwreck - A Crash Logger CleverCharff's Apocrypha 4K 2K Civil War Battlefields SkyUI - Ghost Item Bug Fix SkyUI SE - Difficulty Persistence Fix FISSES patch for Skyrim AE 1. 1 SE Release PapyrusUtil VR - Scripting Utility Functions Campfire 1. swf files or delete them. 01 I just got an oculus and I have the last version of Skyrim VR. Install Clean Menu or similar to remove the option from the menu and avoid opening it accidentally. So I got SkyUI working fine but I don't seem to have access to the actual MCM. Please check the sticky posts for FAQ and Guides! SKSE VR > SKYUI VR > USSEP Compatibility patch > USSEP > VR Address Library > Papyrus Util VR/po3 extender/tweaks > Engine Fixes > then move onto your VR gameplay mods like VRIK/MageVR > HIGGS > Weapon Throw VR > PLANCK etc > then look at your audio/graphic mods > then your "flavour" mods. log file from "My Documents\My Games\Skyrim VR\SKSE\sksevr. I got so frustrated that I uninstalled vortex and switched over to MO2, uninstalling all the mods on vortex and then uninstalling vortex. SkyUI's favorites does still categorize your favorited items, but custom favorites menu can show you a lot more items all at once. 2 Alternate Start - LOL and SKSE64 v2. I've read posts saying go to the interface folder and remove any . 2 will still function with SE. whenever i solve one thing around 3 other problems pop up. if anyone has any advice i would be happy to hear it. no matter what tutorials I watch it doesn't fix my problem. 1SE (patch) SkyUIVR Loot set the plugins to: USSEP Campfire. comments sorted by Best Top New Controversial Q&A Add a Comment The steam install main folder? There is no skse folder in my data folder there, and I do have skse running because I tested it in the console and I have SkyUI VR installed and working. Start clean with MO2. One issue I am getting is that when I try and launch the game through MO2 and SKSE VR it launches fine and I can use the version commad to se it is correctly working. This is a brand new install, so the only mods I have enabled so far are: USSEP (updated 11/12/21) SkyUI 5. swf files trying to get rid of them. esp and any other plugins that may have been inadvertently disabled. I have skse loaded into MO2 and like I said it works and is running, so am I just creating those folders? I assumed the folders would already be there. 1 right now; and SE version does not work in VR unlike other SE mods which do. SkyUI VR (link found in the sidebar) can be installed like any other mod. I'm a long term Mod Organizer user, on MO2. I also recommend Spell Wheel VR. Odie/skyui-vr/releases se but found MO2 was much If you are on Skyrim Version 1. Get SMIM for better mesh details and some texture replacer packages/overhauls like the Cathedral series. Don't use trainwreck. This can be Vortex is going to break your Skyrim game sooner or later, just erase everything and go get a wabbajack pack using mod organizer 2. 12 and Frostfall 3. so the intro cutscene is completely ruined, I'm floating like 5 feet in the air and horses and people are flying everywhere, also skyui seems to not work because of a "quest journal" and that's not like a mod I've downloaded and if its part of the game then why would skyui not work because of something that's built into the game, someone please help, here's my mod list: If you are on Skyrim Version 1. Are you using the Link Cable, Airlink, or Virtual Desktop? 3. I just reinstalled the download I had for it from 2018. A new alpha version of SkyUI - VR is available! Grab your copy here. I am using SkyUI VR, i found out that in order so that when i launch it launches (or initiates) SkyUI is when i launch it from MO2 shorcut or directly in the program, thats how i make it work so it always writes to . But anyway, using MOD Organiser 2, I did everything I thought I needed to do, except I didn't change the executable setting and I was always launching SkyrimVR from the Launch button in MO2. The menu mouse fix works as intended, I can see my body from VRIK, and SkyUI looks like its working properly. these two parts are in yellow rings. (The MCM is in the System Tab-same as the Load/Save) Current VR build: v1. It’s best to start with a mod manager before that happens. Here's what I did: If you haven't already, I'd recommend following the instructions out there to alter the 3 files necessary to eliminate the SKSE warning messages you'll otherwise encounter if you don't get rid of them. Once you get used to the button mapping it become easy. Also tried in Archery Gameplay Overhaul and Simple Realistic Archery, still got the same result. Please read the rules before posting. They're no where to be found. Looking for a bit of mod/Vortex help. When i do it. Once MO2 became stable, STEP went to it, and so did I. v. 0. The workaround for this is to delete the 1st-person skeleton file from that mod. i havent reloaded any of the . Vortex users: Remember that the game has to be launched via the created Desktop shortcut! MO2 users: you have to add SKSE as app to MO2 and launch it from there! SKSE VR can be installed I'm getting into modding and a friend recommended MO2, but for some reason it's giving me errors with SKSEVR, telling me that "the content of <data> doesn't look valid". I've updated my VC redists, updated MO2, updated SEEedit, tried TES5Edit, removed and added . I've already managed to install a few mods like SKSEVR, SkyUI VR, VRIK, HIGGS, Be Seated VR. Welcome to the Subreddit for discussing SkyrimVR. log. V. (at least to my knowledge, I have my mod list below)I even tried installing it manually but to no avail. The only mods you and I have in common are the USSEP fixes, Apocalypse - Magic of Skyrim, No Stagger Mod, Skyrim VR USSEP Dwarven Ballista missing texture fix, Unofficial Skyrim Special Edition Patch. Nov 11, 2023 · Hi, I recently bought meta quest 3, SkyrimVR and I also installed sksevr for modding, but when I launch skse I will stay in steam vr for eternity and nothing happens. Is that correct? Reply reply Curious, I had issues with SKY UI VR (3-5 second menu loading lag) when I had the game installed outside of the program files folder, as soon as I got sick of trying to mod a game outside of that folder and moved it back, everything worked like a charm. 15 SKSE 2. 7z. Your welcome. I'm assuming you are running Mod Organizer 2. Did u installed SkyUI trough Vortex or manually? For me personally it did not worked as I wasn't launching trough sksevr, but when u download skyui-vr just drag zip file to vortex and installing automatically do help a lot 2 things I can think off 1 your skse is not vr version 2 your skyui is not vr version :) The only thing that Vortex has going over MO2 is the learning curve. Been trying to set up Skyrim VR with Vortex but keep getting stuck and it's frustrating. Don't turn off the console. Please ignore this if you already provided logs. Here's what I get on logging 8nto any game. I usually put the SKSE DLLs and the SKSE directory in place manually, leaving MO2 to run SKSE-based mods. Seems to work best like that, have done so from Oldrim days. Don't forget to choose SKSE from the dropdown in MO2 when starting the game from now on. 1 version for VR, not the old 2D version! SkyrimVRTools must also be installed. esp Cutting Room Floor. SkyUI, however, does not. Great video walkthrough so you can do it step-by-step -> May 17, 2023 · SkyUI VR is finally on the nexus! In the barter menu or the gift menu, keep hitting "left" until you've reached the first item on the category list (titled "All"). Install this with MO2 by pressing the button on top left called "Install a new mod from an archive" (It looks like a case with CD in front) and selecting the downloaded archive file SkyUI. 6 (AE) or Skyrim VR, Crash Logger can also help in diagnosing crashes. Plus I like that MO2 leaves the game clean and doesn’t load mods until the run button is selected. Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. zero tolerance for self promotion, check the weekly "self promotion Saturday post" for that. The log it produces is less informative than other options linked above. This repository hosts the source and the packaged releases for a working version of SkyUI (and MCM) for SkyrimVR. exe Also, as far as I know, only SKSEVR needs to be installed manually, not SkyUI or USSEP. Or you have the de instead of VR version of skyui, or you have installed racemenu and racemenuVR without deleting the skse folder from the non-vr version of racemenu. Side note: SKSE for VR works fine. Non modded version works fine but i want to play it with mods and I don't know what to do anymore. When ever I try to run a mod that uses SkyUI for config like vrik the game will ways crash. This gives you the link and the load order. I have spent around 4 days now trying to get skyrim vr to work. I cannot see any way to import this mod into the Vortex manager or the other Mod Manager 2. It doesn't feel like there's much current information for VR. MO2 can have separate INI files for each profile (even if you only have one profile). When it comes to Skyrim VR though, it seems like it has a complete mind of it's own. Even if you don't have a mod yet that uses it - if it's for VR and used as pre-requisites for stuff might as well install it now and make sure it works OK. SkyUI-VR. If you're using MO2, then check your profiles. i havent reloaded any of the Thank you. yup, that's the route I went. VR Power Attack Fix. Make sure to use this version of SkyUI. exe, enabling mods through MO2, the game boots, my installed mods are loaded, and upon clicking CONTINUE, I receive the "SKYUI ERROR CODE 1" message. Like: If you rob everything, i really want to rob everything. Game is installed on a seperate drive (D://) from steam, and from MO2 (E://) however, it auto detected skyrim VR (and in fact starts it up just fine) just no mods. Actually, I have had been able to get something to work. When every mod I have is enabled aside from SkyUI, the game launches completely fine… Je voudrais obtenir une opinion mise à jour de la communauté sur MO2 vs vortex. or other references to SkyUI? If so, SKSE is at least trying to load SkyUI. ini file in my MO2 profile. 15): " . If that is the case, in the left panel, double-click on SkyUI and then move to the Conflicts tab. 4 Install with your Mod Manager. Delete Skyrim VR through steam, go into the folder, delete residuals, reinstall, and start modding through MO2. This makes operating a more complex UI like SkyUI a little difficult, but not impossible. The new version brings in the crafting menu. I've tried pretty much everything. We're gonna have to wait for a full SkyUI update till it's actually ready for primetime in VR. For SkyUI VR, the steps 2 and 3 are the same, but step 1 involves downloading a zip file and then dragging that into the Downloads tab of Vortex. SkyUI VR-adds the MCM to the game, a Mod Configuration Menu and improves UI for inventory and loot. This is the latest version of SkyUI VR. Now, in VR, I started with MO2, tried Vortex once, but immediately went back to MO2 as I'm more familiar with it. Les messages que je peux trouver ont un an. ) NOTE: See updates at the bottom of this wall of text Rewrite #3 :D So I really wanted a mod that -required- SkyUI in a VR playthrough (Honed Metal) and decided to look into getting SkyUI5. When on vortex after installing skyui in the Data/interface/skyui/ folder was were the config file is. There you can change or adjust different values and parameters of mods that come with MCM support. I re downloaded everything onto MO2 (which I like a lot more) and tried again. Rn i just try to figure out how to make skyui VR has vr bindings, but that's probably already somewhere here on r/skyrimvr: Welcome to the Subreddit for discussing SkyrimVR. If these are present, SKSEVR/SKYUI should run. if you are using MO2 i would suggest going to your profile and moving your skyrimvr. The 7z file should be: SkyUI-VR. Here is my mod list: Thank you for reading this! If you are on Skyrim Version 1. If you are on Skyrim Version 1. The most important reason is that MO2 supports complete mod isolation through virtual folders, so it doesn't mess up your data folder and makes reordering mods so much easier. esp Incidentally, I've never seen a mod that shows any of the meters. It requires SKSE to work. I've uninstalled both skyui Currently, there are certain limitations to how the UIs in the game can process inputs from the VR controllers. But when I hit RUN the game remained the same. A neutral zone for fans of all VR devices, specifically made for discussion about virtual reality gaming. It will routinely disable SkyUI among other things. =) If you are on Skyrim Version 1. in VR, i can see the 1. Install SKSEVR manually, then install USSEP and SkyUI through MO2, add sksevr_loader. The title is a good summary, I have both SKSEVR and SkyUI VR downloaded and active on vortex, but I have an "unfulfilled plugin dependancy" stating that skyUI won't work because I am missing SKSE (no specific version mentioned) Was wondering if anyone has had similar issues or knows a good way to fix it. 21”. It's not a save game issue because it keeps happening to me when I start a new game too. Le guide ici pointe vers… I'm having the same issue. I have skyrim vr on steam. VRIK caused a problem for me where the save wouldn't load and then the game kept crashing to a blueish screen with wierd popping noises when it loads in to the press any button bit. If you also use MO2 you can use this plugin for improved functionality! I am a bot, and this action was performed automatically. I'd probably just go back to SSE if that Creation Club bs wasn't baked in. Posted by u/Onionknight007 - No votes and 4 comments You have another mod overriding one or more of the SkyUI files. Now I don’t even think about it. Please do keep an eye on this post as I'll be posting info regarding new updates here. I know how to install SKSE properly, and I would normally set up the SKSE VR launcher in MO2 as the exe/binary to run to launch Skyrim VR from MO2. In fact I've gone through every other folder looking for these . I don't use vortex, but using MO2 it has to be manually installed, with its scripts dropped into the data /scripts folder and its dll and exe dropped directly into the game folder. Find mods, guides and support for the game. I'm new to modding and I've been trying to download mods for SkyrimVR, but I don't see "Skyrim Special Edition" in the Local AppData folder. All the translation files for SkyUI VR are intact, so I'm at a loss and so is Are you positive that it's SKYUI? Are you using Mod Organizer 2? I had this issue as soon as i started messing with the SkyrimVR. I have never played Skyrim unmodded for more than five minutes. The XP32 skeleton will cause crashes at Skyrim's startup if you are playing with left handed mode enabled. So much easier and so much less stress If you are on Skyrim Version 1. People who don’t read end up with crappy builds. Go back to MO2/Vortex and re-enable SkyUI_SE. I played a game to test stuff for like 2 hours with no issue before going to bed. At first glace it looks like you're doing everything right; I think I used that same tutorial when I set up Bodyslide + CBBE on my PC. Setup MO2 with the following load order on the left side: SKSE Data (if added as a mod) > Fores New Idles in Skyrim SE - FNIS SE (optional) > SkyUI SE Natural Interface SkyUI - Loose (optional) > F̶l̶a̶t̶ ̶M̶a̶p̶ ̶M̶a̶r̶k̶e̶r̶s̶ ̶S̶S̶E̶ (not needed) > Enderal SE - Meshes > Enderal SE > Enderal VR - Patch > Scripts - VR When I use Vortex to launch the game and then install SkyUI things are still working. It sounds like you have installed a mod that overwrites SkyUI's menus. I've looked for tutorial videos on YT but haven't had much luck since most of the good ones are either still from NMM or they are modding Skyrim SE. 6 (AE) or Skyrim VR Crash Logger can also help in diagnosing crashes. Finally got both the latest SKSE and SKYUI working in VR, so I can use the latest Skyrim VR mods (HIGGS and PLANCK) that allow you to touch and move NPCs and many objects. I’m 300+ mods deep and MO2 makes it easy. Skyui and skse64 were both installed yesterday and were fully operational. exes, but it still won't recognize my mods. I’ve been modding Bethesda games since 2010, right around when New Vegas released. Please please please use google more. 12. I basically let Virtual Desktop handle all the settings. v1. 1130 (or later) Fix Note icon for SkyUI (SKSE64 plugin) Ordinator - Perks of Skyrim A Quality World Map The mods install correctly as far as I can tell. I… VRIK, HIGGS, SkyUI are the regular recommendations. Reply reply r/skyrimvr: Welcome to the Subreddit for discussing SkyrimVR. I had done MO2 before, but when I came back to update it it was a pain in the ass. 2 Complete widescreen fix for SkyUI 5. See rule 8: Help posts regarding crashes/ctds should include SKSEVR. . Nothing starts up with it. Issues start when I install Sky UI from github and try and run it. If you also use MO2, you can use this plugin for improved functionality! I am a bot, and this action was performed automatically. If you open the skyui directory tree in that window, is there a folder named data? That’s what MO2 is looking for. Those are all VR mods, but when I try to install Skyrim SE mods (better textures,) they don't load. Since you already have learned MO2, there is really absolutely no reason to use Vortex (or NMM, for that matter). 100% confirmed all working and acceptable on a 1080ti 8700k OC'ed 5k+ with of course reprojection in some areas. I can't seem to find an actual solution anywhere online and it's driving me nuts. esm SkyUI_SE. You can make it work but it is unstable. ini (it will prompt you when you open the game via MO2) When I launch from within MO2, the mods are enabled, but the aspect ratio is clearly off. (I haven't used FUS because I don't want VRIK) I've been using MO2 as my mod manager. Is there some special way to activate it for VR? If you are on Skyrim Version 1. and I am launching the Script Extender from the Vortex Dashboard to start the game I saw there was a post a while back about installing SKSEVR and SkyUI VR, however it doesn't actually say anything about installing SkyUI VR other than "use your mod manager". I use that with SKSEVR and loads of mods. When SE came out, MO didn't work, MO2 was still too new and unstable, and STEP recommended Wrye Bash as the mod manager of choice. In MO2, go to the SkyUI mod, click on it, go to the Conflicts Tab, check what mods are overwriting it. View community ranking In the Top 5% of largest communities on Reddit. I'm Walkin' Here VR is good once you get a follower. If you could get a screen recording of your MO2 and your launcher shortcuts that might be helpful. 11 at the bottom of my menu, what i dont see is the MCM settings, was using NMM back in the past but i uninstalled that and started using MO2, So i have no idea why MCM is not showing up, i started a brand new game and some of the mods work (granted i only stayed in the Racemenu but Racemenu VR worked Yes I am -i have that VR version loaded in Vortex "Current VR build 2. 1. It would be nice to know how to completely delete MO2 so I can completely start over since I heard MO2 is overall easier to use. exe as an Administrator by right-clicking on sksevr_loader. Please read the Guide and check the FAQ before asking questions. exe as an executable in MO2, and launch that. Once you get a bit more into modding, there's just no alternative. Hi All, Looking for some help. log" path posted with pastebin. Engine Fixes: I switched over to mo2 (after deleting all mods and reinstalling Skyrim) and from my understanding Mo2 doesn't directly edit the Skyrim se game folder. More specifically, I'm using MO2 and want to load SKSE VR along with Skyrim VR. If you also use MO2, you can use this plugin for improved functionality! DO NOT post an analyzed crash log. dll for Skyrim VR Tools didn't load. swf files included with SkyUI? I had the same problem with Frostfall/Campfire with the patch by sthagg. It's crucial to insure you install the SkyUI. 01. The new . Smithing, enchanting, and alchemy all appear to be working correctly. Or here's a video, step by step how to, made by one of the Mods here, if that's more use As I have been gathering a collection of mods from Nexus, a lot of them say that they need skse/skse64/skseVR. Please check the sticky posts for FAQ and Guides! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Checked version in-game - it all works fine. " It will stay like that for hours if I don't close Skyrim VR. esp Frostfall. In conclusion there seems to be little to no benefit in bringing back SkyUI's favorites menu ATM. This applies to any screen where you can see an inventory list. I've done that. Are you new to Skyrim modding or only new to Skyrim VR? If the former and honestly maybe even the latter I'd strongly recommend getting a one month sub to nexus premium and use wabbajack to get a modlist like FUS or minimalistic overhaul to use as a base or just use without changes. The online VR community however has long advised me that the modded experience for Skyrim VR is much better, so I finally decided to jump in. I can also see that you are running VERY close to the max plugin count of 255 (if not potentially over it) with one of your disabled plugins having a priority of 252. Started the game and it looks beautiful. SkyUI VR's plugin is not an esm, it's an esp: SkyUI_SE. For me it's because of the looks and the immersion. Earlier today though I found a couple of mods that seemed rather essential to my Skyrim VR experience and decided "screw it I'll just download the script extender" so I follow the tutorials I saw online and put everything into the Skyrim VR folder in my computer. I had one issue with the installation. SkyUI 2. My biggest problem is trying to get the Script Extender and SkyUI installed. We‘ll go step-by-step through: Installing MO2 for flawless mod integration; Configuring profiles for different mod lists ; Optimizing textures and SSE settings for stellar visuals May 5, 2017 · Good news you can use MO2 with SkyUI 2. Just uninstalling won't get rid of files that were added afterwards, like mods. Loot complains about not being able to detect skse64 loader which I believe is the issue. Many of these mods require SkyUI it seems, yet I simply cannot… I extracted and moved the sksevr files into the base Skyrim vr folder and the other mods seem good on the MO2 side, however when I launch the game through MO2 I get the “sksevr not detected/skyui will not work” error, even though it appears skyui is working but none of the other mods are? So just to clarify: SkyUI VR is currently in version 1. 2. Do you have any other mods that include the . Once you've learned MO2, it is easy to use, it's learning that is hard. I first got the game like 6mo ago, played around with it, it was looking like shit, followed some guides, installed mods in vortex, got mo2 going, got it looking ok, had virk mod working, then lost interest in the game. The reason I suggested MO2 is because once you see what modding can do for the game you will want more. Go with MO2. com or similar. Find out which mod(s) SkyUI is "losing to" and either move SkyUI to after it/them, or remove the conflicting files from the other mod(s). And for skse you don't do steps 2 and 3, you just unzip the files into SkyrimVR/Data manually. [I followed this instructions to add SKSE VR to MO2](… Hello, I have recently purchased Skyrim VR and am excited to get the necessary mods. SkyUI is best left out until it is adapted. Also, dragonborn speaks naturally lets you switch between favorited items without using the menu at all. 1SEVR Release Frostfall 3. Basically the top of the tree has to be the marked Data folder. - address library doesnt work in vr - engine fixes and sse fixes are not compatible - wrong skse version (you need the vr one) - ussep, did you run the compatibility patcher? - make sure spid is the vr version - skyui seems to be the se version, which won't work, you need the beta 4 version from git SKYUI_VR: Provides a more intuitive interface, but much more importantly, provides access to the MCM, which allows you to configure your new mods. 0-beta. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Please contact the moderators of this subreddit if you have any questions or concerns. I also tried to reinstall skse multiple times, download it with mo and vortex and also steam vr and still no progress. I don't SkyUI is sadly still further off, even with SKSE. As someone who struggled for a while to get SkyUI working, this would be my only suggestion, (although you said you've got SKSEVR working okay, correct?). 4. com or controlc. The image looks horizontally stretched. Could really use dome help at this point. I'm using MO 2. I am having issues setting up SkyUI-VR. They have not installed the VR versions of the respective mods They are not launching the game through sksevr_loader. Hit "left" again and the trade direction should toggle. I use 100% SS in SteamVR. i was told it was VRIK but the only way i was able to recover it was uninstalling skyrim, vortex and creating a new game save folder then putting the most recent non skse save in to it. A lot of times it isn't the SKSEVR install, its because of an incompatible mod. Please check the sticky posts for FAQ and … WARNING: This is the first time SkyUI-VR comes with modified Papyrus scripts. Please check the sticky posts for FAQ and… The only part that doesn't have to be on the same drive is the MO2 downloads folder, since that is not included in the "virtual directory" that MO2 builds when you start the game. esp A screenshot of your MO2 window can help identify the issue. So I… I'm getting caught up with using Skyrim VR (steam version), SKSE VR and SkyUI VR together. all I want is to have skyrim vr with sksevr, higgs and vrik. 4 Campfire 1. Also delete Documents\My Games\Skyrim VR, which is where your INI files and save games are. ini to another location (backup location) and starting the game to let Mod Organizer write a new . But in Mo2 there just isn't an interface folder. Modding Skyrim requires reading. Skyrim VR MO2 Help So im using the Wabbajack pack for FUS and added a bunch of my own mods, Ive narrowed down that racemenu seems to be apart of why my game is crashing, Though im not exactly sure how to figure out what its conflicting with edit- fixed the SKYUI errors (needed the VR specific version of skyui) but still can't move and the dyndolod errors about tamriel and master data missing are still there What the hell is going on? #Mod_Priority,#Mod_Status,#Mod_Name I'm new to modding and I am having a lot of problems using MO2. When I open MO2 it doesn't show that there are any conflicting mods for skyui. Launch the game once through steam then do one of the following: A - Install a mod manager like Mod Organizer or Vortex and set up SKSE Vr through the mod manager, then only launch the game through that (make sure steam is running though so that you don't have to wait for steam to boot up before the game can start. Get the core VR prerequisites that everything else depends on installed and happy. SKSE VR, USSEP (the VR compatible one or the VR modifier), SkyUI VR, Papyrus Utils VR, FNIS VR version . My current modlist is as follows: Menu Mouse Fix Realm of Lorkhan SkyrimVRTools SkyUI-VR USSEP Patch Fixed (got the known stable version from here) These are csv exported straight from MO2. Hey, first time modder here. Skyrim VR Tools looks like it's saying everything is fine. Then I tried to install SKSEVR. A lot of mods are just aesthetic, so it's really up to your preferences. I've gotten SSEEdit to work with MO2 before. I installed VRIK and SkyUI VR on MO2 from Nexus. These are the usual suspects Reply If you are on Skyrim Version 1. However, WHEN I run just the SSE. Here is my mod list: Thank you for reading this! VRIK caused a problem for me where the save wouldn't load and then the game kept crashing to a blueish screen with wierd popping noises when it loads in to the press any button bit. Although initial testing suggests that everything is working fine, it's still advisable to make a new save or backup before upgrading to this version. gnajx irxd zkiulenq pnlecgt jiown tekzflsx krld tsatbv cxdaxy gyc